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    Obsidian Nightshade's Magic [DONE]

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    Obsidian Nightshade



    Posts : 76
    Join date : 2015-10-24

    Obsidian Nightshade's Magic [DONE]

    Post by Obsidian Nightshade on Sun Nov 29, 2015 11:48 am

    Trickery
    A-Rank
    Custom Magic
    N/A
    Main Spell
    Sabertooth
    Yes
    Both


    Magic Description
    Not much is known about the magic known as Trickery as it was recently created through an unorthodox mean. This magic was created and granted to a Tulpa known as Obsidian Nightshade by his creator, The Visionary. This magic incorporates Illusionary and Spatial magic and was designed to affect the beliefs of others. In fact, The Visionary was inspired by stage magicians which caused him to think of the spell for his creation. With this magic, the user is able to catch their adversaries by surprise and have been known to be extremely clever in implementing traps. With the use of illusionary and spatial magic, adversaries will have a difficult time in discerning what is real and what is not as the user will do everything to distract them from learning the truth.

    Perks of Magic


    • Where's The Rabbit?- The user has a small pocket dimension that they can use to store a large assortment of items and retrieve them quickly. These items can range from something simple such as a deck of cards to throwing knives to large stage props. He can also store living beings inside the pocket dimension such as a rabbit and even "assistants" if the user receive a consent from them. The limit on this ability is that the user can only pull one item out of the pocket dimension per post. The same limit will be applied when placing an item in the pocket dimension. This perk can be used in combat as well. Interesting enough, it mimics the same ability that all Requip Mages uses to store their gear in another pocket dimension.

      Dimensional Pocket:
      Dimensional Pocket: This perk allows the user to store and place armor, weapons, and items, even clothes, of their choosing for later use. The dimensional pocket has limited space per rank, and once filled up, will have to be emptied to make more space. Dimensional pocket has both combat use and non combat use. This can not be used to store people, only inanimate objects.

      D Rank Space: Up to 6 Items
      C Rank Space: Up to 8 Items
      B Rank Space: Up to 10 Items
      A Rank Space: Up to 12 Items
      S Rank Space: Up to 14 Items
      SS Rank Space: Up to 16 Items
      X Rank Space: Up to 18 Items

    • Party Tricks- The user can perform tricks for the amusement of other that are associated with a stage magician. This ability is non-combative in nature and is mainly used for entertainment. The user would often perform tricks in battle as a taunt to their opponents.

    • The Escape Artist- The user is capable of escaping from any form of spells that would restrict his movement or contain him within a vicinity. However, depending on the strength of the spell, it may actually take him some time to escape from it. This means there's a delay before the user can actually escape from the spell that is restricting their movement. Unfortunately, should the spell be of a certain caliber, the user may not be able to escape.

    Comparing Binding Spells to User:
    Rank Less Than User: Instant
    0 Rank Difference: 2 Posts
    1 Rank Higher: 3 Posts
    2 Rank Higher: 4 Posts
    3 Rank Higher: 5 Posts
    4+ Rank Higher: Unable To Escape


    Weaknesses


    • This magic has no elemental affinity and does not provide any advantage against any elements.
    • Magic may be compromised by other users of Spatial Magic.
    • Magic may be less effective against those who can see through illusions.



    Strengths


    • Due to not having an elemental affinity, there is no disadvantages against any elements.
    • Opponents will have difficulty in discerning what's real and what's not.
    • Due to the nature of the magic, users can implement traps that are hidden within illusions.



    Spells

    The Knife Act:
    Name: Knife Act

    Rank: D

    Type: Offensive

    Range: 25 Meters

    Appearance: The spell takes the form of 13 throwing knives.

    Description: The spell produce 13 throwing knives that are sharpened by spatial magic, allowing them to cut through many things. The user can throw the knives at a maximum range of 25 meters. However, the combine damage of each knives is equal to 1 D-Rank spell.

    Duration: 13 Knives are used up or 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is somewhat based on magicians producing items out of nothing.
    The Hidden Act:
    Name: Hidden Act

    Rank: D

    Type: Supplementary

    Range: 25 Meters

    Appearance: The appearance of the spell varies as it is an illusion used to hide people, creatures or objects.

    Description: The spell creates an illusion around a person, creature or object where they would appear as if they had disappeared. The object is still there, but most observers wouldn't see them as they are hidden by an illusion. However, they still retains mass and dust or other debris can cling onto them and alert others of their presence. The limit is that the spell can only be used on 1 person, creature or object.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where magicians would make objects disappear.
    The Masked Act:
    Name: Masked Act

    Rank: D

    Type: Supplementary

    Range: 0 Meters

    Appearance: The appearance of the spell varies as it is an illusion. Most of the time, the spell will take the form of another person, person-sized creature or object.

    Description: The spell creates an illusion where the user appears as someone or something else. It can serve as a disguise to escape or infiltrate. The spell allows him to appear and sound like anyone, but they cannot mimic actual people as it is impossible to copy every detail without being suspicious in the eyes of someone that had met them before. The user can also take the form of a creature that is a size of a person without being suspicious. Objects can also be done as well. However, users should avoid taking of form of anything larger than a person as the illusions would allow matter to pass through and alert others of the disguise.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where the magician would disappear and someone else would take their place.

    The Levitation Act:
    Name: Levitation Act

    Rank: C

    Type: Supplementary

    Range: Self - 0 Meters / Others - 25 Meters

    Appearance: The spell does not have any appearance.

    Description: Using spatial magic, the user is capable of manipulating the space that is being occupied. He can use this spell on himself or others or even objects. When using it on himself, the user gain the ability of flight with a maximum altitude of 55 meter and a speed of flight is the same as the user is on land. When using it on objects, he can manipulate them in the air. He can also use the spell on others and have the option of giving them the ability of flight with the same attributes as if it was applied on the user or let them float aimlessly. This spell can only be used on one person or object.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: The spell is based on magicians levitating objects or their assistants on stage.
    The Smoke Act:
    Name: Smoke Act

    Rank: C

    Type: Supplementary

    Range: 25 Meters

    Appearance: A large cloud of smoke.

