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    Element/Magic" more in depth "

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    Bacon



    Posts : 577
    Join date : 2015-03-08

    Element/Magic" more in depth "

    Post by Bacon on Tue Sep 15, 2015 12:18 pm

    We encourage each user to flex their creative muscle and invent their own unique forms of magic. They can be element-based or nonelemental, caster or holder-type, and the like. If you can imagine it (without making it gamebreakingly OP) you can make it a reality. 

    On the subject of Magic Types, there are two in canon. 

    The first is "Caster Magic." This type of magic is stored in a person's body, and channeled and expelled through said person without the usage of a medium.

    On the contrary, "Holder Magic" is magic which requires the usage of a magical item, or a "medium". This item serves as the basis for a character's magic ability. Without it they must rely on a secondary source of magic (attainable at a higher rank) or physical skills to engage in combat. 

    Next, we will go over the elements.

    SPELL GUIDELINES: ELEMENTAL

    FIRE

    Fire is dazzling, yet unpredictable. (much like my ex-girlfriend). In a sense, it is the only element which is "alive". Knowing this, fire wizards must exercise caution when casting powerful spells so they do hurt those closest to them or damage their surroundings without intention. Powerful users of this elemental magic can raze cities to the ground without breaking a sweat, leaving nothing but charred remains. Any type of magic which inflicts a burn or emanates heat could be considered a "Fire" magic, including Magma, Plasma, and Sun-based magics.

    EARTH

    The element of nature, Earth-based magic encompasses skills relevant to... well, the Earth. (What did you expect?) These magics rely on strength and sturdiness, as well as patience and respect for living beings and the laws of nature. Being a broad archetype of magic, Earth encompasses Ground, Metal and Mineral-type magics, as well as Plant, Wood and Disease type magics. Magma, molten earth, could be considered a branch of this magic, although it is more closely associated with the Fire archetype due to its burning capabilities.

    AIR

    Air magic represents freedom and open-mindedness. Its versatility makes it a useful type of magic for all situations. Raging gales and tempestuous whirlwinds can shred and blow away enemies. Meanwhile, walls of wind block projectiles, and gusts increase and potentially maximize the movement speed of the caster. In its versatility, the Air archetype can become incredibly useful- if one is smart with it. Subtypes of Air magic include Wind, Sky, and Mist magic.

    WATER

    Water is the element ofBALANCE; it revolves around the principles of push and pull, yin and yang. As stated by a famous martial artist, water can crash and rage, but it can also flow. Its fluidity (pun intended) in combat and its unique versatility can give its users the strategic edge in battles. Subtypes of Water magic include Ice, Mist (also affiliated with Air) and any liquid-based magic.

    LIGHTNING

    A shocking element, Lightning represents speed, efficiency and precision. Its users are able to call down wicked thunderbolts from the sky, and channel electric energy through their body to be used in various creative ways- offensively, defensively, and even as a utility. Though Lightning is technically a type of plasma, due to its unique usage and large sum of differences from fire it is its own element. Lightning has synonyms and alternate aliases (.ie Static or Discharge magic), but not many subtypes, unless you can be creative. One of the few subtypes is Electromagnetism.

    LIGHT

    Light magic is typically viewed as a holy magic. It has healing tendencies, and can be used to blind and burn opponents. Some light mages have even turned their light energy into a tangible form and used it as a solid projectile. It's really up to the caster. An important thing to note is that not all users of light magic are innately good by heart. Some evil wizards use light magic, as well. Subtypes of Light include Holy magic and Sun-based magic.

    DARKNESS

    Darkness is an element that mostly encompasses and amplifies the chaos and destruction that lies within the world. It is an element deeply connected and rooted to shadows and other unholy magic and/or beings. More often than not, this magic relies upon a person's inner emotions, although it is important to note that the magic does not necessarily make the person evil. Subtypes of Darkness magic include Chaos, Shadow and Unholy magics.

    Keep in mind that not all magics are elemental. Some are nonelemental- namely Telekinesis, Summoning, and the like. As long as the magic is plausible and not gamebreaking


    Last edited by Bacon on Mon Nov 16, 2015 8:30 pm; edited 1 time in total
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    Bacon



    Posts : 577
    Join date : 2015-03-08

    Re: Element/Magic" more in depth "

    Post by Bacon on Tue Sep 15, 2015 12:20 pm

    So... The above was something one of our members wrote for a site. He gave us permission to use it as the other site never got off the ground. Ill be working on revising and rephrasing these a bit but i think it would be nice to have something like this.

