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    Arc of Embodiment

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    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Arc of Embodiment

    Post by Uriel M. Raven on Fri Jan 01, 2016 7:34 pm

    Spell Slots Remaining: D-1, C-2, B-1

    Arc of Embodiment
    D-rank
    Lost Magic
    N/A
    Main
    N/A
    YES
    Both


    Magic Description
    Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.

    Perks of Magic
    N/A

    Weaknesses
    Spells must be pre-registered for each creation as she can't materialize anything at anytime as her spells must have existed in her mind previously. Unlike normal summoning mages or celestial mages, Uriel can only have one summon out at a time. It cannot alter established reality. This prominently connects with the natural phenomena that exists in the current world. For example, the user is not able to imagine a thunderstorm, or any other weather-based phenomenon that directly intervenes with what is currently occurring. Another example of this is the inability to manipulate life or death directly. While they may summon a death-inducing beast of some kind, imagination of someone dead and bringing that into reality is beyond their limitations. All spells are limited to Uriel's own imagination.

    Strengths
    Overall Arc of Embodiment is extremely versatile allowing Uriel create anything that she can imagine.

    Spells


    Name: Sacred Spirit: Undine
    Rank: D
    Type: Summoning
    Range: N/A
    Appearance: Undine has an all water body, that is completely translucent but she appears to take on the color of blue. A weight and height can't be determine since she is that of water and doesn't have any legs or feet as she is always summoned with a circle of water below her.
    Description: Upon speaking the word "Undine" a rune like circle created of water appears on the ground beside Uriel and Undine arises from the circle.
    Extra: Duration/Cooldown: 3/4 - Spell of D-rank and above disperses her until she can be summoned again.


    Name: Expanding Water Bolts
    Rank: D
    Type: Offensive
    Range: 20m (65 ft)
    Appearance: The bolts start the size of a baseball or softball, can expand to the size of a small car and has a blast radius of 5m (16 ft). They are round and appears to be magic covered in water, although it's exact make up is only known by Uriel and Undine.
    Description: Allows Undine to project water orbs that expands rapidly on contact with an object and explode on impact. This attack does d-rank water damage, moves at D-rank spell speed and she only emits 1 orb at a time.
    Extra: Duration/Cool-down: 1 post/2 post


    Name: Gladius ad Oceani
    Rank: D
    Type: Supplementary
    Range: N/A
    Appearance: The Water Sword is the strongest of the seven primary swords that Uriel can summon. When the Water Sword is near water, the sword glows blue. The Water Sword is capable of charged attacks. This weapon is a double-edged straight sword and the blade of the sword is 31 inches long and weighs about 1lb due to being entirely made of magical water.
    Description: Allows Uriel to do slice/slash d-rank non-magic water damage to enemies.
    Extra: Duration/Cooldown - 1/2

    {C-rank Spells here}


    Name: Blast Cannon
    Rank: B
    Type: Offensive
    Range: 110m
    Appearance: A black metallic arm cannon that fits on her arm beginning at her elbow and covering her hand. The cannon is about 3.5 feet in actual length.
    Description: Uriel will envision a giant cannon on her arm  before using magic to bring it into reality, after it has formed Uriel can fire a 1X1 meter  ball of magic out of it at the opponent. The sphere moves at B-Rank spell speed and will deal B-rank blunt damage. Cannon will disappear in between shots.
    Extra: Duration/Cooldown - 1/2

    Name: Angel of War - SET
    Rank: B
    Type: Supplementary
    Range: N/A
    Appearance: Uriel will have short golden hair with large white angelic wings while in this form.
    Description: Uriel will envision herself as a war angel and upon speaking the word "Angel" a white rune like circle created of magic appears on the ground underneath Uriel surrounding her in a bright light of magic before revealing her battle form. This form grants Uriel wings like that of an Angel that allow her to fly upto B-Rank height in the sky.
    Extra: Duration/Cooldown - 5/6


    Name: Hand of Uriel
    Rank: B
    Type: Offensive
    Range: 110m
    Appearance: The hand dimensions are 2mx2m
    Description: Uriel envisions her very own hand as a gigantic hand emerging from underneath the ground (It is not her actual hand). She can command this hand to grab people immobilizing them for 3 posts or to punch/throw them. The hand moves at B-Rank speed.
    Extra: Duration/Cooldown: 3/4 This hand can also do C-Rank physical damage. It will disperse once duration is up or receives equivalent of B-Rank Damage. Target may still attack if arms are free but will be unable to move.