    Description: The user creates a smokescreen by using the illusion aspect of the magic. Due to it being an illusion and not having mass, it cannot be removed by physical means. The smoke covers a radius of 25 meters and completely blocks the visions of others unless they are capable of seeing through illusions.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.
    The Mirror Act:
    Name: Mirror Act

    Rank: C

    Type: Supplementary

    Range: 60 Meters

    Appearance: The appearance of the spell is the exact physical appearance of the user.

    Description: The spell creates perfect copies of the user. The appearance is created by illusions but the copies are given mass via the spatial aspect of the magic. The maximum number of copies that the user can create with this spell is 3. Each copies have the identical physical attributes but are not capable of casting offensive spells on their own. They create illusions of spells but they do not have mass and will simply phase through matter.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.

    The Box Act:
    Name: Box Act

    Rank: B

    Type: Supplementary

    Range: 110 Meters

    Appearance: The spell takes the form of a box of a variable size determined by the user via spatial magic. At it's smallest it's dimension is 2 x 2 x 2 inches and at it's maximum volume is 45 x 45 x 45 meter.

    Description: The user produces a box and use spatial magic to alter the box's dimension to allow it to shrink and expand. The box is used to store a single projectile spell or attack and allow the user to use it in another occasion within the thread. It can also be used on objects or creatures if the need rises. The spell can store any projectile that is less than its rank. Anything higher or equal to it cannot be stored and would destroy the box. Upon being stored, there is a Use Phase where it acts as a time limit for the user to release the spell or it would dissipate. For projectile objects, they would lose their kinetic energy and momentum when the Use Phase is done. Afterwards, the cooldown phase will occur after the Use Phase or when the user released the stored spell. To specify what the Use Phase is, it constitutes as the duration of the spell after it was used to store or block an attack. This spell only works on projectiles. Another thing to note that spells that are B-Rank would destroy the box but the user will not receive any damage.

    Duration: 5 Posts
    Cooldown: 6 Posts

    Extra: This spell is based on the magic trick known as the Origami Box where the magician would actually fold a box with their assistant inside despite their sized.
    The Infinite Pickup Act:
    Name: Infinite Pickup Act

    Rank: B

    Type: Offensive

    Range: 45 Meters

    Appearance: The spell has the appearance of traditional playing cards. To be honest, they look completely ordinary and takes the form of a deck of cards.

    Description: The user produces a deck of cards. It contains 52 traditional suit cards plus 2 Jokers. Using the spatial aspects of Trickery, the user sharpens and harden the cards to the point that they can cut through many things without difficulty. The cards are then scattered into the air, the user can also manipulate them in the air within a certain radius from himself. Another thing to note is that the user also uses the illusionary aspect of Trickery and creates illusions of the cards where it would seem that the user is producing an infinite amount of cards from the deck of cards. This spell is dangerous as opponents would have a very difficult time in determining which cards are real and which are not. The total damage of each cards combined and throughout its duration is 1 B-Rank damage.

    Duration: Scattered: 4 Posts
    Cooldown: 5 Posts

    Extra: This spell is a joke to amateur magicians as it was based on them scattering cards on accident.

    The Mantle's Act:
    Name: Mantle's Act

    Rank: A

    Type: Supplementary

    Range: 175 Meters

    Appearance: The user creates a mantle from the illusionary and spatial aspect of Trickery. The mantle reaches down to his hands and is the shade of crimson red.

    Description: The user creates a mantle that many would assume to be an accessory. However, the mantle is actually designed to bind the user's target. The user would throw the mantle into the air, which would then fly towards and attempt to wrap itself around the target until they are no longer able to move for a certain period of time before the mantle dissipates and allow the target to move again.

    Duration: 5 Posts
    Cooldown: 6 Posts

    Extra: The spell is based on the fact that some magicians would wear capes or mantles as dramatic accessories.

    {To Be Obtain}

    {To Be Obtain}





    Last edited by Obsidian Nightshade on Tue Jan 05, 2016 5:16 pm; edited 13 times in total
    avatar
    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Selenia on Sun Dec 06, 2015 1:48 pm

    Bumping. If no response is made to this app within a week, app will be archived, thanks!



    avatar
    Obsidian Nightshade



    Posts : 76
    Join date : 2015-10-24

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Obsidian Nightshade on Sun Dec 06, 2015 2:21 pm

    This App is still active. Bump.
    avatar
    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Genesis on Mon Dec 21, 2015 1:14 pm

    Hello, my name is Genesis. I'll be grading your app. Corrections are in blue
    @Obsidian Nightshade wrote:
    Trickery
    A-Rank
    Custom Magic
    N/A
    Main Spell
    Sabertooth
    Yes
    Both


    Magic Description
    Not much is known about the magic known as Trickery as it was recently created through an unorthodox mean. This magic was created and granted to a Tulpa known as Obsidian Nightshade by his creator, The Visionary. This magic incorporates Illusionary and Spatial magic and was designed to affect the beliefs of others. In fact, The Visionary was inspired by stage magicians which caused him to think of the spell for his creation. With this magic, the user is able to catch their adversaries by surprise and have been known to be extremely clever in implementing traps. With the use of illusionary and spatial magic, adversaries will have a difficult time in discerning what is real and what is not as the user will do everything to distract them from learning the truth.

    Perks of Magic


    • Where's The Rabbit?- The user has a small pocket dimension that they can use to store a large assortment of items and retrieve them quickly. These items can range from something simple such as a deck of cards to throwing knives to large stage props. He can also store living beings inside the pocket dimension such as a rabbit and even "assistants" if the user receive a consent from them. The limit on this ability is that the user can only pull one item out of the pocket dimension per post. The same limit will be applied when placing an item in the pocket dimension. This perk can be used in combat as well. How much can be stored in here? Please state that.

