Registering magic
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°1
Registering magic
So i have seen the magic registration thread, and granted i understand what it is for, but what if you dont have a custom magic, what if you are just using magic from the show, what are you supposed to do, do you register it anyway? Will it be editable if you dont have any ideas for higher ranked magic and need that magic to actualy use combat, im all sorts of confused and no one seems to be able to help, nor do the seem to be available
Mizuko- Posts : 300
Join date : 2015-09-07
- Post n°2
Re: Registering magic
If you're using a magic from the show, such as Slayer, Requip, Summoning, and Takeovers, those have guidelines that are being made right now. As for things such as Make Magic, just fill out the application like you would a custom magic. It is a canon magic, so you do have the advantage of looking up information that Hiro Mashima created on the magic, but otherwise, the template is no different.
Zed The Workaholic- Posts : 196
Join date : 2015-09-07
- Post n°3
Re: Registering magic
Precisely this should be a given, as under the field that says "Type of Magic" on the template it explains the types you can put there, Custom is it's own type of magic so so long as you aren't making a custom magic you can put the type of magic it is so "Ice Make", "Celestial Key", "Card", ect.
Ean Sableheart- Posts : 238
Join date : 2015-03-17
- Post n°4
Re: Registering magic
Only magics that should involve something abnormal are Slayers, Takeovers, Requips, and lost magics. If you aren't using one of these you can act as normal no matter what you have. Otherwise I apologize for the inconvenience they are being worked on as we speak.
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°5
Re: Registering magic
Ok now to add to this, is there any idea of what other spells a requip magic user could use other than the standard summoning spell?
Zed The Workaholic- Posts : 196
Join date : 2015-09-07
- Post n°6
Re: Registering magic
As it stands you can only unlock sub magic or secondary magic slot after you are B rank and train first within a WC of 1,500 of which no matter what the sub or secondary magic is one rank lower than your main. You do not get secondary magic right away.
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°7
Re: Registering magic
That literally did not answer the question at hand i wanted an idea for SPELLS not secondary magic. Such being that the Summoning ability is a SPELL that can be used to make my magical items appear in my possession. but other SPELLS would be something like Natsus different attacks.
Amaterasu- Posts : 105
Join date : 2015-09-16
- Post n°8
Re: Registering magic
as far as I know your spells would be summoning different variations of armor and weapons, that is it maybe an attack that will go with the weapon type and all that.
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°9
Re: Registering magic
Thats still under the summoning category, there is no "attack" spell for requips
Amaterasu- Posts : 105
Join date : 2015-09-16
- Post n°10
Re: Registering magic
because you make your own, we don't provide you with one
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°11
Re: Registering magic
the problems isnt that i cant come up with one, the problem is that a Requip mage really only HAS one spell in their arsenal which is to magically make items appear in their hands or around them and then use the magical abilities of those items to fight, defend, strategize, or whatever else it is they need the item for
Selenia- Posts : 760
Join date : 2015-10-11
Age : 28
- Post n°12
Re: Registering magic
I believe equipment would count as a spell in the case of Requip (for example, Erza's Lightning Empress Armor is a spell in of itself with various capabilities)
Just my thoughts, not saying this is what it is lol
Just my thoughts, not saying this is what it is lol
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°13
Re: Registering magic
i like the idea and thoughts but when doing my research on the items and stuff, they have their own magic attached to them and unfortunately arent spells
Amaterasu- Posts : 105
Join date : 2015-09-16
- Post n°14
Re: Registering magic
The spells for requip magic is literally the numerous amounts of weapons and armors you can summon. They each have their own ability of themselves. Does that help?
RockLegendRyu- Posts : 155
Join date : 2015-09-09
- Post n°15
Re: Registering magic
....again i have already divulged this, and made the spell Summon, i wanted to know if anyone out there had any OTHER ideas, because if not, my magic is quite literally complete already.
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