Gaia's Garden
N/A | Caster | Nature |
Main | Sacred Seas | This certain version |
All aspects
Magic Description
A very ancient and old practice Gaia’s Garden is rooted in the absolute manipulation of life energy. It is a lost magic only showing itself in the Sumus family bloodline and only once every few generations or so, only once has there been two users of the magic at the same time. The magic is very dangerous to utilize since those that harness it actually have plant life growing inside of their body in order for them to gain a closer bond to the Earth and the life force that flows through it. What makes this magic much different from any other run of the mill nature base magic is that being the first nature magic to show itself to the world it comes with some very unique skills and abilities not found in other nature magic. For one users of this magic may draw on the natural energy of the world around them to restore not only their health but their stamina and magical power, a skill that allows them to weather even the longest of battles. At lower ranks the users of this magic will find that they may only manipulate plants that already exist around them, having no knowledge on how to actually create their own life. Once they have mastered the power of tapping into the smallest seed of life and making it bloom into an entire forest they will gain access to the ability to actually mutate and bring about new species to the world. Users of this magic are also known as natural healers and support mages, their healing magic is second to none, the potency of the healing capabilities extends to the point that the user is able to restore their health and vitality through the use of naturally gathering the energy found in the world around them. Being around plant life and even animal life is great for the users of this magic, when surrounded by trees and plants the user of this magic has the power to draw on the life of the plants and the world even more so than normal giving them great strength and power. While the magic comes with such great benefits it does have several downsides, the biggest being that the elements of ice, fire, and metal are all strong against this magic. Ice magic can stop the plant life from growing or even healing to occur if the caster of the magic is frozen, while fire can easily spread consuming all the plants in its path, while metal is completely deprived of life and crafted by humans to end life, therefore it has over time become stronger against this magic. The general synopsis of this magic though is that it is allows the user to manipulate life forms in whichever way they desire for all purposes of battle including but not limited to: Offensive, defensive, buffing, status effecting, binding, supplementary, and healing.
Perks of Magic
- Healing Factor:
Those of this magic will naturally heal every post based on their rank
D: 2%
C: 3%
B: 4%
A: 5%
S: 6%
SS:8%
X: 10%
Fire magic will deal twice the damage against spells of this magic due to them being plant base.
- Home Field Advantage:
While in any kind of forest his magical power will naturally increase by feeding off the plant life all around Memphis. The increase in magical power will cause all offensive spells to have an increase of attack power of 50%. Though if Memphis finds himself in a place lacking nature like the desert or frozen tundra his spells will be weakened by 40%.
- Photosynthesis Enhanced:
Due to Memphis ability to tap in the true essence of life itself he cause cause all of his healing abilities and skills to restore not only health but also stamina. But this will cause fire magic to deal four times the normal damage during the time a person is being healed.
Weaknesses
-Spells are twice as weak against fire magic.
-Spells are twice as weak against ice magic.
-If caught in a barren area will be weakened.
-metal base magic is 1.5x as strong against this magic
Strengths
-Healing of energy and health through healing spells and skills
-Twice as strong against earth and water magic due to being nature based while only being 1.5x as strong against lightning base magic.
-Able to create, mutate, and manipulate all plant and fungi.
-Able to use all manner of spells ranging from: offensive, supplementary, defensive, binding, healing, boost, and status effecting through the use of his own created plants or those that already exist.
Spells
Place your Spells you know hereName: False Home
Rank: D
Type: Supplementary
Range: 10 meters x 10 meters X 10 meters
Appearance: A massive single building that can take any style that Memphis desires. The building will be up to the size of a mini mansion but due to Memphis' control of plant life to their very core he can make the colors of the wood along with the smell and pattern however he wishes.
Description: A skill Memphis uses more so in a social setting than anything else, this ability allows him to make a massive structure that can be used as a temporary home for him and his guest whenever he is out traveling. All things in the home are crafted from plant life in one way or another, which may make it sound rather simple and plain while in reality it can be furnished with comfy moss bedding, soft woven pillows, and sweet aromas of fruits and flowers. The structure can take up to a D rank of damage before being destroyed.
Extra:
Duration: Duration N/A, Cooldown: Can only be used once a thread.
Name: Merge
Rank: D
Type: Supplementary
Range: 10 meters
Appearance: N/A
Description: Memphis can merge into any plant life that he is currently touching and instantly appear anywhere within 10 meters of that spot from another plant so long as the original plant is somehow connected or linked with the original plant, often times threw root network.
Extra:
Duration: Instant/ Cooldown 3 Post
Name: Gaia's Blessing
Rank: D
Type: Supplementary
Range: 10 x 10 x 10 meters
Appearance: N/A
Description: Memhis can chose those in the spells range that he wishes to be immune to his spells attacks or effects.
Extra:
Duration: 2 Post/ Cooldown: 3 Post
Name: Wood Clones
Rank: C
Type: Supplementary
Range: 25 meters
Appearance: Exactly like Memphis
Description: Memphis will create 3 clones. These clones will deal no physical damage but will all share with Memphis their sense of sight, smell, and hearing allowing them to all be a single sentient group. The clones will be able to speak but only what Memphis is actually saying. The clones may use any of Memphis' Gaia's Garden spells but will all share the cool downs of said spells. The clones will perish in either 3 post or taking any damage.