    • Party Tricks- The user can perform tricks for the amusement of other that are associated with a stage magician. This ability is non-combative in nature and is mainly used for entertainment or a minor distraction. 

    • The Escape Artist- The user is capable of escaping from any form of spells that would restrict his movement or contain him within a vicinity. However, depending on the strength of the spell, it may actually take him some time to escape from it. This means there's a delay before the user can actually escape from the spell that is restricting their movement. Unfortunately, should the spell be of a certain caliber, the user may not be able to escape.

    Comparing Binding Spells to User:
    Rank Less Than User: Instant
    0 Rank Difference: 2 Posts
    1 Rank Higher: 3 Posts
    2 Rank Higher: 4 Posts
    3 Rank Higher: 5 Posts
    4+ Rank Higher: Unable To Escape


    Weaknesses


    • This magic has no elemental affinity and does not provide any advantage against any elements.
    • Magic may be compromised by other users of Spatial Magic.
    • Magic may be less effective against those who can see through illusions.



    Strengths


    • Due to not having an elemental affinity, there is no disadvantages against any elements.
    • Opponents will have difficulty in discerning what's real and what's not.
    • Due to the nature of the magic, users can implement traps that are hidden within illusions.



    Spells

    The Knife Act:
    Name: Knife Act

    Rank: D

    Type: Offensive

    Range: 25 Meters

    Appearance: The spell takes the form of 13 throwing knives.

    Description: The spell produce 13 throwing knives that are sharpened by spatial magic, allowing them to cut through many things. The user can throw the knives at a maximum range of 25 meters. State that altogether all 13 knives cause D rank damage. From what I'm reading now I assume each knife cause D rank damage which is too OP to have.

    Duration: 13 Knives are used up
    Cooldown: 3 Posts

    Extra: The spell is somewhat based on magicians producing items out of nothing.
    The Hidden Act:
    Name: Hidden Act

    Rank: D

    Type: Supplementary

    Range: 25 Meters

    Appearance: The appearance of the spell varies as it is an illusion used to hide people, creatures or objects.

    Description: The spell creates an illusion around a person, creature or object where they would appear as if they had disappeared. The object is still there, but most observers wouldn't see them as they are hidden by an illusion. However, they still retains mass and dust or other debris can cling onto them and alert others of their presence. State that you can create an illusion around ONE person, creature or object ONLY

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where magicians would make objects disappear.
    The Masked Act:
    Name: Masked Act

    Rank: D

    Type: Supplementary

    Range: 0 Meters

    Appearance: The appearance of the spell varies as it is an illusion. Most of the time, the spell will take the form of another person, person-sized creature or object.

    Description: The spell creates an illusion where the user appears as someone or something else. It can serve as a disguise to escape or infiltrate. The spell allows him to appear and sound like anyone, but they cannot mimic actual people as it is impossible to copy every detail without being suspicious in the eyes of someone that had met them before. The user can also take the form of a creature that is a size of a person without being suspicious. Objects can also be done as well. However, users should avoid taking of form of anything larger than a person as the illusions would allow matter to pass through and alert others of the disguise.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where the magician would disappear and someone else would take their place.

    The Magic Cloth Act:
    Name: Magic Cloth Act

    Rank: C

    Type: Defensive/Supplementary You can only have either defensive or supplementary, but from the way you have been describing this, I feel as if this spell is defensive

    Range: 60 Meters

    Appearance: The spell takes the form of a table cloth.

    Description: Using spatial magic, the user is capable of manipulating the distance of anything that is less than or equal to the spell's rank. The spell takes the form of a table cloth and is used by waving it towards an oncoming attack to distract the enemy before altering the distance between the user and the attack. The range of the spell is 60 meters which also serve as the maximum distance the user can alter.

    Duration: Below Spell Rank: 3 Posts / Equals to Spell Rank: Instant / Greater Than Spell Rank: Ineffective
    Cooldown: 4 Posts

    Extra: The spell is based on magicians using cloth as a means to displacing objects.
    The Smoke Act:
    Name: Smoke Act

    Rank: C

    Type: Supplementary

    Range: 25 Meters

    Appearance: A large cloud of smoke.

    Description: The user creates a smokescreen by using the illusion aspect of the magic. Due to it being an illusion and not having mass, it cannot be removed by physical means. The smoke covers a radius of 25 meters and completely blocks the visions of others unless they are capable of seeing through illusions.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.
    The Mirror Act:
    Name: Mirror Act

    Rank: C

    Type: Supplementary

    Range: 60 Meters

    Appearance: The appearance of the spell is the exact physical appearance of the user.

    Description: The spell creates perfect copies of the user. The appearance is created by illusions but the copies are given mass via the spatial aspect of the magic. The maximum number of copies that the user can create with this spell is 3. Each copies have the identical physical attributes but are not capable of casting offensive spells on their own. They create illusions of spells but they do not have mass and will simply phase through matter. 

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.

    The Box Act:
    Name: Box Act

    Rank: B

    Type: Supplementary/Defensive Again this can only be either supplementary or defensive not both. You can decide which

    Range: N/A

    Appearance: The spell takes the form of a box of a variable size determined by the user via spatial magic. At it's smallest it's dimension is 2 x 2 x 2 inches and at it's maximum volume is 45 x 45 x 45 meter.

    Description: The user produces a box and use spatial magic to alter the box's dimension to allow it to shrink and expand. The box is used to store a single projectile spell or attack and allow the user to use it in another occasion within the thread. It can also be used on objects or creatures if the need rises. The spell can store any projectile that is equal to or less than its rank. Anything higher cannot be stored. Upon being stored, there is a Use Phase where it acts as a time limit for the user to release the spell or it would dissipate. For projectile objects, they would lose their kinetic energy and momentum when the Use Phase is done. Afterwards, the cooldown phase will occur after the Use Phase or when the user released the stored spell. This spell only works on projectiles. Please note that anything equal to this spell's rank (B rank spells) will instantly destroy your box however you will not be taking any damage from it

    Duration: Instant
    Storage Phase: 4 Posts Add that into duration
    Cooldown: 5 Posts

    Extra: This spell is based on the magic trick known as the Origami Box where the magician would actually fold a box with their assistant inside despite their sized.
    The Infinite Pickup Act:
    Name: Infinite Pickup Act

    Rank: B

    Type: Offensive

    Range: Throwing - 110 Meters / Scattering - 45 Meters

    Appearance: The spell has the appearance of traditional playing cards. To be honest, they look completely ordinary and takes the form of a deck of cards.

