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Shadow Devil Slayer Magic  Z0wCCXI


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Shadow Devil Slayer Magic  Z0wCCXI

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    Shadow Devil Slayer Magic

    Amaterasu
    Amaterasu

    Shadow Devil Slayer Magic  ODFYPdI

    Posts : 105
    Join date : 2015-09-16

    Shadow Devil Slayer Magic  Empty Shadow Devil Slayer Magic

    Post by Amaterasu Wed Oct 28, 2015 1:48 am

    4mb-H0qmIXA?version=2&autoplay=1&loop=1&theme=dark" />


    Shadow Devil Slayer
    SS
    Slayer-Lost
    Shadow/Dark
    Main
    Sacred Seas
    Yes
    Both


    Magic Description

    Shadow Devil Slayer Magic is an unknown lost magic of which has zero to no known origins about it.  However it has been rumored that the magic derives from beings that sought out to slay demons who had the equivalent power to that of the devil himself.  How one obtains this magic is also unknown, it has been rumored it is tossed down and skips every other generation or simply that it can be learned through a book.  In this case, this magic was learned through transference of which ultimately killed the last owner of the magic.  This magic has power beyond the other slayer magics as it goes as far as have unique perks that are unlike the others.  

    These perks inquire Black Blood, reattachment, and Curse of the Seven Sins. How the creation of these perks came to be is unknown but rumors are spread that the original creator of the magic made a deal with the devil then killed the devil and was cursed for eternity for breaking his pact.  This magic sparks fear into all that oppose it, as it dwells within the territory of evil itself.


    Perks of Magic

    Black Blood: Due to the Devil like nature of the magic the user who is the owner of this magic doesn't really have blood, however they have a substance that acts like blood but is actually called black blood.  Black blood is an acidic type of liquid that flows through out the user's body, because it is in their body they have developed an immunity to it and its damages. But if the user is cut and happens to get their blood on the opponent the blood acts like an acidic base equal to the rank of the users current magic minus one.  The effect of the damage is only one post, and can be avoided if the user is equal to or higher than the rank of the damage that is placed onto them.

    Reattachment: This is the second perk which allows the user to use the black blood into their body due to their magic and reattach their severed limb.  The way this is done is through the process of picking up the limb, placing it into the slot that once had the severed limb, then have dark like sewing strings suture the severed limb back onto the missing appendage spot.  This ability is a one post duration with a 3 post cool down, the user will not have full use of their once severed appendage till after post 2.

    Curse of the Seven Sins:This is the third and final perk which allows the user seven deaths before they actually truly die.  This ability is broken down is several forms.  First, if the user is killed by any item or weapon they can come back to life but that weapon or item now no longer has any effect on them and acts as an immunity. Second, if the user is killed by magic they can come back to life but can not be effected by the spell that was used to kill them with.  Third, Requip users can easily by pass this as they have several weapons of which all have different properties. Fourth, the revival process coats the body by a black like coating which acts as a barrier and lasts for one full post.  This process takes 1 full post, so while this is happening the opponent could ready another attack, note the barrier is one rank lower than the current rank of the magic. Fifth, the seventh and final death the user can not come back to life and can not do the Alter to be brought back to life.  

    Sixth, spell cool downs are not effected, meaning if dead then revived if the user had a cool down on a spell before they died that spell cool down still is in place till the time is up. Seventh,  the state the user is in from revival is the same from before they were killed meaning if the user was 100% before death, then they revive at 100%, if the user was 20% before dead then they revive at 20%.The percentage comes from the life percentage the user is at before the death blow not during. Eighth, Binding Spells and Legendary weapons are the only way to override an immunity kill. Ninth, while in barrier form all attacks done to the barrier are 75% weaker than normal for one full post.

    Side Note: Those who think this is OP watch this and watch how easy it is to counter this, https://youtu.be/CRsIzKNr8cQ?t=3m52s



    Weaknesses

    Holy Magic: Any and all holy magic decreases the damage dealt by the Shadow based magic on the opponent dependent on the rank of the opponent.