    Still, not a top top priority atm
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    Bacon



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    Re: Element/Magic" more in depth "

    Post by Bacon on Thu Sep 17, 2015 11:18 am

    http://rustyhearts.b1.jcink.com/index.php?showtopic=37
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    Mizuko



    Posts : 300
    Join date : 2015-09-07

    Re: Element/Magic" more in depth "

    Post by Mizuko on Thu Sep 17, 2015 12:31 pm

    I like the cooldowns thing on what you posted, but the endless mana is unrealistic. Everybody has a limit, especially mages in FT, whose magic power is tied to their physical energy.
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    Bacon



    Posts : 577
    Join date : 2015-03-08

    Re: Element/Magic" more in depth "

    Post by Bacon on Thu Sep 17, 2015 12:48 pm

    @Mizuko wrote:I like the cooldowns thing on what you posted, but the endless mana is unrealistic. Everybody has a limit, especially mages in FT, whose magic power is tied to their physical energy.

    Agreed. We can always revise it ^-^
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    Raina



    Posts : 34
    Join date : 2015-09-21

    Re: Element/Magic" more in depth "

    Post by Raina on Mon Sep 28, 2015 9:21 pm

    Main Elements: The four elements that make all the world and the life that inhabits them. Each Element has multiple sub elements and its own strengths and weaknesses.

    Fire: The Element of Strength and Passion. Normally Strong against Ice magic and Most forms of earth magic. This element is known for it's destructive offensive capabilities. Must not be confused as a peer destructive magic as fire generates heat that also generates life. Without fire the world would be dark, cold, and emotion-less.

    Water: The Element of Intelligence and gentleness. Normally strong against Fire magic and Ground type magics. This element is known for it's versatility and ability to erode. Must not be underestimated as this element can easily overpower if used correctly. Water is the element of gentleness and is used to sustain life. Without water the world would be a sick place.

    Earth: The element of Defense and Growth. Normally strong against air and lightning magic. This element is know for its Sturdiness and ability to overcome. Must not be confused as boring defensive element as it has a knack for crushing it's foes with devastating tremors. Without earth nothing in this world would grow.

    Air: The element of Speed and Grace. Normally strong against Poison and Smoke (Gas) based magics. This element is known for its quickness and violent but yet beautiful gusts. Must not be put off as a basic magic for air/wind magic has to power to control oxygen at higher skill levels. Without Air no one could survive in this world.

    Other Notable Elements:
    Holy: The element of good and purity. A strong magic with a weakness to Evil/Unholy magic. Lot's of Versatility with this magic type.

    Evil/Unholy: The element of evil and sin. A strong magic with a weakness to Holy Magic. Lot's of Versatility with this magic type.

    Spirit: The 5th element of the Main Elements that create the world. Spirit is said to be a combination of all four elements with their strengths. Forges the souls all living beings have.

    Metal: A magic based on the use of metal. A technically man made element as Metal is not made through natural means.

    Light: A magic based on the use of light. A versatile and rather quick element used in a variety of different ways. A magic strong against shadow magic but also weak to it in a yin yang format.

    Shadow: A magic based on the use of shadows. A versatile and sneaky element used in a variety of different ways. A magic strong against light magic but also weak to it in a yin yang format.

    Arcane: Arcane energy is a chaotic element that is non-elemental from the Arcane Realm, a dimension of near infinite Arcane energy. It is not strong against anything but in turn nothing is not really strong against it. Arcane energy is either siphoned through a portal to the Arcane Realm or can be accessed through weapons made from Arcane energy which are extremely rare. Some Arcane energy related spells usually cause the user to suffer a completely random effect after use. This can cause the user to be changed in weird ways like being morphed into an animal, gender swapped, being changed into a child, etc. This is why Arcane energy is known to be chaotic and is why most people do not use it and why it is so rare unless mastered.

    Plant: A magic based on nature and the use of fauna and flora. A magic proficient at tangling and life based magic. Weak to weak to fire and ice. Strong against Earth.




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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Element/Magic" more in depth "

    Post by Selenia on Mon Nov 09, 2015 4:28 pm

    Should this be archived now that we have the charts Zed made?



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    Enzeru Metsuki



    Posts : 23
    Join date : 2015-11-04
    Age : 22

    Re: Element/Magic" more in depth "

    Post by Enzeru Metsuki on Mon Nov 09, 2015 4:39 pm

    Should I make explanations on the other elements too xD
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Element/Magic" more in depth "

    Post by Selenia on Mon Nov 09, 2015 5:49 pm

    idk lol talk to Monica about it I guess since it was her idea



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    Bacon



    Posts : 577
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    Re: Element/Magic" more in depth "

    Post by Bacon on Mon Nov 16, 2015 8:29 pm

    Archiving this ^-^

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