    Name: Sacred Beast: Berserker
    Rank: B
    Type: Summoning
    Range: 75m
    Appearance: He stands 6'9" and weighs about 225lbs and is of a muscular build.
    Description: Upon speaking the word "Berserker" a black rune like circle created of magic appears on the ground beside Uriel and Berserker arises from the circle. He is able to move at B-Rank Speed.
    Extra: Duration/Cooldown - ⅚ Disperses after receiving  up to 1 B-Rank Spell, 2 C-Rank spells, or 4 D-Rank spells of damage or end of duration. Berserker has no spells he only uses physical attacks and he may do upto the equivalent of B-Rank Damage once during his summon.


    Name: Wall of Fortitude
    Rank: B
    Type: Defensive
    Range: 50m
    Appearance: A magical wall that seems to flow with blue energy it seems to be transparent until it is touched.
    Description: Upon saying the word “Fortitude” Uriel will envision a 6X6 meter wall of energy between her and the opponent. Created at B-Rank speed.
    Extra: Duration/Cooldown - ⅚ Disperses after receiving  up to 1 B-Rank, 2 C-Rank, or 4 D-Rank damage or end of duration.


    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}





    Last edited by Uriel M. Raven on Sun Jan 17, 2016 12:56 pm; edited 20 times in total
    avatar
    Hiroko



    Posts : 108
    Join date : 2015-10-24

    Re: Arc of Embodiment

    Post by Hiroko on Sat Jan 02, 2016 4:53 pm

    Uriel wrote:
    Arc of Embodiment
    D-rank
    Lost Magic
    N/A
    Main
    N/A
    YES
    Both


    Magic Description
    Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.

    Perks of Magic
    N/A

    Weaknesses
    Spells must be pre-registered for each creation as she can't materialize anything at anytime as her spells must have existed in her mind previously.

    Strengths
    Overall Arc of Embodiment is extremely versatile allowing Uriel create anything that she can imagine.

    Spells


    Name: Sacred Spirit: Undine
    Rank: D
    Type: Summoning
    Range: N/A
    Appearance: Undine has an all water body, that is completely translucent but she appears to take on the color of blue. A weight and height can't be determine since she is that of water and doesn't have any legs or feet as she is always summoned with a circle of water below her. Well... What I see with this spell is that it allows you to summon Undine, but what can this do? You can add some ability or something with it's own duration and cooldown or something.
    Description: Upon speaking the word "Undine" a rune like circle created of water appears on the ground beside Uriel and Undine arises from the circle.
    Extra: Duration/Cooldown: 3/4 - Spell of D-rank and above disperses her until she can be summoned again.


    Name: Expanding Water Bolts
    Rank: D
    Type: Offensive
    Range/Radius: 20m (65 ft) / 5m (16 ft)
    Appearance: The bolts start the size of a baseball or softball and can expand to the size of a small car. They are round and appears to be magic covered in water, although it's exact make up is only known by Uriel and Undine.
    Description: Allows Undine to project water orbs that expands rapidly on contact with an object and explode on impact. Well, I need some more description for this magic, are the balls thrown? how big is the explosion? what type of damage does it cause? what speed do they have? etc. Also, cooldown must be at least 2.
    Extra: Cooldown: 1 post


    Name: Gladius ad Oceani
    Rank: D
    Type: Supplementary
    Range: N/A
    Appearance: The Water Sword is the strongest of the seven primary swords that Uriel can summon. When the Water Sword is near water, the sword glows blue. The Water Sword is capable of charged attacks. This weapon is a double-edged straight sword and the blade of the sword is 31 inches long and weighs about 1lb due to being entirely made of magical water.
    Description: Allows Uriel to do slice/slash d-rank state if follows the weapon damage guidelines water damage to enemies.
    Extra: Weapon lasts until broken by D-rank spell or until Uriel disperses of it. Cooldown is 3 posts once broken or dispersed before she can create it again. This needs a duration

    {C-rank Spells here}

    {B-Rank Spells here}

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}







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    Theme: The Golden Beast
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    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Sat Jan 02, 2016 6:41 pm

    Bump - I'll add my other d-rank spell later.




    Character Sheet
    Arc of Embodiment
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    Hiroko



    Posts : 108
    Join date : 2015-10-24

    Re: Arc of Embodiment

    Post by Hiroko on Sat Jan 02, 2016 7:14 pm

    Now, maybe having spells in spoilers would be better to have it more organized in the future. Also, your weakness isn't really a weakness is it? that's basically the forum rules for magics after all. Giving more extension to strengths and weaknesses would also be good, it's not necessary though.

