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    Bacon
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    Post by Bacon Wed Sep 23, 2015 9:17 am

    Kitten's

    Name: DL44 Heavy Blaster Pistol and Holster
    Rank: B
    Type: Heavy Blaster Pistol and Holster
    Description:
    Blaster:
    Spoiler:

    The DL-44 was a powerful, highly modifiable and accurate blaster pistol. It packed a heavy punch compared to other pistols without losing accuracy, which made it a prime choice among many groups and individuals, ranging from smugglers and bounty hunters to military and the Rebellion. Aside from being a powerful and reliable sidearm, the weapon had other attractive features such as a vibration system built into the hand grip that pulsed gently to alert the user that the weapon had only five shots left, and the ability to charge a bolt twice as powerful into a capacitor without damaging the sidearm. Like most handguns, its gear typically included a motion-sensitive scope and galven circuitry that allowed the pistol to deal more damage with a normal energy drain and fire rate. Description credit goes to star wars wiki
    Holster:
    Spoiler:

    The holster is a bonus that comes with the DL44. Not only does it make transporting the weapon easier, but it also contains a tool belt to transport several small items.

    Strengths:
    - Range can go as far as 50 meters to 75 meters, max.
    - Holster easily carries the DL44 along with several small items in the tool belt.
    - The weapon has a thumb scanner. Those who are not authorized to use it, can't use it.
    - Accuracy. In the right hands, Kitten's and those she has trained, the shots fired are extremely accurate and hits every single target pointed perfectly.

    Weaknesses:
    - Weapon capacity is 50. After 50 shots are fired, the weapon needs to be reloaded.
    - The mage would need to wear pants so that the holster does not get in their way.
    - The weapon is quite heavy so it may weigh down those that carry it.
    - Not easily concealed due to its size

    Abilities:
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    Post by Roulette Mon Oct 19, 2015 11:08 pm

    Earth Demon Slayer Magic:

    Primary Magic: Earth Demon Slayer Magic
    Type: Earth
    Usage: Caster
    Description:: Demon Slaying Magic, a lost magic that was designed to overcome even the most powerful Demons. Forgotten over the ages, only a few possess it's abilities. This powerful magic was crafted by powerful demons themselves, who are at a never ending war with their own kind. Demons are malicious, and greedy for power; and they will never end the bringing of humans into their affairs. These humans are given the gift of Demon Slaying by a respectable and well known demon of a Element. This magic gives the caster control over anything made by and from their respective element.Demon Slaying magic, relevant to God Slaying and Dragon Slaying magic is seen as unholy magic, and has more of a white color, compared to the neutral or black tinted magic of other slayers. Some aspects of a Slayer are: being able to eat your element to refuel Magic Power, having control over the element trained in, and the ability to consume magic spells of their element. Demon Slayers also contain the ability to morph their physic into their respective elements, therefore it is not necessary for their respective element, in Yuna's case, earth to be present. Demon Slayers can also ultimately become their own element.

    Abilities/Powers:
    ABILITIES:
    DEMON'S AURA:
    Demon's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
    Lasts 4 posts and can only be used twice per thread
    Cooldown is 5 posts from when Demon's Aura wears off.
    DEMON FORCE:
    Demon Force: Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. During Demon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
    Lasts for 5 posts.
    SAND TOMB:
    If Yuna is in a dessert or a sand storm, she is able to regain MP off the sand. If there is no sand in the air she gains 5% MP per post passively. If she is in the midst of a sandstorm, she gains 15% MP passively.
    THICK SKIN:
    25% bonus passively to strength, speed, and durability. (stats increased by 10 levels
    ROCKY ROAD:
    Transform the earth to other things of the caster's respective elements i.e., dirt to sand or earth to diamonds and mold them to any shape or form of her choosing. Time needed to complete is half a post.
    EYES OF THE EARTH:
    Due to Yuna's connection with the earth, she has the ability to tell what is 'behind' the caster's respective element, when someone is near them in a one mile radius as long as the person is standing on the caster's respective element, and knows her element's molecular components. This passive is active unless Yuna decides to 'shut it off.'
    FROM THE EARTH:
    Earth has been used for many centuries to heal those with various injuries and sicknesses. Yuna has learned to harness these healing properties and use it to heal herself continuously. 10% HP in battle and 15% HP out of battle per post.