    Description: The user produces a deck of cards. It contains 52 traditional suit cards plus 2 Jokers. Using the spatial aspects of Trickery, the user sharpens and harden the cards to the point that they can cut through many things without difficulty. If the cards were scattered into the air, the user can manipulate them in the air within a certain radius from himself. Another thing to note is that the user also uses the illusionary aspect of Trickery and creates illusions of the cards where it would seem that the user is producing an infinite amount of cards from the deck of cards. This spell is dangerous as opponents would have a very difficult time in determining which cards are real and which are not. Again state that the damage caused by this attack is B rank altogether otherwise it would be too OP if each card caused B rank damage. 

    The user can either throw the cards varying repetition or they can scatter the cards and manipulate them in the air. Should the user throw the cards in varying repetition, they can go as far as 110 meters while being precise. If they decided to scatter the cards, the user can manipulate them in the air within a radius of 45 meters with them being the epicenter. All while the user produces fake cards to distract their opponents.

    Duration: Thrown: 54 cards are used up. / Scattered: 4 Posts Please just note that you cannot cause B rank damage each post with this spell. The damage that is done in 4 posts are B rank damage
    Cooldown: 5 Posts

    Extra: This spell is a joke to amateur magicians as it was based on them scattering cards on accident.

    The Dismemberment Act:
    Name: Dismemberment Act

    Rank: A

    Type: Supplementary/Offensive Choose either Supplementary or Offensive, this cannot be both however after reading the description this magic seems more supplementary than offensive.

    Range: Self - 70 Meters / Others - 0 Meters

    Appearance: This spell will give certain bladed items a violet hue glow.

    Description: Using the spatial aspect of Trickery, the user is able to separate their body parts from the main body without interfering their functions. This spell can either apply to the user or onto others.

    When the spell is applied to the user, they gain the ability to separate their body parts. The separated limbs can be manipulated within the air by the user's will and would float in the air. Using their head as an epicenter for their body parts, the user has a maximum range of 70 meters for him to manipulate his limbs within. Should their limbs go beyond 70 meters from the head, they can no longer manipulate it in the air but still retain the function of the body part.

    Should the spell be used on others, the user is required to have a medium in order to separate the body parts of others. An example would be using a saw as a medium. The item that the user has chosen as a medium will be given a violet hued glow. When used on others, it uses spatial magic to separate objects or beings. This makes physically blocking difficult as the medium would separate it by where the medium hits. However, should they use a spell to defend themselves than they are protected from being separated. Should their limbs be separated from the body, it does not cause any form of pain as there were no physical wound being made. The separated limbs will still retain its functions. Also, victims can reattach their separated limbs by placing them back into their respective position before the cooldown phase. Another to note that in order to separate anything of the victim's, it must be cut completely by the user or it would simply phase through them and do no harm.

    However, this spell can be dangerous to the user or the victims when it enters the cooldown phase. The reason is that when the spell enters the cooldown phase, the magic that kept the body parts functioning when they were separated disappears and can cause serious injuries depending on what was separated. However, to avoid this danger, the user/victim must reattach their limbs before the cooldown phase occurs. If they fail to do so, they may receive injuries depending on what was separated. 

    Duration: 5 Posts
    Cooldown: 6 Posts

    Extra: This spell is based on a magic trick that stage magicians perform. The magician would saw their assistants in half and would then put them put together with no ill consequences.

    {To Be Obtain}

    {To Be Obtain}





    Bump when changes have been made
    avatar
    Obsidian Nightshade



    Posts : 76
    Join date : 2015-10-24

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Obsidian Nightshade on Mon Dec 21, 2015 2:05 pm

    Bump. Finished making the edits.
    avatar
    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Genesis on Wed Dec 23, 2015 10:20 am

    Changes are in this color
    @Obsidian Nightshade wrote:
    Trickery
    A-Rank
    Custom Magic
    N/A
    Main Spell
    Sabertooth
    Yes
    Both


    Magic Description
    Not much is known about the magic known as Trickery as it was recently created through an unorthodox mean. This magic was created and granted to a Tulpa known as Obsidian Nightshade by his creator, The Visionary. This magic incorporates Illusionary and Spatial magic and was designed to affect the beliefs of others. In fact, The Visionary was inspired by stage magicians which caused him to think of the spell for his creation. With this magic, the user is able to catch their adversaries by surprise and have been known to be extremely clever in implementing traps. With the use of illusionary and spatial magic, adversaries will have a difficult time in discerning what is real and what is not as the user will do everything to distract them from learning the truth.

    Perks of Magic


    • Where's The Rabbit?- The user has a small pocket dimension that they can use to store a large assortment of items and retrieve them quickly. These items can range from something simple such as a deck of cards to throwing knives to large stage props. He can also store living beings inside the pocket dimension such as a rabbit and even "assistants" if the user receive a consent from them. The limit on this ability is that the user can only pull one item out of the pocket dimension per post. The same limit will be applied when placing an item in the pocket dimension. This perk can be used in combat as well. The maximum number of items that can be stored in the pocket dimension is 14.

    • Party Tricks- The user can perform tricks for the amusement of other that are associated with a stage magician. This ability is non-combative in nature and is mainly used for entertainment or a minor distraction.

    • The Escape Artist- The user is capable of escaping from any form of spells that would restrict his movement or contain him within a vicinity. However, depending on the strength of the spell, it may actually take him some time to escape from it. This means there's a delay before the user can actually escape from the spell that is restricting their movement. Unfortunately, should the spell be of a certain caliber, the user may not be able to escape.