    Uriel wrote:
    Arc of Embodiment
    D-rank
    Lost Magic
    N/A
    Main
    N/A
    YES
    Both


    Magic Description
    Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.

    Perks of Magic
    N/A

    Weaknesses
    Spells must be pre-registered for each creation as she can't materialize anything at anytime as her spells must have existed in her mind previously.

    Strengths
    Overall Arc of Embodiment is extremely versatile allowing Uriel create anything that she can imagine.

    Spells


    Name: Sacred Spirit: Undine
    Rank: D
    Type: Summoning
    Range: N/A
    Appearance: Undine has an all water body, that is completely translucent but she appears to take on the color of blue. A weight and height can't be determine since she is that of water and doesn't have any legs or feet as she is always summoned with a circle of water below her.
    Description: Upon speaking the word "Undine" a rune like circle created of water appears on the ground beside Uriel and Undine arises from the circle.
    Extra: Duration/Cooldown: 3/4 - Spell of D-rank and above disperses her until she can be summoned again. Same corrections as before for this spell


    Name: Expanding Water Bolts
    Rank: D
    Type: Offensive
    Range/Radius: 20m (65 ft) / 5m (16 ft)
    Appearance: The bolts start the size of a baseball or softball and can expand to the size of a small car. They are round and appears to be magic covered in water, although it's exact make up is only known by Uriel and Undine.
    Description: Allows Undine to project water orbs that expands rapidly on contact with an object and explode on impact. This attack does d-rank water damage.
    Extra: Cooldown: 2 post How many bolts, if more than one, add that damage can't stack. If more than 1, probably having 3 posts would be best. Also, make it obvious that this is the summon's spell.


    Name: Gladius ad Oceani
    Rank: D
    Type: Supplementary
    Range: N/A
    Appearance: The Water Sword is the strongest of the seven primary swords that Uriel can summon. When the Water Sword is near water, the sword glows blue. The Water Sword is capable of charged attacks. This weapon is a double-edged straight sword and the blade of the sword is 31 inches long and weighs about 1lb due to being entirely made of magical water.
    Description: Allows Uriel to do slice/slash d-rank non-magic water damage to enemies.
    Extra: Weapon lasts until broken by D-rank spell or until Uriel automatically disperses of it after 5 posts. Cooldown is 6 posts once broken or dispersed before she can create it again.

    {C-rank Spells here}

    {B-Rank Spells here}

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}







    Theme: Hiroko Trajada

    Theme: The Golden Beast
    avatar
    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Sat Jan 02, 2016 7:31 pm

    Not necessary so I'll pass.. Also it states in the description that it is my summons spell... "Allows Undine" like seriously your making this more complicated than it is.




    Character Sheet
    Arc of Embodiment
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    Hiroko



    Posts : 108
    Join date : 2015-10-24

    Re: Arc of Embodiment

    Post by Hiroko on Sun Jan 03, 2016 6:17 pm

    I really need you to make all the changes I asked for




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    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Sun Jan 03, 2016 6:46 pm

    Well... What I see with this spell is that it allows you to summon Undine, but what can this do? You can add some ability or something with it's own duration and cooldown or something. wrote:

    Spell is listed RIGHT below her.

    Also, your weakness isn't really a weakness is it? that's basically the forum rules for magics after all. Giving more extension to strengths and weaknesses would also be good, it's not necessary though. wrote:

    So you just stated it's not necessary

    How many bolts, if more than one, add that damage can't stack. If more than 1, probably having 3 posts would be best. Also, make it obvious that this is the summon's spell wrote:

    "Allows Undine" wrote:
    <-- Summoned Spirits NAME

    "She only emits 1 orb at a time" wrote:
    <-- How MANY bolts




    Character Sheet
    Arc of Embodiment
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Arc of Embodiment

    Post by Selenia on Mon Jan 04, 2016 5:59 pm

    Uriel wrote:

    Name: Expanding Water Bolts
    Rank: D
    Type: Offensive
    Range: 20m (65 ft) (Please move radius to appearance. Speed is being deliberated on, so for now please state that it moves at D-Rank spell speed)
    Appearance: The bolts start the size of a baseball or softball and can expand to the size of a small car. They are round and appears to be magic covered in water, although it's exact make up is only known by Uriel and Undine.
    Description: Allows Undine to project water orbs that expands rapidly on contact with an object and explode on impact. This attack does d-rank water damage and she only emits 1 orb at a time.
    Extra: Duration/Cooldown: 1/2
    avatar
    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Mon Jan 04, 2016 6:17 pm

    bump




    Character Sheet
    Arc of Embodiment
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Arc of Embodiment