    _____________________________

    D-RANK SPELLS:
    TERRAFISTS:
    Name: Terrafists
    Rank: D
    Type: Earth
    Description: The caster punches both fists together, causing a magic sigil to form between the hands. Afterwards gems of the caster choosing grow out of her skin to form a pair of interlocking gauntlets as strong as stone itself dealing D-rank worth of damage

    Strengths:
    - Since they are made of gems, any armor they hit deal D
    -rank of damage to any armor the hit for a total of 2 D-rank damage.
    - Can be used defensively, blocking two C-rank worth of damage easily.
    - Will block better against poison, wind, lightning or fire.
    Weaknesses:
    - Melee attack
    - Loss of dexterity in her hands as if she were wearing a pair of gauntlets.
    - Gauntlets take an additional rank of damage if hit by a water or Ice spell.
    - A B-rank spell hitting the gauntlets directly will cause them to shatter.
    Duration: 2 Posts
    Cooldown: 3 Posts

    CLAY BODY:
    Name: Clay Body
    Rank: D
    Type:Earth
    Description: Yuna places her hands to the ground and lifts soft earth. The earth coats her body completely looking like a clay mound. The caster is coated in a thin 1 mm thick layer of soft clay. This provides the caster with increased flexibility, and strength, allowing each and every physical attack to perform an additional 25% its normal value. when this spell is cast the clay looks wet and soft, however as the spell continues the clay begins to dry out, and flake off, until eventually at the end of the spell, dry heaps of clay fall to the floor.
    Strengths:
    - Takes 3.5 D-Rank spells to remove the clay when it is created.
    - Provides an attack boost
    - Provides cover and can be used a disguise.
    Weaknesses:
    - Requires earth to be used for this spell
    - Spell also requires a small amount of nearby water to mold the clay
    - Clay drys out over time
    - One Post : Defense of 2 D-Rank Spells
    - Two Posts : Defense of 1 D-rank Spell
    - Three posts : Defense of half a D rank damage before it crumbles and falls to the ground
    Duration: 3 Posts
    Cooldown: 5 Posts

    EARTH PILLARS:
    Name: Earth Pillars
    Rank: D
    Type: Earth
    Description: One magic rock pillar that forms under her feet to levitate Yuna from the ground and or shoot her from the ground and toss her as high as 4 yards making it possible to dodge attacks and to get over certain objects. It can be used to damage the enemy if they so happen to be under her. The pillar normally extents to 1 yard out of her feet, but is able to enlarge it (2 1/2 yds) when needed.
    Strengths:
    - Can be used as a rise/spring/toss Yuna up in the air for up to 4 yards.
    - Used as an evasive spell.
    - Able to hit enemies with the edge of the pillar
    Weaknesses:
    - Must have earth under Yuna to cast the spell
    - Not created for offense damage
    - Difficult and unpredictable effects in small enclosed areas
    - Can only summon one pillar at a time.
    Duration: 1 Post
    Cooldown: 2 Posts

    EARTH STOMP:
    Name: Earth Stomp
    Rank: D
    Type: Earth
    Description: The user stomps their foot hard against the ground sending a wave of magical energy through the earth that shatters it. This spell sends up large jagged pillars of earth all around or directly in front of the user if they so choose for up to 25 meters.
    Strengths:
    - Area of effect stems 25 meters wide, with the pillars standing at 1.50 meters each.
    - Is able to throw enemies off balance
    - Each spike deals 2 D rank damage if hit directly or 1 D rank damage if within range.
    Weaknesses:
    - Must be able to stomp the ground, or the spell cannot be used
    - Spikes are brittle after summoning them, not useful for strong defensive shielding.
    - Range is limited to 25 meters around the users immediate area.
    - Not very strong as it takes up to 1 D rank spells to break.
    Duration: 2 posts
    Cooldown: 3 posts