    Comparing Binding Spells to User:
    Rank Less Than User: Instant
    0 Rank Difference: 2 Posts
    1 Rank Higher: 3 Posts
    2 Rank Higher: 4 Posts
    3 Rank Higher: 5 Posts
    4+ Rank Higher: Unable To Escape


    Weaknesses


    • This magic has no elemental affinity and does not provide any advantage against any elements.
    • Magic may be compromised by other users of Spatial Magic.
    • Magic may be less effective against those who can see through illusions.



    Strengths


    • Due to not having an elemental affinity, there is no disadvantages against any elements.
    • Opponents will have difficulty in discerning what's real and what's not.
    • Due to the nature of the magic, users can implement traps that are hidden within illusions.



    Spells

    The Knife Act:
    Name: Knife Act

    Rank: D

    Type: Offensive

    Range: 25 Meters

    Appearance: The spell takes the form of 13 throwing knives.

    Description: The spell produce 13 throwing knives that are sharpened by spatial magic, allowing them to cut through many things. The user can throw the knives at a maximum range of 25 meters. However, the combine damage of each knives is equal to 1 D-Rank spell.

    Duration: 13 Knives are used up
    Cooldown: 3 Posts

    Extra: The spell is somewhat based on magicians producing items out of nothing.
    The Hidden Act:
    Name: Hidden Act

    Rank: D

    Type: Supplementary

    Range: 25 Meters

    Appearance: The appearance of the spell varies as it is an illusion used to hide people, creatures or objects.

    Description: The spell creates an illusion around a person, creature or object where they would appear as if they had disappeared. The object is still there, but most observers wouldn't see them as they are hidden by an illusion. However, they still retains mass and dust or other debris can cling onto them and alert others of their presence. The limit is that the spell can only be used on 1 person, creature or object.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where magicians would make objects disappear.
    The Masked Act:
    Name: Masked Act

    Rank: D

    Type: Supplementary

    Range: 0 Meters

    Appearance: The appearance of the spell varies as it is an illusion. Most of the time, the spell will take the form of another person, person-sized creature or object.

    Description: The spell creates an illusion where the user appears as someone or something else. It can serve as a disguise to escape or infiltrate. The spell allows him to appear and sound like anyone, but they cannot mimic actual people as it is impossible to copy every detail without being suspicious in the eyes of someone that had met them before. The user can also take the form of a creature that is a size of a person without being suspicious. Objects can also be done as well. However, users should avoid taking of form of anything larger than a person as the illusions would allow matter to pass through and alert others of the disguise.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where the magician would disappear and someone else would take their place.

    The Magic Cloth Act:
    Name: Magic Cloth Act

    Rank: C

    Type: Defensive

    Range: 60 Meters

    Appearance: The spell takes the form of a table cloth.

    Description: Using spatial magic, the user is capable of manipulating the distance of anything that is less than or equal to the spell's rank. The spell takes the form of a table cloth and is used by waving it towards an oncoming attack to distract the enemy before altering the distance between the user and the attack. The range of the spell is 60 meters which also serve as the maximum distance the user can alter. Explain this clearer, I understand that you manipulate the distance between objects/people but it seems more like you're teleporting, which is banned

    Duration: Below Spell Rank: 3 Posts / Equals to Spell Rank: Instant / Greater Than Spell Rank: Ineffective
    Cooldown: 4 Posts

    Extra: The spell is based on magicians using cloth as a means to displacing objects.
    The Smoke Act:
    Name: Smoke Act

    Rank: C

    Type: Supplementary

    Range: 25 Meters

    Appearance: A large cloud of smoke.

    Description: The user creates a smokescreen by using the illusion aspect of the magic. Due to it being an illusion and not having mass, it cannot be removed by physical means. The smoke covers a radius of 25 meters and completely blocks the visions of others unless they are capable of seeing through illusions.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.
    The Mirror Act:
    Name: Mirror Act

    Rank: C

    Type: Supplementary

    Range: 60 Meters

    Appearance: The appearance of the spell is the exact physical appearance of the user.

    Description: The spell creates perfect copies of the user. The appearance is created by illusions but the copies are given mass via the spatial aspect of the magic. The maximum number of copies that the user can create with this spell is 3. Each copies have the identical physical attributes but are not capable of casting offensive spells on their own. They create illusions of spells but they do not have mass and will simply phase through matter.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.

    The Box Act:
    Name: Box Act

    Rank: B

    Type: Supplementary

    Range: N/A

    Appearance: The spell takes the form of a box of a variable size determined by the user via spatial magic. At it's smallest it's dimension is 2 x 2 x 2 inches and at it's maximum volume is 45 x 45 x 45 meter.

    Description: The user produces a box and use spatial magic to alter the box's dimension to allow it to shrink and expand. The box is used to store a single projectile spell or attack and allow the user to use it in another occasion within the thread. It can also be used on objects or creatures if the need rises. The spell can store any projectile that is less than its rank. Anything higher or equal to it cannot be stored and would destroy the box. Upon being stored, there is a Use Phase where it acts as a time limit for the user to release the spell or it would dissipate. For projectile objects, they would lose their kinetic energy and momentum when the Use Phase is done. Afterwards, the cooldown phase will occur after the Use Phase or when the user released the stored spell. This spell only works on projectiles. Another thing to note that spells that are B-Rank would destroy the box but the user will not receive any damage.

    Duration: 5 Posts
    Cooldown: 5 Posts

    Extra: This spell is based on the magic trick known as the Origami Box where the magician would actually fold a box with their assistant inside despite their sized.
    The Infinite Pickup Act:
    Name: Infinite Pickup Act

    Rank: B

    Type: Offensive

    Range: Throwing - 110 Meters / Scattering - 45 Meters

    Appearance: The spell has the appearance of traditional playing cards. To be honest, they look completely ordinary and takes the form of a deck of cards.

