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    Zagan



    Posts : 33
    Join date : 2015-10-12

    Marked For Removal

    Post by Zagan on Thu Oct 15, 2015 8:01 pm

    Apocalypse Curse
    SS Rank
    Calamity Curse
    N/A
    Main
    Tartarus
    Yes
    Both


    Magic Description
    Zagan use to be a Destroying Angel long before the War on Heaven. As such he was gifted with the ability to cause natural disasters and some not so natural disasters, more over the power to enact the apocalyptic disasters. These disasters range from shifting the magnetic pull to causing a forest fire. When he was cast out of Heaven that gift became his Curse. Rage filled him at his casting out and that is the trait that his Curse Magic took to be it's power. Now he is able to still summon the powers of Nature to cause damage and mayhem where ever he goes. Though this is Curse magic so things that would normally affect magic will not affect his power.

    Perks of Magic
    Seven Seals - Zagan is able to create Seven Curse Seals on any surface. Each Curse Seal holds a Curse spell inside it. The spell contained is by Zagan's preference though it must be one of his own. At any given time he can release the Curse Seal and the spell with activate, the point of casting is where ever the seal was placed. While a spell is contained in a seal, Zagan loses his ability to cast that spell. Once released it automatically goes into cool down.

    Elemental Affinity - based on the surroundings, Zagan's spells gain strength. On a hot dry day, fire spells because twice as strong. In a cracked Wasteland or on a Mountain, Earth Spells are twice as strong, etc. At the same time any spell that would be adversely affected by the weather or landscape will have its strength cut in half.

    Undying Hatred - Zagan's Curse Magic is based on the Hatred. The more hatred he feels towards someone the more powerful his curses become it becomes. So every time that he is injured, his hatred grows towards that person and his next spell is doubled in power. Only the next spell is doubled and only if directed at the person that injured him.


    Weaknesses
    Though it is capable of using multiple elements, it does not change the weakness of those said elements from their normal adversities. Fire is till weak again Water and so forth. Along with the normal elemental weaknesses, because of the way that the magic works there is no preventing damage between individuals. Nor is there anyway to direct the magic to target a single person, all spells always affect an area. As such any ally's anywhere near the spell will be damage just as easily as an enemy could. On the flip side, defensive and supplementary spells only work on him and no one else.

    Strengths
    Curse magic is very versatile as it can draw upon multiple elements do deal damage or to defend himself. As well this magic is completely area of Effect so it will always damage more than one thing. As well as being a curse, normal things that would affect magic, such as nullification magic, does not work on it.

    Spells

    D Rank Spell:
    Name: Push
    Rank: D Rank
    Type: Offense
    Range: 2 Meters Radius / 5 Meter Range
    Duration/Cool Down: 1 post / 2 posts
    Appearance: A wave of energy that looks like a rippling in the air.
    Description: Zagan stretches out his hand and energy shoves anyone with in range back another 10 meters.
    Extra: N/A

    Name: Scorch
    Rank: D Rank
    Type: Offense
    Range: 5 Meter Radius
    Duration/Cool Down: 1 post / 3 posts
    Appearance: A red seal that erupts with flame that are both black and red in a pillar straight up 10 meters
    Description: A seal appears and a second later fire erupts up out of it. The flames are hot enough to turn a tree into ash.
    Extra: N/A

    Name: Pitfall
    Rank: D Rank
    Type: Offense
    Range: 5 Meter Radius
    Duration/Cool Down: 3 post / 4 posts
    Appearance: A brown seal appears on the ground and that area becomes soft and malleable like quicksand.
    Description: A seal appears in a area that Zagan gestures to. The ground is turned to something similar to quick sand. Movement on this ground is nigh impossible and anyone who tries to walk on it quickly sinks. No damage is dealt by this spell.
    Extra: N/A

    C Rank Spells:
    Name: Gale Force
    Rank: C Rank
    Type: Supplementary
    Range: up to 10 meters
    Duration/Cool Down: Instant / 1 posts
    Appearance: Zagan's body just moves so fast that he looks like a blur
    Description: Zagan imbues himself with the speed of a gale force for a single dash that makes him appear as a blur.
    Extra: N/A

    Name: Inhale
    Rank: C Rank
    Type: Offensive
    Range: 10 Meters Radius
    Duration/Cool Down: 1 post / 3 posts
    Appearance: A purplish seal appears around Zagan then quickly contracts and pulls people in.
    Description: A purplish seal appears around Zagan and half a second later the seal contracts inward incredibly fast, pulling everyone within a 10 meters of his person straight towards him as long as they are of his rank or lower.
    Extra: N/A

