Tarot Card Summoner
SS Rank | Summon Magic | N/A |
Main | N/A | Yes |
Both
Magic Description
Tarot Card Summoning is a rather rare form of magic as few people are born with the ability sense the potential of these simple fortune telling decks. Most people who know about the existence of these summons are more likely to be possible holders of these lost personas that are said in legend to be personifications of yourself in various manners. Another trick to Tarot Summons are that the cards must all agree ahead of time whether or not the user is worthy making it more their decision than anyone else's. Numerous of these summons break the natural laws that govern this world on numerous accounts as they enjoy seeing the concerned expressions of those about them when they do. Summons also do not physically exist in this world meaning that they can not be slain in battle but instead return to their previous state which is merely the essence of themselves in the card. These cards can not be destroyed, but neither can they be used unless activated by the wielder of this lost art. The lore behind them states that they are less entities and more subconscious spectres that are designed by the souls that see the meaning behind the card. When they are being called upon, the user must have activated them by holding up this card and say their name, the card lights up and the spirit materializes into this world by whatever means they wish.
Perks of Magic
- Summons are able to perform incredible feats that casters normally couldn't.
- Summons will never die but instead go into status.
- A Tarot Summoner can have up to two summons that are less than their current rank out.
downfall.
Weaknesses
The most crippling weakness of this ability is the reliance of the user holding the Tarot cards that they call out meaning that they must learn to sift through the deck with great ease. The second being that if they don’t have their deck on them then they are unable to use it as a catalyst to draw forth the summon for fighting. More weakness include that harsh spells can impact with the summons causing their attacks of longevity in the time they are summoned to decrease. No particular magic is stronger or weaker against the Tarot user but it has been said that Celestial Key Summons are on a different power level to Tarot as a whole since they are created through the imagination of the user. Each summons based on their personality also tend to reveal some weakness while fighting.
cooldown.
Strengths
This magic is rather peculiar as the scope of the summons are limited but the powers they have are endless as they generally are designed by the imagination of the summoner. Certain laws that are created depending on the rules of the summon must be followed, but they are also normally quite whimsical as most summons that do not fight hand to hand end up disorienting everyone on the battlefield by throwing in condition that few people can adapt to in the scope of how long they take place.
Spells
- The Fool:
Summon Name: The Fool
Appearance: It’s odd as many tarot decks make The Fool out to be the court jester. An oaf wearing a striped outfit that shows he is to never be taken seriously generally with face paint. The image of this gentleman however is the picture of the fool which the user can make up according to their own wishes. Erin isn’t like most children and decided that The Fool is instead a well dressed gentleman of society who has been shackled down by his empress due to his devious nature of stealing her crown and jewels. A carrot-topped bloke who is long and slender graciously greeting those whom he plans to rob. His suit is tan as the desert sand and a snazzy red undercoat is buttoned up to perfection. After all he is respectable enough to keep up appearances. About his neck is his tie, pulled ever so tightly that you swear he would be The Hanging Man. Unfortunately now that he is a summon he also has long clattering chains attached to his wrists that he use as his weapon.
Personality: The Fool is an interesting chap generally he is quite agreeable fellow with an excess amount of guile. Wooing the hearts of fair maidens as his hands slip into their purses relieving them of the burdensome weight of their wallets. Those who summon him are equally impressed by his charm and often find their wallets dropped where he vanished. Other than that he does have a bit of an ego which gets him into trouble as he sometimes tells a lie that is too big for his britches.
Spell: The Ole Ball’n Chain
Rank: D
Type: Offense
Range:
Description: Silver chains made of a steel like alloy that is not of this world. It is highly conductive and extremely durable. These chains however are merely extension of The Fool’s soul and his sins against his Empress. Connected at the wrists he maneuvers them with expertise and grace to whip them at his foes with relative accuracy. On impact these chains can chip bricks or shatter windows. They do D rank damage to any who are hit by it. Duration 3 posts, Cooldown 4 posts.