    Description: The user produces a deck of cards. It contains 52 traditional suit cards plus 2 Jokers. Using the spatial aspects of Trickery, the user sharpens and harden the cards to the point that they can cut through many things without difficulty. If the cards were scattered into the air, the user can manipulate them in the air within a certain radius from himself. Another thing to note is that the user also uses the illusionary aspect of Trickery and creates illusions of the cards where it would seem that the user is producing an infinite amount of cards from the deck of cards. This spell is dangerous as opponents would have a very difficult time in determining which cards are real and which are not. The total damage of each cards combined is 1 B-Rank damage.

    The user can either throw the cards varying repetition or they can scatter the cards and manipulate them in the air. Should the user throw the cards in varying repetition, they can go as far as 110 meters while being precise. If they decided to scatter the cards, the user can manipulate them in the air within a radius of 45 meters with them being the epicenter. All while the user produces fake cards to distract their opponents. Another thing to note is that when scattered, the total damage done within its duration is 1 B-Rank damage. I just realized that you cannot have an AoE spell and a range spell mashed up into one, that is two spells. Either change it and make it into two spells or just remove the AoE or Ranged portion

    Duration: Thrown: 54 cards are used up. / Scattered: 4 Posts
    Cooldown: 5 Posts

    Extra: This spell is a joke to amateur magicians as it was based on them scattering cards on accident.

    The Dismemberment Act:
    Name: Dismemberment Act

    Rank: A

    Type: Supplementary

    Range: Self - 70 Meters / Others - 0 Meters

    Appearance: This spell will give certain bladed items a violet hue glow.

    Description: Using the spatial aspect of Trickery, the user is able to separate their body parts from the main body without interfering their functions. This spell can either apply to the user or onto others.

    When the spell is applied to the user, they gain the ability to separate their body parts. The separated limbs can be manipulated within the air by the user's will and would float in the air. Using their head as an epicenter for their body parts, the user has a maximum range of 70 meters for him to manipulate his limbs within. Should their limbs go beyond 70 meters from the head, they can no longer manipulate it in the air but still retain the function of the body part.

    Should the spell be used on others, the user is required to have a medium in order to separate the body parts of others. An example would be using a saw as a medium. The item that the user has chosen as a medium will be given a violet hued glow. When used on others, it uses spatial magic to separate objects or beings. This makes physically blocking difficult as the medium would separate it by where the medium hits. However, should they use a spell to defend themselves than they are protected from being separated. Should their limbs be separated from the body, it does not cause any form of pain as there were no physical wound being made. The separated limbs will still retain its functions. Also, victims can reattach their separated limbs by placing them back into their respective position before the cooldown phase. Another to note that in order to separate anything of the victim's, it must be cut completely by the user or it would simply phase through them and do no harm. 

    However, this spell can be dangerous to the user or the victims when it enters the cooldown phase. The reason is that when the spell enters the cooldown phase, the magic that kept the body parts functioning when they were separated disappears and can cause serious injuries depending on what was separated. However, to avoid this danger, the user/victim must reattach their limbs before the cooldown phase occurs. If they fail to do so, they may receive injuries depending on what was separated.

    Duration: 5 Posts
    Cooldown: 6 Posts

    Extra: This spell is based on a magic trick that stage magicians perform. The magician would saw their assistants in half and would then put them put together with no ill consequences.

    {To Be Obtain}

    {To Be Obtain}



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    Obsidian Nightshade



    Posts : 76
    Join date : 2015-10-24

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Obsidian Nightshade on Wed Dec 23, 2015 10:44 am

    Edit. Bump. Kept the AOE for Infinite Pickup Act and substitute Magic Cloth Act with Levitation Act.
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    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Genesis on Fri Dec 25, 2015 12:01 am

    Levitation Act: You can increase the height to 300 feet or 91.5 meters. Also state that you fly as fast as you are on land.

    Infinite Pickup Act: You can't have a spell that can do AoE and ranged unless there is a valid reason other than character choice

    Bump when changes have been made~







    Other Siggys and Avis:

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    Obsidian Nightshade



    Posts : 76
    Join date : 2015-10-24

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Obsidian Nightshade on Fri Dec 25, 2015 10:35 am

    Edited. On Infinite Pickup Act, were you talking about the duration? If it was, I completely forgot to remove the ranged duration and got rid of it. Hopefully, it's more acceptable.
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    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Genesis on Sat Dec 26, 2015 12:19 am

    Alright, after looking through this magic, all seems fine. I'll give you my first approval
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    Selenia



    Posts : 760
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    Age : 22

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Selenia on Mon Jan 04, 2016 11:00 pm

    @Obsidian Nightshade wrote:
    Trickery
    A-Rank
    Custom Magic
    N/A
    Main Spell
    Sabertooth
    Yes
    Both


    Magic Description
    Not much is known about the magic known as Trickery as it was recently created through an unorthodox mean. This magic was created and granted to a Tulpa known as Obsidian Nightshade by his creator, The Visionary. This magic incorporates Illusionary and Spatial magic and was designed to affect the beliefs of others. In fact, The Visionary was inspired by stage magicians which caused him to think of the spell for his creation. With this magic, the user is able to catch their adversaries by surprise and have been known to be extremely clever in implementing traps. With the use of illusionary and spatial magic, adversaries will have a difficult time in discerning what is real and what is not as the user will do everything to distract them from learning the truth.

    Perks of Magic


    • Where's The Rabbit?- The user has a small pocket dimension that they can use to store a large assortment of items and retrieve them quickly. These items can range from something simple such as a deck of cards to throwing knives to large stage props. He can also store living beings inside the pocket dimension such as a rabbit and even "assistants" if the user receive a consent from them. The limit on this ability is that the user can only pull one item out of the pocket dimension per post. The same limit will be applied when placing an item in the pocket dimension. This perk can be used in combat as well. The maximum number of items that can be stored in the pocket dimension is 14.

      Please change this to follow the similar perk from Requip magic; at A-Rank it would be max 12 items, thanks!

