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    The One Magic[WIP]


    Posts : 35
    Join date : 2015-12-08

    The One Magic[WIP]

    Post by Xhibition on Mon Dec 14, 2015 9:09 am

    The one magic
    Lost magic
    All basic elements

    Magic Description
    The one magic being the grandfather of all magic and being the rumored source that all magic stems from is a magic of legends thought lost to the world and is now day most but a rumor but to those that have lived long enough they know that it is real and some of them might have strived to gain this source of unlimited creativity.

    The magic itself allows the user to use any basic element + darkness and light for both offense and defensive functions.

    Perks of Magic
    Layered magic: Layered magic is the art of creating delayed seals that mix the elements used to create new stronger combinations of magic such as mixing fire and earth to create lava or mixing wind and water to create ice, the downside to this however is that the newly created combination magic is weak to both of the former elements respective arch enemies, Lava magic that is created from fire and earth would be weak to water and wind as they both make the lava turn into a rocky like surface instead of the glowing hot liquid it once was.

    Godsvision: Because of being linked to all of the natural elements Seth can once per thread activate godsvision, a ability that allows him to with omnicient vision percieve anything in his close surroundings this however also makes him a bit dizzy and lowers his precision by 40%

    range chart:
    D-Rank: 10 meter radius maximum
    C-Rank: 25 meter radius maximum
    B-Rank: 45 meter radius maximum
    A-Rank: 70 meter radius maximum
    S-Rank: 100 meter radius maximum
    SS-Rank: 140 meter radius maximum


    Elemental weakness:Since the magic envelops all the basic elements Fire,water,wind,earth,light and also darkness and light it harbors every individual weakness aswell

    Lost magic: Because of the magic being a lost magic Kou will not be able to have a secondary magic meaning he will not be able to branch into anymore non elemental magic.

    Elemental burden: Because of the strain that using to many elements at a time does to Seth it keeps him to only being able to use 2 elements per topic(or 3-4 counting mixed elements).


    Versatility: The magic itself being tied to so many elements of usage is capable of countering most magics as it allows the user to tap into any basic element such as fire,water,earth,wind,lightning and also darkness and light it allows the user to effectively choose what fighting style he wants to use during the fight however he is limited by the spell slots seeing as he cannot have so many spell slots per element having the casual amount of spell slots.

    Elemental strengths:Since the magic has all basic elements fire,water,earth,wind,lightning and also darkness and light it harbors the strengths of each and every element as a individual.

    Place your Spells you know here
    {D-rank Spells here}

    {C-rank Spells here}

    {B-Rank Spells here}

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}

      Current date/time is Mon Apr 23, 2018 2:07 pm