    TUNNELING:
    Name: Tunneling
    Rank: D
    Type: Earth
    Description: With this spell, Yuna is able to create tunnels through the elements she controls. If within the 100ft radius, Yuna can cause and opponent to fall through a slippery ditch of 20ft in length and circumference of 10ft. Yet, if she uses it to 'sink' her opponents, she has to wait 3 posts in order to be able to use it again. Otherwise, if it's for her own non-combat, close-up personal use, she can use it whenever she wants. The earth closes automatically behind her as she travels through the element or behind her teammates when in a group.
    Strengths:
    - If within the 100ft radius, Yuna can cause and opponent to fall through a ditch of 20ft in length and circumference of 10ft.
    - Great for stealth and defense
    - Closes behind her or behind her group to avoid people following her
    Weaknesses:
    - Does not deal damage in any way
    - Must be in contact to the element
    - The ditch can only extend down to 20ft if the her element is that deep. If it is not that deep, then it can only be as deep as the element is.
    - Imagine where she wants the tunnel to go or be within the radius of 100ft.
    - Concentration is necessary
    Duration: Long as needed, or 2 for another user
    Cooldown: 2 posts from the time the spell is inactive

    C-RANK SPELLS:
    CRYSTAL CLAWS:
    Name: Crystal Claws
    Rank: C
    Type: Earth
    Description: Yuna's hands become green crystalline claws. These claws look like the claws of that of a dragon, and gives a powerful boost to her physical strength, as well as attack output. These claws are 4in long and 1in thick.
    Strengths:
    - Deals 2 C-rank each hit
    - Strong against fire and lightning
    - Grants an additional C-rank strength to destroy things
    Weaknesses:
    - Extreme weakness to metal
    - Can be weathered away by D-Rank water and Ice Spells- No range
    - Can only cause damage when in contact with the person and or thing she's trying to hurt
    Duration: 3 Posts
    Cooldown: 4 Posts

    ADOLESCENT GOLEM FORM:
    Name: Adolescent Golem Form
    Rank: C
    Type: Earth
    Description: Yuna collects the earth around her to encase herself in a rocklike state. She gains the appearance of a golem. The armor at this level is that of an apprentice, the armor covers more of her body and provides more protection. This form is much more efficient than Clay Body. Yuna stands at 7 feet tall.
    Strengths:
    - boosts melee by 15% and boosts defense by 15%
    - great for enchanting her fighting abilities
    - Withstands 3 C rank hits.
    Weaknesses:
    - Doesn't protect her body fully, leaving some of herself exposed.
    - Slows her down by 15%- Lower resistance to Water and Ice spells
    - Rocks are only 1in-1.5in thick
    Duration: 3 Posts
    Cooldown: 5 Posts

    SPIKES:
    Name: Spikes
    Rank:[/i] C
    Type: Earth
    Description: Yuna can summon spikes (could be minerals or plain earth) around her in a 10 meter radius and, with just a flick of her wrists, she can cause the spikes to move foward until it reaches 20 meters
    strengths
    - Causes C rank damage. Those within the ten meter radius gain 3 c rank damage and those after it obtain 2 c rank damages
    - Great for both outdoor defensive and offensive situations
    Weakness
    - Must have element
    - Spikes cannot be of different minerals, etc.
    - If used indoors, effects could be unpredictable
    - duration is two posts and cooldown is four posts

    EARTH WALL:
    Name: Earth Wall
    Rank: C
    Type: Earth
    Description: Yuna moves both her arms in front of her, parallel to each other and forces them up. Due to the link she has with the earth, the ground is shaped tall and upwards, making a wall. The wall is 10m wide, and 5m tall.
    Strengths:
    - Quick to use
    - Defensive
    - If target is where wall is summoned, target is launched 100m in the air
    Weaknesses:
    - Can only withstand 2 B Rank spell hits
    - Can only withstand 3 C rank Water spell hits
    - Can only withstand 2 C Rank Metal Spell hits (Not weapons)
    - Requires earth
    - Yuna must be in contact with the groundDuration: 3 PostsCooldown: 4 Posts