      Dimensional Pocket:
      Dimensional Pocket: This perk allows the user to store and place armor, weapons, and items, even clothes, of their choosing for later use. The dimensional pocket has limited space per rank, and once filled up, will have to be emptied to make more space. Dimensional pocket has both combat use and non combat use. This can not be used to store people, only inanimate objects.

      D Rank Space: Up to 6 Items
      C Rank Space: Up to 8 Items
      B Rank Space: Up to 10 Items
      A Rank Space: Up to 12 Items
      S Rank Space: Up to 14 Items
      SS Rank Space: Up to 16 Items
      X Rank Space: Up to 18 Items

      Side Note: If you die with your items stored in the dimensional pocket they are lost for good as the dimensional pocket was owned by that character who died and each dimensional pocket can only be accessed by the one who created it.

    • Party Tricks- The user can perform tricks for the amusement of other that are associated with a stage magician. This ability is non-combative in nature and is mainly used for entertainment or a minor distraction.

      Is this ability only for RP, or sometimes used in PvP? It's a bit ambiguous. If it's going to be used in PvP, you'll have to give more description on how the trick will work on how it distracts and how much as well, but if it's just for RP I'll let it slide as long as you state that.

    • The Escape Artist- The user is capable of escaping from any form of spells that would restrict his movement or contain him within a vicinity. However, depending on the strength of the spell, it may actually take him some time to escape from it. This means there's a delay before the user can actually escape from the spell that is restricting their movement. Unfortunately, should the spell be of a certain caliber, the user may not be able to escape.

    Comparing Binding Spells to User:
    Rank Less Than User: Instant
    0 Rank Difference: 2 Posts
    1 Rank Higher: 3 Posts
    2 Rank Higher: 4 Posts
    3 Rank Higher: 5 Posts
    4+ Rank Higher: Unable To Escape


    Weaknesses


    • This magic has no elemental affinity and does not provide any advantage against any elements.
    • Magic may be compromised by other users of Spatial Magic.
    • Magic may be less effective against those who can see through illusions.



    Strengths


    • Due to not having an elemental affinity, there is no disadvantages against any elements.
    • Opponents will have difficulty in discerning what's real and what's not.
    • Due to the nature of the magic, users can implement traps that are hidden within illusions.



    Spells

    The Knife Act:
    Name: Knife Act

    Rank: D

    Type: Offensive

    Range: 25 Meters

    Appearance: The spell takes the form of 13 throwing knives.

    Description: The spell produce 13 throwing knives that are sharpened by spatial magic, allowing them to cut through many things. The user can throw the knives at a maximum range of 25 meters. However, the combine damage of each knives is equal to 1 D-Rank spell.

    Duration: 13 Knives are used up (Needs to be max two posts if cooldown is three posts, please state this)
    Cooldown: 3 Posts

    Extra: The spell is somewhat based on magicians producing items out of nothing.
    The Hidden Act:
    Name: Hidden Act

    Rank: D

    Type: Supplementary

    Range: 25 Meters

    Appearance: The appearance of the spell varies as it is an illusion used to hide people, creatures or objects.

    Description: The spell creates an illusion around a person, creature or object where they would appear as if they had disappeared. The object is still there, but most observers wouldn't see them as they are hidden by an illusion. However, they still retains mass and dust or other debris can cling onto them and alert others of their presence. The limit is that the spell can only be used on 1 person, creature or object.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where magicians would make objects disappear.
    The Masked Act:
    Name: Masked Act

    Rank: D

    Type: Supplementary

    Range: 0 Meters

    Appearance: The appearance of the spell varies as it is an illusion. Most of the time, the spell will take the form of another person, person-sized creature or object.

    Description: The spell creates an illusion where the user appears as someone or something else. It can serve as a disguise to escape or infiltrate. The spell allows him to appear and sound like anyone, but they cannot mimic actual people as it is impossible to copy every detail without being suspicious in the eyes of someone that had met them before. The user can also take the form of a creature that is a size of a person without being suspicious. Objects can also be done as well. However, users should avoid taking of form of anything larger than a person as the illusions would allow matter to pass through and alert others of the disguise.

    Duration: 2 Posts
    Cooldown: 3 Posts

    Extra: The spell is based on the magic trick where the magician would disappear and someone else would take their place.

    The Levitation Act:
    Name: Levitation Act

    Rank: C

    Type: Supplementary

    Range: Self - 0 Meters / Others - 25 Meters

    Appearance: The spell does not have any appearance.

    Description: Using spatial magic, the user is capable of manipulating the space that is being occupied. He can use this spell on himself or others or even objects. When using it on himself, the user gain the ability of flight with a maximum altitude of 300 feet and a speed of flight is the same as the user is on land. When using it on objects, he can manipulate them in the air. He can also use the spell on others and have the option of giving them the ability of flight with the same attributes as if it was applied on the user or let them float aimlessly. This spell can only be used on one person or object. (C-Rank height limit is 55 meter maximum. Please edit this, seeing as this is a C-Rank spell ^^)

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: The spell is based on magicians levitating objects or their assistants on stage.
    The Smoke Act:
    Name: Smoke Act

    Rank: C

    Type: Supplementary

    Range: 25 Meters

    Appearance: A large cloud of smoke.

    Description: The user creates a smokescreen by using the illusion aspect of the magic. Due to it being an illusion and not having mass, it cannot be removed by physical means. The smoke covers a radius of 25 meters and completely blocks the visions of others unless they are capable of seeing through illusions.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.
    The Mirror Act:
    Name: Mirror Act

    Rank: C

    Type: Supplementary

    Range: 60 Meters

    Appearance: The appearance of the spell is the exact physical appearance of the user.

    Description: The spell creates perfect copies of the user. The appearance is created by illusions but the copies are given mass via the spatial aspect of the magic. The maximum number of copies that the user can create with this spell is 3. Each copies have the identical physical attributes but are not capable of casting offensive spells on their own. They create illusions of spells but they do not have mass and will simply phase through matter.