    Post by Selenia on Mon Jan 04, 2016 6:34 pm

    Approved!
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Arc of Embodiment

    Post by Selenia on Fri Jan 08, 2016 9:02 am

    Moved for edits~



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    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Tue Jan 12, 2016 6:54 am

    Bump




    Character Sheet
    Arc of Embodiment
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Arc of Embodiment

    Post by Selenia on Wed Jan 13, 2016 5:47 pm

    @Uriel M. Raven wrote:Spell Slots Remaining: D-1, C-2, B-1

    Arc of Embodiment
    D-rank
    Lost Magic
    N/A
    Main
    N/A
    YES
    Both


    Magic Description
    Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.

    Perks of Magic
    N/A

    Weaknesses
    Spells must be pre-registered for each creation as she can't materialize anything at anytime as her spells must have existed in her mind previously. Unlike normal summoning mages or celestial mages, Uriel can only have one summon out at a time. It cannot alter established reality. This prominently connects with the natural phenomena that exists in the current world. For example, the user is not able to imagine a thunderstorm, or any other weather-based phenomenon that directly intervenes with what is currently occurring. Another example of this is the inability to manipulate life or death directly. While they may summon a death-inducing beast of some kind, imagination of someone dead and bringing that into reality is beyond their limitations. All spells are limited to Uriel's own imagination.

    Strengths
    Overall Arc of Embodiment is extremely versatile allowing Uriel create anything that she can imagine.

    Spells


    Name: Sacred Spirit: Undine
    Rank: D
    Type: Summoning
    Range: N/A
    Appearance: Undine has an all water body, that is completely translucent but she appears to take on the color of blue. A weight and height can't be determine since she is that of water and doesn't have any legs or feet as she is always summoned with a circle of water below her.
    Description: Upon speaking the word "Undine" a rune like circle created of water appears on the ground beside Uriel and Undine arises from the circle.
    Extra: Duration/Cooldown: 3/4 - Spell of D-rank and above disperses her until she can be summoned again.


    Name: Expanding Water Bolts
    Rank: D
    Type: Offensive
    Range: 20m (65 ft)
    Appearance: The bolts start the size of a baseball or softball, can expand to the size of a small car and has a blast radius of 5m (16 ft). They are round and appears to be magic covered in water, although it's exact make up is only known by Uriel and Undine.
    Description: Allows Undine to project water orbs that expands rapidly on contact with an object and explode on impact. This attack does d-rank water damage, moves at D-rank spell speed and she only emits 1 orb at a time.
    Extra: Duration/Cool-down: 1 post/2 post


    Name: Gladius ad Oceani
    Rank: D
    Type: Supplementary
    Range: N/A
    Appearance: The Water Sword is the strongest of the seven primary swords that Uriel can summon. When the Water Sword is near water, the sword glows blue. The Water Sword is capable of charged attacks. This weapon is a double-edged straight sword and the blade of the sword is 31 inches long and weighs about 1lb due to being entirely made of magical water.
    Description: Allows Uriel to do slice/slash d-rank non-magic water damage to enemies.
    Extra: Weapon lasts until broken by D-rank spell or until Uriel automatically disperses of it after 5 posts. Cooldown is 6 posts once broken or dispersed before she can create it again.

    {C-rank Spells here}


    Name: Blast Cannon
    Rank: B
    Type: Offensive
    Range: 110m
    Appearance: Please put the appearance you put in the description here.
    Description: Uriel will envision a giant cannon on her arm  before using magic to bring it into reality, after it has formed Uriel can fire a 1X1 meter  ball of magic out of it at the opponent. The sphere moves at 40 m/s and will deal B-rank blunt damage. No specific speed please; just say it moves at B-Rank spell speed.
    Extra: Duration/Cooldown - 1 post duration,2 post cool down (It will have to disappear after shot is fired. You can summon it again once it is off cooldown.