    Damage Decreasing:

    *Important note if the user of light based magic got the light based magic from a lacrima then the decrease in the magic power is decreased by 5%. Ie 5% becomes 0% decrease, 10% becomes 5% decrease, ect.

    Light Scenery:If the given area of the place is sunny the magic damage of the magic is decreased dependent on the rank of the user.

    Damage Decreasing by Scenery:

    Note: If the opponent is a Light Magic user and it is day time the only effect that takes place is the one of higher value. So if User is D rank but the opponent is B rank then the light magic defect has more value than the scenery effect, vice versa.


    Strengths

    Dark Based Magic: This magic is strong against any and all Dark magic type opponents in which the power of each spell from this magic gets increased by 5% by each level. Ie: D rank =5% increase, C rank=10% increase, ect.

    Dragon Slayer Magic:When vs. a dragon slayer, due to Devil Slayer being a higher slayer magic type the user is able to consume their magic so long as it matches their given element, when done the consumption is used to heal the user depending on the rank of the user.

    Healing Effects:

    God Slayer Magic:When vs. a god slayer, due to Devil Slayer being a higher slayer magic type the user is able to consume their magic so long as it matches their given element, when done the consumption is used to heal the user depending on the rank of the user.

    Healing Effects:

    Demons:Due to being a magic type that is meant to slay demons all damage dealt from the slayer magic when used against the Demon is Double the amount that will normally be dealt.  {if you were to look at this mathmatically 2xR=Damage, where R= the rank placement.  Follow the chart below for the results}

    Damage Chart:




    Spells

    Shadow Devil Slayer Magic  4l20wZQ
    D Rank:


    Shadow Devil Slayer Magic  01UG7Sa
    C Rank Spells:


    Shadow Devil Slayer Magic  TPuH4kG
    B Rank Spells:


    Shadow Devil Slayer Magic  VUl2SUP
    A Rank Spells:


    Shadow Devil Slayer Magic  ZpYOaPu
    S Rank Spells:


    Shadow Devil Slayer Magic  7pCf7pz
    SS Rank Spells:



    Krow
    Krow

    Shadow Devil Slayer Magic  N51AM3g

    Posts : 324
    Join date : 2015-03-13

    Shadow Devil Slayer Magic  Empty Re: Shadow Devil Slayer Magic

    Post by Krow Sat Dec 12, 2015 12:31 pm

    Hello there, Krow here, I will be reviewing you Magic Application today.
    Any and all requested changes will look like this.
    Please Bump once the needed changes have been made.

    Amaterasu wrote:4mb-H0qmIXA?version=2&autoplay=1&loop=1&theme=dark" />


    Shadow Devil Slayer
    SS
    Slayer-Lost
    Shadow/Dark
    Main
    Sacred Seas
    Yes
    Both


    Magic Description

    Shadow Devil Slayer Magic is an unknown lost magic of which has zero to no known origins about it.  However it has been rumored that the magic derives from beings that sought out to slay demons who had the equivalent power to that of the devil himself.  How one obtains this magic is also unknown, it has been rumored it is tossed down and skips every other generation or simply that it can be learned through a book.  In this case, this magic was learned through transference of which ultimately killed the last owner of the magic.  This magic has power beyond the other slayer magics as it goes as far as have unique perks that are unlike the others.  

    These perks inquire Black Blood, reattachment, and Curse of the Seven Sins. How the creation of these perks came to be is unknown but rumors are spread that the original creator of the magic made a deal with the devil then killed the devil and was cursed for eternity for breaking his pact.  This magic sparks fear into all that oppose it, as it dwells within the territory of evil itself.


    Perks of Magic

    Black Blood: Due to the Devil like nature of the magic the user who is the owner of this magic doesn't really have blood, however they have a substance that acts like blood but is actually called black blood.  Black blood is an acidic type of liquid that flows through out the user's body, because it is in their body they have developed an immunity to it and its damages. But if the user is cut and happens to get their blood on the opponent the blood acts like an acidic base equal to the rank of the users current magic minus one.  The effect of the damage is only one post, and can be avoided if the user is equal to or higher than the rank of the damage that is placed onto them.