    Duration: 3 Posts
    Cooldown: 4 Posts

    Extra: This spell was based on the concept Smoke and Mirrors.

    The Box Act:
    Name: Box Act

    Rank: B

    Type: Supplementary

    Range: Range would be 110 meters maximum

    Appearance: The spell takes the form of a box of a variable size determined by the user via spatial magic. At it's smallest it's dimension is 2 x 2 x 2 inches and at it's maximum volume is 45 x 45 x 45 meter.

    Description: The user produces a box and use spatial magic to alter the box's dimension to allow it to shrink and expand. The box is used to store a single projectile spell or attack and allow the user to use it in another occasion within the thread. It can also be used on objects or creatures if the need rises. The spell can store any projectile that is less than its rank. Anything higher or equal to it cannot be stored and would destroy the box. Upon being stored, there is a Use Phase where it acts as a time limit for the user to release the spell or it would dissipate. For projectile objects, they would lose their kinetic energy and momentum when the Use Phase is done. Afterwards, the cooldown phase will occur after the Use Phase or when the user released the stored spell. This spell only works on projectiles. Another thing to note that spells that are B-Rank would destroy the box but the user will not receive any damage. What is the Use Phase? Is it just the duration of the spell?

    Duration: 5 Posts
    Cooldown: 6 Posts

    Extra: This spell is based on the magic trick known as the Origami Box where the magician would actually fold a box with their assistant inside despite their sized.
    The Infinite Pickup Act:
    Name: Infinite Pickup Act

    Rank: B

    Type: Offensive

    Range: 45 Meters

    Appearance: The spell has the appearance of traditional playing cards. To be honest, they look completely ordinary and takes the form of a deck of cards.

    Description: The user produces a deck of cards. It contains 52 traditional suit cards plus 2 Jokers. Using the spatial aspects of Trickery, the user sharpens and harden the cards to the point that they can cut through many things without difficulty. The cards are then scattered into the air, the user can also manipulate them in the air within a certain radius from himself. Another thing to note is that the user also uses the illusionary aspect of Trickery and creates illusions of the cards where it would seem that the user is producing an infinite amount of cards from the deck of cards. This spell is dangerous as opponents would have a very difficult time in determining which cards are real and which are not. The total damage of each cards combined and throughout its duration is 1 B-Rank damage.

    Duration: Scattered: 4 Posts
    Cooldown: 5 Posts

    Extra: This spell is a joke to amateur magicians as it was based on them scattering cards on accident.

    The Dismemberment Act:
    Name: Dismemberment Act

    Rank: A

    Type: Supplementary

    Range: Self - 70 Meters / Others - 0 Meters

    Appearance: This spell will give certain bladed items a violet hue glow.

    Description: Using the spatial aspect of Trickery, the user is able to separate their body parts from the main body without interfering their functions. This spell can either apply to the user or onto others.

    When the spell is applied to the user, they gain the ability to separate their body parts. The separated limbs can be manipulated within the air by the user's will and would float in the air. Using their head as an epicenter for their body parts, the user has a maximum range of 70 meters for him to manipulate his limbs within. Should their limbs go beyond 70 meters from the head, they can no longer manipulate it in the air but still retain the function of the body part.

    Should the spell be used on others, the user is required to have a medium in order to separate the body parts of others. An example would be using a saw as a medium. The item that the user has chosen as a medium will be given a violet hued glow. When used on others, it uses spatial magic to separate objects or beings. This makes physically blocking difficult as the medium would separate it by where the medium hits. However, should they use a spell to defend themselves than they are protected from being separated. Should their limbs be separated from the body, it does not cause any form of pain as there were no physical wound being made. The separated limbs will still retain its functions. Also, victims can reattach their separated limbs by placing them back into their respective position before the cooldown phase. Another to note that in order to separate anything of the victim's, it must be cut completely by the user or it would simply phase through them and do no harm.

    However, this spell can be dangerous to the user or the victims when it enters the cooldown phase. The reason is that when the spell enters the cooldown phase, the magic that kept the body parts functioning when they were separated disappears and can cause serious injuries depending on what was separated. However, to avoid this danger, the user/victim must reattach their limbs before the cooldown phase occurs. If they fail to do so, they may receive injuries depending on what was separated.

    Duration: 5 Posts
    Cooldown: 6 Posts

    Extra: This spell is based on a magic trick that stage magicians perform. The magician would saw their assistants in half and would then put them put together with no ill consequences.

    1. Can't use it on others. Unless given prior consent.
    2. Would have to see limbs in order to manipulate them.
    3. Cannot move outside the range. It drops dead.
    4. Manipulate them how? Can they just move around or can they be flung to cause damage? ”The separated limbs can be manipulated within the air by the user's will and would float in the air.”
    5. No spell damage unless to the user themselves or to those who give consent. C bleeding damage over 4 posts (total of A rank damage over time)


    {To Be Obtain}

    {To Be Obtain}



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    Obsidian Nightshade



    Posts : 76
    Join date : 2015-10-24

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Obsidian Nightshade on Tue Jan 05, 2016 5:22 pm

    Edited, bump!

    Okay, I added the Dimensional Pocket info to my Where's the rabbit? perk.

    Made the Party Tricks perk into exclusively non-combative.

    Added duration to Knife Act.

    Made the Flight Height 55 Meters.

    Added the Range, the Use Phase contributes to the duration as the first post stores a spell and the Use Phase is the rest of the duration. Sorry for not explaining it well. I also changed the cooldown to 6.

    Decided to replace my A-Rank spell with another as I don't think it was appropriate anymore to even have it. Hope it pass your review.
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Obsidian Nightshade's Magic [DONE]

    Post by Selenia on Tue Jan 05, 2016 8:18 pm

    Approved! Just make sure your Mantle A-Rank spell follows the status effect rules which will be coming soon, thanks~




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    Re: Obsidian Nightshade's Magic [DONE]

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