    Name: Angel of War - SET
    Rank: B
    Type: Supplementary
    Range: N/A
    Appearance: Please put the appearance you put in the description here.
    Description: Uriel will envision herself as a war angel and upon speaking the word "Angel" a white rune like circle created of magic appears on the ground underneath Uriel surrounding her in a bright light of magic before revealing her battle form. This form grants Uriel wings like that of an Angel that allow her to fly up to 100m in the sky No additional speed or damage. This spell would simply allow flight to the B-Rank height limit.
    Extra: Duration/Cooldown - Too high. Max 5 post cooldown with a 6 post duration.


    Name: Hand of Uriel
    Rank: B
    Type: Offensive
    Range: 110m
    Appearance: Please put the appearance you put in the description here. How big is the hand now?
    Description: Uriel envisions her very own hand as a gigantic hand emerging from underneath the ground. She can use this hand to grab people immobilizing them for 3 posts. Spell would need to move to an enemy, cannot simply be created at the enemy's location since it stems from you. It will move at B-Rank spell speed.
    Extra: Duration/Cooldown: 3/4 If the spell does damage, meaning the person is simply unable to move but not completely immobilized (which refers to being completely stunned) it would do C-Rank damage. Enemies would be able to break the hand by applying an equivalent of B-Rank damage to the spell.


    Name: Sacred Beast: Berserker
    Rank: B
    Type: Summoning
    Range: Needs a max range he can move in.
    Appearance: He stands 2.4m tall (need 2 more dimensions)and weighs about 225 (needs to be at max B-Rank strength lifting limit) lbs.
    Description: Upon speaking the word "Berserker" a black rune like circle created of magic appears on the ground beside Uriel and Berserker arises from the circle. Moves at B-Rank spell speed.
    Extra: Duration/Cooldown - ⅚ Disperses after receiving  up to 1 B-Rank Spell, 2 C-Rank spells, or 4 D-Rank spells of damage or end of duration. Berserker has no spells he only uses physical attacks and they are of B-Rank Damage. He is allowed to do the equivalent B-Rank damage once during his duration.


    Name: Wall of Fortitude
    Rank: B
    Type: Defensive
    Range: Needs a range.
    Appearance: Please put something here.
    Description: Upon saying the word “Fortitude” Uriel will envision a 6X6 meter wall of energy between her and the opponent. Created at B-Rank spell speed.
    Extra: Duration/Cooldown - 5/6 Disperses after receiving up to 1 B-Rank Spell, 2 C-Rank spells, or 4 D-Rank equivalent (doesn't necessarily have to be spells) damage or end of duration.


    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}






    avatar
    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Thu Jan 14, 2016 8:50 pm

    bump




    Character Sheet
    Arc of Embodiment
    avatar
    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Arc of Embodiment

    Post by Selenia on Fri Jan 15, 2016 5:40 pm

    @Uriel M. Raven wrote:Spell Slots Remaining: D-1, C-2, B-1

    Arc of Embodiment
    D-rank
    Lost Magic
    N/A
    Main
    N/A
    YES
    Both


    Magic Description
    Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.

    Perks of Magic
    N/A

    Weaknesses
    Spells must be pre-registered for each creation as she can't materialize anything at anytime as her spells must have existed in her mind previously. Unlike normal summoning mages or celestial mages, Uriel can only have one summon out at a time. It cannot alter established reality. This prominently connects with the natural phenomena that exists in the current world. For example, the user is not able to imagine a thunderstorm, or any other weather-based phenomenon that directly intervenes with what is currently occurring. Another example of this is the inability to manipulate life or death directly. While they may summon a death-inducing beast of some kind, imagination of someone dead and bringing that into reality is beyond their limitations. All spells are limited to Uriel's own imagination.

    Strengths
    Overall Arc of Embodiment is extremely versatile allowing Uriel create anything that she can imagine.

    Spells


    Name: Sacred Spirit: Undine
    Rank: D
    Type: Summoning
    Range: N/A
    Appearance: Undine has an all water body, that is completely translucent but she appears to take on the color of blue. A weight and height can't be determine since she is that of water and doesn't have any legs or feet as she is always summoned with a circle of water below her.
    Description: Upon speaking the word "Undine" a rune like circle created of water appears on the ground beside Uriel and Undine arises from the circle.
    Extra: Duration/Cooldown: 3/4 - Spell of D-rank and above disperses her until she can be summoned again.