    B-RANK SPELLS:
    EARTH STOMP (EARTHQUAKE):
    Name: Earth Stomp (Earthquake)
    Rank: B
    Type: Earth
    Description: The user stomps their foot hard against the ground sending a wave of magical energy through the earth that shatters it. This spell sends up large jagged pillars of earth all around or directly in front of the user if they so choose for up to 75 meters. The ground begins to shake, making it difficult to dodge the spikes.
    Strengths:
    - Area of effect stems 75 meters wide, with the pillars standing at 3 meters each.
    - Is able to throw enemies off balance
    - Each spike deals 2 B rank damage if hit directly or 1 B rank damage if within range
    Weaknesses:
    - Must be able to stomp the ground, or the spell cannot be used
    - Spikes are inaccurate.
    - Range is limited to 75 meters around the users immediate area.
    - Very weak to Water or metal spells
    Duration:
    Cooldown:

    GREATER EARTH WALL:
    Name: Greater Earth Wall
    Rank: B
    Type: Earth
    Description: Yuna moves both her arms in front of her, parallel to each other and forces them up. Due to the link she has with the earth, the ground is shaped tall and upwards, making a wall. The wall is 20m wide, and 10m tall.
    Strengths:
    - Quick to use
    - Defensive
    - If target is where wall is summoned, target is launched 150m in the air
    Weaknesses:
    - Can only withstand 2 A Rank spell hits
    - Can only withstand 3 B rank Water spell hits
    - Can only withstand 2 B Rank Metal Spell hits (Not weapons)
    - Requires earth-
    Yuna must be in contact with the ground
    Duration: 3 Posts
    Cooldown: 4 Posts

    IMPERFECT GOLEM FORM:
    Name: Imperfect Golem Form
    Rank: B
    Type:Earth
    Description: Yuna collects the earth around her to encase herself in a rocklike state. She gains the appearance of a golem. The armor at this level is that of an novice in training., the armor covers more of her body and provides more protection. This form is much more efficient than Adolescent Golem Form. The earth is thicker, stronger, and mimics the power of steel. She is 4m tall in this state
    Strengths:
    - Boosts melee by 20% and boosts defense by 20%
    - Great for enchanting her fighting abilities
    - Withstands 3 B rank hits.
    Weaknesses:
    - It's much heaver than the lesser golem forms, causing the ground to give way where she stands
    - Slows her down by 15%
    - Lower resistance to Water and Ice spells
    - Rocks are only 1.5in-2.5in thick
    Duration: 5 Posts
    Cooldown:7 Posts

    A-RANK SPELLS:
    EARTH OF THE ANCIENTS:
    Name: Earth of The Ancients
    Rank: A
    Type: Earth
    Description: Yuna summons two earth creatures from the ground. The appearance of the creatures varies based on the type of earth used, as well as the environment. The creatures was made with their own free will, and do not necessarily respect their creator.
    Strengths:
    - Instant cast time
    - Can control up to two creatures
    - Can be cast on earth up to 10m away
    Weaknesses:
    - Must be around a supply of earth to create the creatures
    - Creatures can be destroyed by 2 S Rank Spell hits
    - Creatures can be destroyed by 3 A Rank Water Spell hits
    - Shape of the creature is unpredictable
    - The creature is never larger than Yuna
    - The creature only deals as much damage as the rank of the spell
    Duration: 5 Posts
    Cooldown: 7 Posts

    EARTH'S HEALER:
    Name: Earth's Healer
    Rank: A
    Type:Earth
    Description: The earth has many many magical properties for healing that has been used for centuries. Yuna has mastered the art of harnessing those properties and healing the injured. All Yuna has to do to heal her comrades is to place the injured in aplace which they are in contact with the earth and chant a long forgotten spell. A goldish glow covers them and heals them from damage to up to s rank. Healing is instant, but the spell is active for one posts
    Strengths:
    - Can heal A rank damage.
    - Can heal several people at once (5?)
    Weaknesses:
    - Injured must be in contact with the earth
    - Concentration is neccessary
    - Can heal within a 5 meter radius
    Duration: 1 post duration..
    Cooldown: 6 post cooldown.