    Name: Lightning Strike
    Rank: C Rank
    Type: Offense
    Range: Hand to 10 meters cone, going out at 10 meters
    Duration/Cool Down: Up to 10 posts / Duration +2
    Appearance: Red Lightning with a Black Aura
    Description: Zagan holds out his hand and lightning shoots out and strikes all in its bath, even going through someone to hit the person behind them. All those struck by the lightning are paralyzed and unable to move for the duration the spell is affecting them if they are of Zagan's Rank or below. Zagan can hold the spell up to 10 posts though those hit by the spell are only damaged by the initial strike.
    Extra: N/A

    Name: Crush
    Rank: C Rank
    Type: Offense
    Range: 10 Meters
    Duration/Cool Down: 2 post / 3 posts
    Appearance: Black Seal that edges glow Red when activated
    Description: A black seal appears on the ground and a second later the seal activates. Immediately slamming someone towards the ground. Anyone affected is slowed to half their normal speed.
    Extra: N/A

    Name: Blaze
    Rank: C Rank
    Type: Offense
    Range: 1 Meter out to 20 Meters in a cone, going out 20 Meters
    Duration/Cool Down: Insant / 1 posts
    Appearance: Black and Red Flame shot out in a cone
    Description: Zagan swings a hand out and flames shoot from his hands flying out and spreading the further they go. The flames are so hot that they can burn wood to ash easily.
    Extra: N/A

    B Rank Spells:
    Name: Flame Spin
    Rank: B Rank
    Type: Offense
    Range: Self / 5 Meter Radius
    Duration/Cool Down: 3 posts / 4 posts
    Appearance: Spinning Black and Red Translucent Flame
    Description: Black and Red flames form around Zagan, dealing damage to anyone that comes within 5 meters. This does nothing to protect him from any kind of attack, nor does it stop any attack from hitting him. The flames stay around him no matter where he goes for the duration of the spell.
    Extra: N/A

    Name: Pestilence
    Rank: B Rank
    Type: Offense
    Range: 20 Meters every post
    Duration/Cool Down: 4 posts / 5 posts
    Appearance: A Green and Black Mist
    Description: Zagan has a black and green seal appears on the ground around him. The moment the seal forms a dark green and black mist starts spreading out about chest high. Everything living caught within the mist begins decaying or receiving damage. Every post that someone stays in the mist they'll continue to receive damage. Wind Magic is capable of easily moving the mist away.
    Extra:

    Name: Blaze
    Rank: B Rank
    Type: Offense
    Range: Within 30 Meters with a 30 Meter Radius
    Duration/Cool Down: 1 post / 3 posts
    Appearance: A circle of Fire that erupts from the ground.
    Description: A blood red magic circle appears on a surface or even in the air. A second later a gout of flame erupts out, burning everything caught within it's burning area. The flames are hot and strong enough to turn wood into ash.
    Extra: N/A

    Name: Down Pour
    Rank: B Rank
    Type: Supplementary
    Range: 30 Meter Radius
    Duration/Cool Down: 4 post / 5 posts
    Appearance: Heavy Rain Storm
    Description: Once Cast, Clouds form in the sky and heavy Rain Drops begin to fall. The Rain is in fused with magic strong enough to put out any Fire including fire magic that is of B rank and below. Once the rain stops though the sky will still remain cloudy unless cleared up by another means.
    Extra: N/A

    A Rank Spells:
    Name: Twister
    Rank: A Rank
    Type: Offense
    Range: 10 Meter AoE with a that travels 40 Meters forward
    Duration/Cool Down: 2 post / 4 posts
    Appearance: Looks like a tornado
    Description: A seal appears in front of Zagan and a tornado quickly forms and spins out towards in a jagged line. While the tornado is only 10 meters big anything within 20 meters can easily be sucked up and destroyed by the tornado.
    Extra: N/A

    Name: Repel
    Rank: A Rank
    Type: Offense
    Range: Self to 40 Meters out from him
    Duration/Cool Down: 1 post / 3 posts
    Appearance: Like a Pulse
    Description: Zagan has to make a single sharp sound, like a snap, clap or stopping his foot. Once done pure energy flings out from him and damages anyone within range. If someone is within 10 meters of Zagan, not only are they damage they are flung backwards.
    Extra:

    Name: Quake
    Rank: A Rank
    Type: Offense
    Range: Self to 40 Meters out from him
    Duration/Cool Down: 1 post / 3 posts
    Appearance: Like an Earth Quake
    Description: The Area around Zagan begins to break up and damages anyone standing within the area. Because of this kind of magic anyone high enough will not be damaged at all. As well this spell cannot be used if Zagan is in the air himself.
    Extra: N/A

    S Rank Spells:

    Name: Armageddon
    Rank: S
    Type: Offensive
    Range: 50 Meter Radius for AoE, No distance
    Duration/Cool Down: 3 post / 5 posts
    Appearance: Flaming boulders falling from the sky.
    Description: Once Cast the sky becomes clouded, red flames streaking through the clouds. Meteors soon after begin to fall, striking the grown in a random pattern causing explosions of rock and flame where ever they hit.
    Extra: N/A

    Name: Twisting Armor
    Rank: S
    Type: Defensive, Offensive
    Range: Self
    Duration/Cool Down: 1 post / 2 posts
    Appearance: Wind twists around Zagan so fast that it appears have tornadoes are covering every inch of his body.
    Description: Air spins around Zagan's body so quickly that it acts like a shield blocking an attack of S rank or Lower and weakening an Attack of SS rank or higher. If someone were to touch Zagan while the Twisting Armor is active they'll be flung away and dealt damage.
    Extra: N/A

    SS Rank Spells:
    Name: Apocalyptic Burden
    Rank: SS
    Type: Offense
    Range: Up to a 60 Meter Radius for AoE, No distance
    Duration/Cool Down: 1 post / 5 posts
    Appearance: An area glows with a black seal and a second later the magic activates, making the edges of the seal glow a blood red.
    Description: Zagan stretches forth his hand to a spot on the ground or floor. At that spot a black seal appears on the ground or the floor itself. Anything on top of it, whether a tree, building or even a person will not have the seal appear on them or it. Once the seal activates, everything on top of the seal are crushed to the earth dealing damage to those unlucky enough to be standing on top of it. For those who are flying, jumping or floating above the seal will be dealt double damage when they crash to the ground. Standing on the ground will be dealt normal damage, lying on the ground already will be dealt half damage and anyone on the other side of the seal won't be affected at all.
    Extra: N/A






    Last edited by Zagan on Sat Oct 24, 2015 10:04 pm; edited 4 times in total
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    Mizuko



    Posts : 300
    Join date : 2015-09-07

    Re: Marked For Removal

    Post by Mizuko on Sun Oct 18, 2015 8:11 pm

    Hiya! I'll be grading your magic today, you know me.

    Perks of Magic


    For your second perk, could you put a little chart as to containing where each element is positively vs negatively effected?

    Your third perk is a bit too much, as you could easily just have your character be mad at everybody. Could you please have a weakness in this, and lower power increase some?

    Strengths
    Not being affected by magics made to counter magic, such as nullification magic, is a perk.

    Spells

    Please remove the 'place your spells here' bit.

    All your spells need to be placed in this:

    Code:
    [b]Name:[/b] Name of Spell here

    [b]Rank:[/b] Rank of spell here

    [b]Type:[/b] What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}

    [b]Range:[/b] Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.

    [b]Duration/Cool Down:[/b]Place the duration and cool down of the spell here

    [b]Appearance:[/b] Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile.  This section is specifically for the overall image of the spell not what it does.

    [b]Description:[/b] What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth. This is where you describe what the spell does, how it works, the ways to resist, things that do not partake to the overall image of the spell itself.

    [b]Extra:[/b] Anything else we should know about?

    AOE is not a spell type.

    All your appearances need to be more descriptive. What EXACTLY does the spell look like?

    I'll let you do all that and then we'll get down to the individual spells themselves.
    avatar
    Zagan



    Posts : 33
    Join date : 2015-10-12

    Re: Marked For Removal

    Post by Zagan on Tue Oct 20, 2015 10:19 pm

    Bump
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    Mizuko



    Posts : 300
    Join date : 2015-09-07

    Re: Marked For Removal

    Post by Mizuko on Tue Oct 20, 2015 10:36 pm

    Just checking descriptions, cooldowns, and durations for spells per request.

    For descriptions, you need to be more descriptive. Describe EVERY detail about the spell. If it can be described, describe it.

    Referring to Gale Force, instant cannot be a duration. As it is part of the post, it counts as at least 1 post.

    For Inhale, try not to use units of time, as that is hard to measure in open roleplay without arguments.

    Lightning Strike needs a MUCH lower duration.

    For Blaze, same problem as Gale Force

    Flame Spin should probably have a 5 post cooldown





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    Re: Marked For Removal

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