- The Hermit:
Summon Name: The Hermit
Appearance: Again this hermit is an oddity among the faces of Tarot cards as it is not the stereotypical male who carries a knapsack filled with supplies on the end of his walking stick. Instead, The Hermit in essence appears to be more the town drunk and possibly companion that would greet you at the entrance of a brothel. Instead it is a buxom babe with long dark violet hair that reaches the back of her knees. She has had plenty of gifts from rich patrons and is robed in a beautiful pink kimono with red tassels tightly form fitting her body. Her obvious feminine assets appeal to the most vulgar emotions of man, lust and greed. She herself is a glutton of booze, usually stumbling in her large stiletto boots. A well needed weapon and accessory, her trusty wine bottle is often floating before her ready to strike.
Personality: Surprise, surprise not only does she appear as the town drunk but she acts like one as well. Thankfully she is quite the happy drunk despite her tendencies to crash bottles over the skulls of unexpecting passersby. Inebriated she is bubbly attempting to hit on anything with a pulse man, woman, monster, even animals to some extent. When she isn’t drunk though she is hungover and is quite unpleasant to be around as she tends to take a swing at anything that is over a certain decibel.
Spell: Drunken Fury/Bar Brawl
Rank: D
Type: Offense
Range:
Description: The Hermit staggers about for a few steps before suddenly gain quite impressive speed as well as coordination. Generally making jokes about people killing her buzz. The attack however is more than just her. Bottles begin falling from the sky and pouring red wine in a small radius about The Hermit. The alcohol does no damage on it’s own but on a few occasions fires can break out much easier now. The most she can do with her trust bottle is bludgeon her opponent with D rank damage while she is assaulting her foes. Duration 3 posts, Cooldown 4 posts.
- The Knight:
Summon Name: The Knight
Appearance:He appears differently than his Tarot card and acts quite drastically different as he wears his Knight’s attire practically twenty-four seven never to reveal his true face. The armor is pristinely polished by the most beautiful maidens, or so he wants people to think. Her rides upon his noble steed, a black stallion that is draped with the colors of his kingdom and the finest armor that the blacksmith which his kingdom could forge. Beneath his helmet he sometimes catch a glance of brilliant golden eyes as if he was less a knight and instead a phantom when on the battlefield.
Personality:He follows the knight’s code as if they were laws to live and die by. One always acts chivalric to the citizens of both his and enemy countries making any life he takes an honorable and fought in a fair fight. The Knight also is a womanizer who believes that every fair maiden in the realm is for him to win with tests of his bravery, honesty and honor. Among the rest of the summons he usually jokes about and pokes fun at them in completely sarcastic fashion and is usually terribly beaten for such frivolity.
Rank: D
Type: Defensive
Range:
Description: With his lance and shield drawn he uses these merely for show as his true purpose is to rescue those that the the summoner deem are in peril. He blocks incoming attacks either with his shield or himself taking the damage so they won’t have to. He also sprints about at higher speeds than most magicians capable of retreating with those in danger in quick haste. Duration 3 posts, cooldown 4 posts.
- Strength:
Summon Name/Spell: Strength
Rank: C
Type: Supplementary
Range:
Appearance: A maiden with a tattoo upon her left thigh appears transparent behind the summoner. Locked in a deep trances she is praying to her heavenly lord that his strength will be imbued on the person that she has marked with herself. Unlike other summons she doesn’t talk at all and has no personality she merely works through the summoner or the target she is cast upon.
Description: The recipient of this buff will get a 10% increase to the next spell which they cast or attack they throw. Duration 4 posts, Cooldown 5 posts.
- The Lovers:
Summon Name: The Lovers
Appearance:A couple between a relatively effeminately dressed man and a woman who has dressed in her business formal attire. The female portion of the lovers is a blonde ponytail haired girl who wears business casual even in the most humid of heats. Beside her and her loyal companion in life is a brunette male who wear a red beret and a neckerchief that is pinned through the middle. These two are practically attached at the hip as their hands are always interlocked with one another.
Personality: The lovers are star-crossed lovers that finally met and fell into each other's arms destined to love and cherish this time together. The male is a stay home type who believes that everything should be taken care of with a nurturing hand. The female however believes that it must be orderly and raised with a stern hand giving the perfect balance of techniques of raising a child. Together though they tend to do very little besides hug, kiss and cuddle. Even their attacks tend to be while they are enjoying one another's companies.