    S RANK SPELLS:
    ANCIENT ART OF THE EARTH:
    Name: Ancient Art of The Earth
    Rank: S
    Type: Earth
    Description: Yuna summons five earth creatures from the ground. The appearance of the creatures varies based on the type of earth used, as well as the environment. The creatures was made with their own free will, and do not necessarily respect their creator.
    Strengths:
    - Instant cast time
    - Can control up to five creatures
    - Can be cast on earth up to 20m away
    Weaknesses:
    - Must be around a supply of earth to create the creatures
    - Creatures can be destroyed by 2 H Rank Spell hits
    - Creatures can be destroyed by 3 S Rank Water Spell hits
    - Shape of the creature is unpredictable
    - The creature is never larger than Yuna
    - The creature only deals as much damage as the rank of the spell
    Duration: 7 Posts
    Cooldown: 10 Posts
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    Post by Roulette Tue Oct 20, 2015 12:31 am

    Name: Yuna Seikatsu
    Nickname: Sonya
    Gender: Female
    Race: Forest Sprite
    Age: 18
    Birthday: April 22
    Sexuality: Straight
    Unique Characteristics: Wings: As shown in siggy. Tattoo of wolf (Nox) on the back of her right hand.
    Personality:
    Yuna is a typically shy and bashful girl, yet she can be very friendly and hyper around everyone, especially cute things when comfortable. She likes helping people that are less fortunate than her. She has a fairly low self-esteem and has little to no friends at all, yet she can be very generous to most. She is lonely most of the time but she has no idea why herself, giving herself the only excuse that maybe it is just because she lives in the woods. She is incredibly smart and calculating although she can sometimes be quite a klutz most of the times. She can be seen spending and enjoying her days outdoors, especially cultivating her gardens and tending to the many stuffed animals she has around her house. She can also sometimes be seen working hard on improving her community and helping on making everything run smoothly. Yuna volunteers at her local animal shelter. She's in charge of cleaning, organizing files, and walking and or playing with the various animals. Yuna can easily get distracted when she sees cute things and may oftentimes want to chase it. Such instances have gotten her into trouble, but she can somehow almost always weave her way out of them. Yuna sees the light in the darkness which may oftentimes prove her oblivion to the darkness around her. When needed, Yuna puts aside her childish nature and gets 'down to business.' She takes responsibility seriously and isn't one to give up. She completes her goals despite the odds seeming not in her favor.

    As stated above, she is extremely smart outside and during battle. She is more of the passive type, only going into a fight when the time requires it. Yuna is easily intimidated, but she can hold her own in a fight. When she can, she will try to keep her way out of any conflict. When she does fight though, she relies her brain and oftentimes her magic while fighting, controlling plant life with ease. She works well under an appointed leader and often works as an advisor to them. Yuna can also be seen taking on the role of the leader and is an incredible tactician. She prefers not having any weapons, just using plant life to shield and protect her, but when neccessary, she prefers the aid of a wooden staff because of its correlation with nature. She is a loyalist, fighting for her side until the very end. Bribery doesn't work on her, unless the bribe is something like stuffed animals or sweets *cough cough* Just kidding, although she would be tempted with the bribe and may tend to need persuasion from her teammates to not accept it, she remains strong of heart and to her fellow teammates . Yuna, if provoked, may reach to the point in which her psychotic state appears. There, she has no remorse whatsoever of what she is doing and, of course, no memories. Her pyschotic state does not appear often but when it does apparently show up, her eyes turn to a blood red and along with her eyes, the plant life around her turns bloody red as well. There is no true explanation for her psychotic side or where it supposedly originated from. This state was seen once or so by few and has said to supposedly been triggered when she has lost someone she has loved and cared for, which is one of the many theories. Another theory is if she is put in an extremely dangerous situaion where death is certain. None of these thories have been tested though, for of course, people fear what rumors they have heard of her psyhotic side. But despite this psychotic side and how many people fear the rumors of it, she doesn't have any kind of memory or idea of it even existing within her. Yuna is feared by most in battle but those who know her a bit well, like previously stated before, she can be easily intimidated and that can be easily used against her very well.