    Reattachment: This is the second perk which allows the user to use the black blood into their body due to their magic and reattach their severed limb.  The way this is done is through the process of picking up the limb, placing it into the slot that once had the severed limb, then have dark like sewing strings suture the severed limb back onto the missing appendage spot.  This ability is a one post duration with a 3 post cool down, the user will not have full use of their once severed appendage till after post 2.

    Curse of the Seven Sins:This is the third and final perk which allows the user seven deaths before they actually truly die.  This ability is broken down is several forms.  First, if the user is killed by any item or weapon they can come back to life but that weapon or item now no longer has any effect on them and acts as an immunity. Second, if the user is killed by magic they can come back to life but can not be effected by the spell that was used to kill them with.  Third, Requip users can easily by pass this as they have several weapons of which all have different properties. Fourth, the revival process coats the body by a black like coating which acts as a barrier and lasts for one full post.  This process takes 1 full post, so while this is happening the opponent could ready another attack, note the barrier is one rank lower than the current rank of the magic. Fifth, the seventh and final death the user can not come back to life and can not do the Alter to be brought back to life.  

    Sixth, spell cool downs are not effected, meaning if dead then revived if the user had a cool down on a spell before they died that spell cool down still is in place till the time is up. Seventh,  the state the user is in from revival is the same from before they were killed meaning if the user was 100% before death, then they revive at 100%, if the user was 20% before dead then they revive at 20%.The percentage comes from the life percentage the user is at before the death blow not during. Eighth, Binding Spells and Legendary weapons are the only way to override an immunity kill. Ninth, while in barrier form all attacks done to the barrier are 75% weaker than normal for one full post.

    Side Note: Those who think this is OP watch this and watch how easy it is to counter this, https://youtu.be/CRsIzKNr8cQ?t=3m52s



    Weaknesses

    Holy Magic: Any and all holy magic decreases the damage dealt by the Shadow based magic on the opponent dependent on the rank of the opponent.

    Damage Decreasing:

    *Important note if the user of light based magic got the light based magic from a lacrima then the decrease in the magic power is decreased by 5%. Ie 5% becomes 0% decrease, 10% becomes 5% decrease, ect.

    Light Scenery:If the given area of the place is sunny the magic damage of the magic is decreased dependent on the rank of the user.

    Damage Decreasing by Scenery:

    Note: If the opponent is a Light Magic user and it is day time the only effect that takes place is the one of higher value. So if User is D rank but the opponent is B rank then the light magic defect has more value than the scenery effect, vice versa.


    Strengths

    Dark Based Magic: This magic is strong against any and all Dark magic type opponents in which the power of each spell from this magic gets increased by 5% by each level. Ie: D rank =5% increase, C rank=10% increase, ect.

    Dragon Slayer Magic:When vs. a dragon slayer, due to Devil Slayer being a higher slayer magic type the user is able to consume their magic so long as it matches their given element, when done the consumption is used to heal the user depending on the rank of the user.

    Healing Effects:

    God Slayer Magic:When vs. a god slayer, due to Devil Slayer being a higher slayer magic type the user is able to consume their magic so long as it matches their given element, when done the consumption is used to heal the user depending on the rank of the user.

    Healing Effects:

    Demons:Due to being a magic type that is meant to slay demons all damage dealt from the slayer magic when used against the Demon is Double the amount that will normally be dealt.  {if you were to look at this mathmatically 2xR=Damage, where R= the rank placement.  Follow the chart below for the results}

    Damage Chart:




    Spells

    Shadow Devil Slayer Magic  4l20wZQ
    D Rank:


    Shadow Devil Slayer Magic  01UG7Sa
    C Rank Spells:


    Shadow Devil Slayer Magic  TPuH4kG
    B Rank Spells:


    Shadow Devil Slayer Magic  VUl2SUP
    A Rank Spells:


    Shadow Devil Slayer Magic  ZpYOaPu
    S Rank Spells:


    Shadow Devil Slayer Magic  7pCf7pz
    SS Rank Spells:




      Current date/time is Fri Mar 29, 2024 1:02 am