Rank: C
Type: Offensive
Range:
Description: Since there are two of them they are able to split hands for brief instances and use their numbers to disorient and overwhelm their foe. Using two different martial arts, the male starts attacking with a flurry of punches that have high power and slow wind ups making them easy to dodge. While the girl delivers quick kicks that are weaker to that of the male but more likely to strike their target. Together those who get stuck will know a world of hurt of C rank damage. Duration 4 posts cooldown 5 posts.
- The Priestess:
Summon Name: The Priestess
Appearance:This Tarot card depicts a beautiful young maiden, usually a virgin as they are the most holy and have the most soothing voice. The Priestess has long lime green locks that is topped in a floral bonnet. She is draped with a long pearl prayer beads and a book that float about before her. Dressed in her sunday best she wears a white dress like that of a maiden about to be wed who has a cute bow tied overtop her buss. Hovering over the ground her white as snow sock that never touch the ground.
Personality:The way she hovers about and the religious association that The Priestess is commonly associated with often makes her come across as mute and pias. She is the most gentle of the summons as she can’t physically harm any human being. Deep down she is a loving person who tries to find it in her heart to love everyone she comes across and often gets into trouble with allies when she goes to address the wounds of their enemy.
Spell: Holy Hymnal
Rank: B
Type: Healing
Range:
Description: She can either go from person to person healing B rank damage or heal tree people of D rank damage spells. While doing so she floats about and has the ability to travel the battlefield while being untouchable. A soon as she reaches someone hurt she is tangible again as she sings her song to heal the wounded that affect those targeted in earshot. Duration 6 posts, Cooldown 7 posts.
{S-Rank Spells here}
- Wheel of Fortune:
Name: Wheel of Fortune
Rank: SS
Type: Supplementary AOE
Range: 500m/70MR
Appearance: As they are summons that use spells their physical appearance can be seen on the card itself. The wheel of fortune is unique as it appears as a giant golden wheel stretching 70 MR’s in radius above the users essentially blotting out the sun for the brief time which it takes to spin the wheel. Two women who are completely intangible to this world fire upon the wheel causing it to spin it’s game of roulette. These women wear two outfits one appearing in her Sunday best and the other appears to be a maid of sorts. In the middle of the wheel is a giant red gem that lights up with a different colored glow each signifying a different effect that will affect the area beneath it in a cylinder.
Description: As they are stated above this spell is anything less than dangerous, think of it more as the clown that is invited to a birthday party or magician to perform acts to dazzle and entertain it’s audience. For an A rank spell the entirety of it goes into affecting everybody but at the cost that you wasted the effort on merely annoying or confusing your opponent with a strong level spell. Drawbacks, the wheel of fortune can do no harm to any participants even from outside the area as they are temporarily intangible to people from the outside. Duration 7 posts, cooldown 8 posts. Also while this is in affect no one can die as that is part of the game. As soon as it wears off people can bleed out or die from the wounds they received unless healed they were healed during the duration.
Affects:
Red: Red like roses everyone’s vision is changed so that the world appears to have a red filter over it. everyone even the summoner)
Orange: Genderswap, have fun ladies and gentleman getting use to your new bodies for the next few minutes only. (Everyone must watch out even the summoner)
Yellow: Chipmunktizemecaptain (everyone’s voice sounds like they have just inhaled helium great for parties)
Green: Natures, better watch out if you are in the forest because the trees and grass want to hug you. (Everyone must watch out even the summoner)
Blue: The area is filled with water and amazingly enough everyone can breathe coincidence 100% yes. (Everyone is now underwater and can breathe making movement awkward)
Purple: Everybody do the flop. It doesn’t hurt but everyone suddenly is face down against the ground for the duration of this spell. When it finishes everyone is upright (Everyone including summoner affected)
Black: Gravity? Don’t make me laugh the whole universe off the planet are in zero G why not here? (Yep gravity is indeed gone have fun learning to navigate this area. Everyone even the summoner)
White: The most gentle color this effect makes any form of damage in this zone heal instead. Oh you get the idea everyone.)