    Likes:
    • Super cute things. If it’s cute, she likes it.
    • Sweets. She loves any kind of sweets, but she mostly prefers chocolate.
    • Small animals, but most of all kittens and puppies.
    • Meeting and talking to people, although she can be very nervous in large groups.
    • Flowers, or nature in general.

    Dislikes:
    • Rude, obnoxious people.
    • Weed killers. She is a lover of nature so anything that harms the plants, she hates.
    • Closed encased places
    • Dark places. Plants can't grow without light.

    Motivations:
    • She wants to create a guild just like her idolized group, Fairy Tail. Ever since she first saw them, she has wanted to be a part of Fairy Tail and to perhaps, one day, make a guild just like them.
    • Help people. Yuna prides herself in helping people no matter the circumstances. If she can provide assistance then she’s all for it as long, as it is legal.
    • Finding her childhood friend, Darren. Everything she does not only is to help people, but to help her find her missing friend Darren who disappeared one day and so Yuna took it upon herself to find her beloved friend.

    Fears/Disgusts:
    • Her dream would remain unfulfilled.
    • Loosing everyone she cares about.
    • Afraid of the dark.
    • Being alone.
    • Spiders...
    • People that tend to be intimidating.

    Eyes: Bluish green eyes
    Hair: Silvery green
    Height: Exactly 5ft
    Weight: 78 lbs
    Complexion: Fair skinned/ light tone

    Level: 1
    Class: F
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    Post by Roulette Tue Oct 20, 2015 12:32 am

    Name: Bea T. Black
    Nickname: The Phoenix
    Gender: Female
    Race: Human
    Age: 22
    Birthday: Sept. 11th
    Sexuality: Straight
    Special Characteristics:
    1. Right eye that glows red. The red tint engulfs the eye completely so that you can see none of the eye's characteristics but the red glow. Only happens when she is under duress and or when she is studying someone or something closely.

    Personality:
    Bea T. Black is a recent graduate from the prestigious, number one academy of sciences. She completed her Ph.D in bioengineering and robotics in record time, graduating at the young age of 22. Bea is strictly professional and so she may seem as the hard-to-approach type of person. It is a rarity to see her laugh and joke for she oftentimes has a serious look upon her face. Bea is not one to easily trust and it may take some time until she finally warms up to someone. Once a person has gained her respect and friendship, the person will find Bea to be kind and and invaluable friend.

    In her free time, Bea can be found hard at work working out in the gym or in her garage working on her many motorcycles. Oftentimes, she can be found in the library cruising through old archives. Quite recently, Bea has found a liking to history and mythology, especially those of Egyptian and Greek origin. Bea also enjoys heading out to the shooting range to improve her accuracy. Although she can fight with the aid of a gun, she prefers hand to hand combat. It gives her the opportunity to test her skills in case she has no weapons with her.

    The murder of her parents, the culprits being her homecountry's government, has brought resentment towards any totalitarian government. She took on the role her parents left behind, to become a fighter for the people. Although she is seen as a freedom fighter by many, she follows and agenda all her own. She wishes to take down the people that caused a big loss in her life and will stop at nothing until she obtains it. She also fights against them to prevent anything like that to ever happen again.

    Bea is a strong believer in the old saying, "If you want something done right, you do it yourself." She isn't one to fight alongside a huge team, but rather prefers to do a mission herself. Although, just because she doesn't like working in a team doesn't mean she won't work in one. In a team, Bea has doubts about the people she is working with before a mission. 'Will they do the job right' and 'can I count on them' are some of the many thoughts that race through her mind. Once, the mission starts, all doubts escape her mind and just one thought lingers: finish the job with as little casualties as she can. Bea has a quick mind perfect for maneuvering from last minute and or spontaneous situations. She focuses on what is important and will do anything to make sure it is done correctly. Bea is a natural born leader as she has some experience in the field, but she doesn't like taking on that role. Bea is the soldier who goes back to help a teammate in need, even if it means that she is risking her life. She hopes that others would do the same for her if the situation ever occured.