Extra:
Duration: 3 Post/ Cooldown: 4 Post.
Name: Rejuvenation
Rank: C
Type: Supplementary
Range: Self
Appearance: N/A
Description: Memphis is able to draw on the life force and energy of Mother Earth. He is able to regain 25% of his magical energy for three post. While he is channeling this spell he will be 3 times weaker to fire and ice magic
Extra:
Duration: 3 post/ Cooldown: 4 post
Name: Flourish
Rank: C
Type: Supplementary
Range: 25 meters x 25 meters x 25 meters
Appearance: An old looking forest with large oak trees with a massive root network.
Description: Memphis can tap in the smallest bit of life found around him, manipulating it and growing it. Until he has crafted an small forest covering the spells area. The forest will be destroyed by C rank AoE damage.
Extra:
Duration: 3 Post/ 4 Post
Name: Binding Roots
Rank: C
Type: Bind
Range: 60 meters
Appearance: Multiple vines and roots that completely wrap his enemies.
Description: Memphis can target any enemies within 20 x meters x 20 meters x 20 meters and wrap them completely in vines keeping them from making any sort of movement. C rank damage will need to be done to break the vines.
Extra:
Duration: 3 Post/ Cooldown: 4 Post
Name: Lasher Vines
Rank: B
Type: Offensive
Range: 110 meters
Appearance: Thick vines covered in thorns.
Description: Memphis can create thick vines from either his own body or the ground immediately by him. The vines will deal A rank damage causing fractures and lacerations.
Extra:
Duration: 4 Post/Cooldown: 5 Post
Name: Nature's Grace
Rank: B
Type: Healing
Range: Self
Appearance: N/A
Description: Memphis can cause his natural healing factor to triple in effect for 4 post.
Extra:
Duration: 4 Post/ Cooldown 5 Post
Name: Plant Food
Rank: B
Type: Status Effecting/ Healing
Range: 110 meters
Appearance: A tiny seed
Description: Memphis will shot a small black seed that is 1 centimeters in size at an enemy. The seed will cause a very painless pinch when striking the enemy but will burrow into their flesh. The seed will drain 10% of a person's total stamina and magical energy every post for four post. At the end the seed will fall out returning the energy it sapped to Memphis.
Extra:
Duration: 4 Post/ Cooldown 5 Post
Name: Dance of the Cherry Blossoms
Rank: A
Type: Offensive
Range: 175 meters
Appearance: Countless pink cherry blossom petals.
Description: Memphis will hold out his hand creating thousands of petals that will move about at top speeds. The petals will go any direction that Memphis wishes, if Memphis opts to use his hand the speed will double causing it to become Memphis' current fastest spell. The petals can be spread out over and area of 160 meter x 160 meters or to a minima size of 5 centimeters all on Memphis's whim. Coming in contact with the petals will cause A rank slashing wounds, leaving deep lacerations. The spell can be out the maximum time for an A rank and takes an A rank to destroy the petals.
Extra:
Duration: 5 Post / Cooldown: 6 Post
Name: Nectar of Life
Rank: A
Type: Healing
Range: 70 meters x 70 meters
Appearance: A faint green aura covers the area of the spell while the smell of honey suckles fills the air giving off a soothing aromatic scent.
Description: Memphis stimulates the life of those around him that he wishes to including himself. The spell will heal B rank wounds the first post and second post for a total of an A ranks worth of damage.
Extra: Duration 2 post/ Cooldown 6 post
Name: Forest of the Sleeping Giants
Rank: S
Type: Offensive, Status effecting
Range: 100 meters x 100 meters x 100 meters
Appearance:
Massive trees with even larger flower buds on top. The second post the buds will open up spreading a golden pollen across the same distance of the trees.
Description:
Memphis will cause the plant life around him to mutate and grow at a rate that is hard to outrun. The plants will beat those they come in contact with dealing blunt damage that can fracture almost all bones, cause life threatening internal bleeding and organ bruising. The trees will stay the way they formed for a single post before the flower buds on top open up and spread a deadly pollen. The pollen can be absorbed by people from more ways than just their nose and mouth, their eyes, skin, and ears can all absorb the poison found in the pollen. They will collapse to the ground completely immobile and conscious for the duration of three post. The massive forest will take S rank damage to destroy and the trees will remain for the remained of the thread until that damage is done. They will serve no more damage or purpose other than ascetics. The pollen effect can be stopped if the forest is cut down before the second post. An A rank shield will be needed to protect one from the pollen or an A rank healing spell to cure a person from the pollen. While Memphis is immune to this spells effects and damage his allies are not unless they have been given Gaia's Blessing.
Extra:
Duration: 4 Post/ Cooldown: 7 Post
Last edited by Memphis on Sat Dec 05, 2015 9:05 am; edited 3 times in total