    Likes:
    1. Bea loves fire. She is an arsonist.
    2. Danger/ the adrenaline rush. Bea is in constant search to outdo herself. She isn't afraid to put her life at risk mainly because she has no one to live it for.
    3. Robotics and bioengineering. She has always had a knack for them and so she dedicated her life to them. Hence her Ph.D.
    4. Good sportsmanship. She admires those of good sportsmanship.
    5. Greek and Egyptian history and myths.
    6. Preparedness. She likes planning and preparing something well beforehand.
    7. Her family. She loves and cherishes them.

    Dislikes:
    1. She extremely dislikes people putting down her intelligence and capabilities. She is perfectly capable of protecting herself and hates when people say otherwise.
    2. Unprofessionalism. Bea detests when someone is not being serious or putting their full effort into completing something.
    3. Last minute changes. She dislikes most last minute changes, but she can work with it perfectly.
    4. Unnecessary fighting.

    Motivations:
    1. Vengeance. She wants vengeance for the murder of her parents and will stop at nothing to obtain it.
    2. Freedom and Equality. As the ancestors before her, she fights for the people.
    3. Outdoing herself. Bea works hard to be the best she can be.

    Fears:
    1. Dying without ever having fulfilled her duty.
    2. Preventable deaths of her teammates. If she could have done something to prevent a death, Bea will not take it well and may go into depression.
    3. Being left behind in the line of fire.
    4. Loosing someone she cares about. That is why she is a solo type of person.
    5. The Phoenix. She fears that one day it will consume her.


    Hair: Loose, wavy, waist length, black hair.
    Eyes: Redwood Brown.
    Height: 5ft. 6in.
    Weight: 120 lbs
    Skin Tone: Pale, creamy color
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    Post by Bacon Tue Oct 20, 2015 12:53 pm

    Earth Demon Slayer Magic

    Name: Earth Demon Slayer Magic
    Type: Earth Demon Slayer
    Holder/Caster: Caster
    Descriptions: Demon Slaying Magic is a lost magic that was designed to overcome even the most powerful of Demons created by the Demons themselves. Forgotten over the ages, only a few mages possess it's powerful abilities. Each mage trained was granted the ability to learn this lost magic, each with their own distinct element for their personal use. This magic gives the caster control over anything made by and from their respective element which, in Celeste's case, is earth. Demon Slaying magic is similar to that of God and Dragon Slaying magic in that they are able to eat their element to refuel Magic Power, have control over the element trained in, resistant to attacks of their element, and the ability to consume magic spells of their element. Even so, they are not able to eat element created by themselves or that of God Slayers to replenish their magical power. Demon Slayer's magic also contain a white tint as to differentiate between their other Slayer counterparts.

    Strengths:
    - Elementally strong against wind and and fire
    - Boosts her strength and defense due to earth being a strong and flexible element
    - Earth is easy to find
    - Able to eat mixed elements as long as her respective element, earth, is present.

    Weaknesses:
    - Earth Demon Slayers tend to become slower when using defensive spells
    - Cannot eat God Slayer's earth magic
    - Must eat some form of the element to tap into the Demon Force
    - Cannot tap into Demon Force to replenish their MP if they do not devour their element.

    Side Effects:

    • Elemental Devour - Demon Slayers are capable of devouring any form of their specified element. This means they can eat all spells that are associated with their element, making them also immune to that element.
    • Demon Element - Demon Slayers uses a higher form of element compare to the other slayer magics. Dragon and God slayers can't devour their magic even it's their own element. Like God Element, this ability also gives neutrality of element, allowing them to bypass their weakness and instead becoming on par with it.


    Spells

    Tier 1:

    Tier 2:

    Tier 4:
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    Post by Bacon Tue Oct 20, 2015 1:17 pm

    The Turn: Devil's Pryde
    Name: The Turn: Devil's Pryde
    Type: Custom
    Usage: Caster
    Description: So what exactly is this "magic" and how does it affect Elizabeth/Natalia? Before beginning to explain this magic as a whole, it is wise to take a look upon her history and those of her past. Centuries ago, hunters arose to hunt down those deemed supernatural; races and species considered monsters and dangerous within societal norms. Hunters rose to eliminate the supernatural, outdoing themselves and their abilities thus becoming later known as homo superiors. They adapted themselves to the fast growing world and evolutionized themselves to become a force to be reckoned with by and against anyone through the many centuries to come. Elizabeth, later known as Natalia, was born a hunter until she was bitten by a rouge vampire and thus becoming something else entirely. Elizabeth was turned into something resembling a dhampir by a bite from a rouge vampire. The vampiric infection spread through her body until her hunter immune system combated it. Her immune system was somewhat successful in combating it although traces of vampiric infection remained. The remains of the infection began to change Elizabeth and, consequently, began to merge together with her genetic code thus making her a half blood. As if that were not enough, the vampire who had bitten her was an offspring of a Demon known as Bael, giving her the ability to command the hells as well. This "magic" is purely genetic, making it weird twist of magique and skills, due to the mixing of vampiric DNA merging with that of a hunter DNA. It is therefore unique and it would be near impossible to have magic similar to this or copy it, in that sense, unless her blood is obtained. Being a half blood/daywalker gives Elizabeth an advantage over humans and vampires. This is not magic, but rather skills and traits brought by the merging of supernatural DNA. Therefore most all of the vampiric weakness do not affect Elizabeth whatsoever. However, the only "real" vampire weakness that would affect her would be holy magic and blood thirst.
    Abilities:
    ABILITY 1:
    Active; Huntress's Aura Perception: Natalia has a sixth sense that enables her to tell when people are nearby and, if they are not human, what they are and approximate rank. Furthermore, she is able to tell of the direction it is they come.
    GRAPH THINGY:
    D Rank: Able to perfectly detect those of D and tell what they are and rank within a radius of 7 meters. Those of C rank, she knows they are there but cannot tell of anything else.
    C rank: Able to perfectly detect those of D and C rank and tell what they are and rank within a radius of 17 meters. Those of C rank, she knows they are there but cannot tell of anything else.
    B rank: Able to perfectly detect those of D, C, and B rank and tell what they are and rank within a radius of 20 meters. Those of A rank, she knows they are there but cannot tell of anything else.
    A rank: Able to perfectly detect those of D, C, B, and A rank and tell what they are and rank within a radius of 23 meters. Those of S rank, she knows they are there but cannot tell of anything else.
    S rank: Able to perfectly detect those of D, C, B, A, and S rank and tell what they are and rank within a radius of 25 meters. Those of S+ rank, she knows they are there but cannot tell of anything else.
    S+ rank: Able to detect anyone at any rank perfectly.

    ABILITY 2:
    Passive; Vampire's Escape: This is a form that Natalia can use to become an intangible and near invisible essence resembling that of mist (a ghost so to speak) allowing her to dodge non magical attacks and phase.
    SPOILER:
    D rank: she can cloak and phase with weak weapons
    C rank: with strong weapons and below
    B rank: with legendary weapons and below
    A rank: with mythic weapons and below
    S rank: with sacred weapons and below
    S+ rank: she can phase with people and any weapon of her choosing.

    Spells

    D RANK SPELLS:
    VAMPIRE'S TRANCE:
    Name: Vampire's Trance
    Rank: D
    Type: Supportive/Offensive
    Description: Elizabeth can "mesmerize/brainwash" people to do her bidding. She can have them fight for her causing damage equal to the rank of the spell or simply do her chores. Yet, in order to accomplish this, she must literally bite the person or simply stare into a person's eyes for a short period of time. This bite omits a type of 'virus,' so to speak, that brainwashes the person. If sight is used to mesmerize, the users eye's start to glow until the person is under her control.

    Strengths:
    1. Elizabeth can "brainwash" up to at most two NPCs
    2. Each NPC deal D rank elemental damage when fighting (light [huntress side] and darkness [vampiric side])
    3. Can be used on users if users give consent.

    Weaknesses:
    1. She cannot make the NPCs harm themselves
    2. Each NPC can be downed by two D ranks of damage each
    3. Can only control NPCs
    4. Users (if they agree) must be of equal rank of the spell (D rank) if spell is to be used on them
    Duration: Brainwash is "immediate" and total duration is of 3 posts
    Cooldown: 4

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