    Name: Expanding Water Bolts
    Rank: D
    Type: Offensive
    Range: 20m (65 ft)
    Appearance: The bolts start the size of a baseball or softball, can expand to the size of a small car and has a blast radius of 5m (16 ft). They are round and appears to be magic covered in water, although it's exact make up is only known by Uriel and Undine.
    Description: Allows Undine to project water orbs that expands rapidly on contact with an object and explode on impact. This attack does d-rank water damage, moves at D-rank spell speed and she only emits 1 orb at a time.
    Extra: Duration/Cool-down: 1 post/2 post


    Name: Gladius ad Oceani
    Rank: D
    Type: Supplementary
    Range: N/A
    Appearance: The Water Sword is the strongest of the seven primary swords that Uriel can summon. When the Water Sword is near water, the sword glows blue. The Water Sword is capable of charged attacks. This weapon is a double-edged straight sword and the blade of the sword is 31 inches long and weighs about 1lb due to being entirely made of magical water.
    Description: Allows Uriel to do slice/slash d-rank non-magic water damage to enemies. It can only do this once during its duration.
    Extra: Weapon lasts until broken by D-rank spell or until Uriel automatically disperses of it after 5 posts. Cooldown is 6 posts once broken or dispersed before she can create it again.

    {C-rank Spells here}


    Name: Blast Cannon
    Rank: B
    Type: Offensive
    Range: 110m
    Appearance: A black metallic arm cannon that fits on her arm beginning at her elbow and covering her hand. The cannon is about 3.5 feet in actual length.
    Description: Uriel will envision a giant cannon on her arm  before using magic to bring it into reality, after it has formed Uriel can fire a 1X1 meter  ball of magic out of it at the opponent. The sphere moves at B-Rank spell speed and will deal B-rank blunt damage. Cannon will disappear in between shots.
    Extra: Duration/Cooldown - 1/2

    Name: Angel of War - SET
    Rank: B
    Type: Supplementary
    Range: N/A
    Appearance: Uriel will have short golden hair with large white angelic wings while in this form.
    Description: Uriel will envision herself as a war angel and upon speaking the word "Angel" a white rune like circle created of magic appears on the ground underneath Uriel surrounding her in a bright light of magic before revealing her battle form. This form grants Uriel wings like that of an Angel that allow her to fly upto B-Rank height in the sky. Spear has to be in another spell. This spell simply allows flight.
    Extra: Duration/Cooldown - 5/6


    Name: Hand of Uriel
    Rank: B
    Type: Offensive
    Range: 110m
    Appearance: The hand dimensions are 2mx2m
    Description: Uriel envisions her very own hand as a gigantic hand emerging from underneath the ground (It is not her actual hand). She can command this hand to grab people immobilizing them for 3 posts or to punch/throw them. The hand moves at B-Rank speed. Please make a note here that states that the target simply can't move, but can continue to attack. Otherwise, this would break status effect rules.
    Extra: Duration/Cooldown: 3/4 This hand can also do C-Rank physical damage. It will disperse once duration is up or receives equivalent of B-Rank Damage.


    Name: Sacred Beast: Berserker
    Rank: B
    Type: Supplementary
    Range: 75m
    Appearance: He stands 6'9" and weighs about 225lbs and is of a muscular build.
    Description: Upon speaking the word "Berserker" a black rune like circle created of magic appears on the ground beside Uriel and Berserker arises from the circle. He is able to move at B-Rank Speed.
    Extra: Duration/Cooldown - ⅚ Disperses after receiving  up to 1 B-Rank Spell, 2 C-Rank spells, or 4 D-Rank spells of damage or end of duration. Berserker has no spells he only uses physical attacks and he may do up to the equivalent of B-Rank Damage once during his summon.


    Name: Wall of Fortitude
    Rank: B
    Type: Defensive
    Range: 50m
    Appearance: A magical wall that seems to flow with blue energy it seems to be transparent until it is touched.
    Description: Upon saying the word “Fortitude” Uriel will envision a 6X6 meter wall of energy between her and the opponent. Created at B-Rank speed.
    Extra: Duration/Cooldown - ⅚ Disperses after receiving  up to 1 B-Rank, 2 C-Rank, or 4 D-Rank damage or end of duration.


    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}






    avatar
    Uriel M. Raven



    Posts : 44
    Join date : 2015-12-30

    Re: Arc of Embodiment

    Post by Uriel M. Raven on Sun Jan 17, 2016 12:58 pm

    Bump




    Character Sheet
    Arc of Embodiment
    avatar
    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Arc of Embodiment

    Post by Selenia on Mon Jan 18, 2016 11:20 am

    Approved!



    avatar
    Mizuko



    Posts : 300
    Join date : 2015-09-07

    Re: Arc of Embodiment

    Post by Mizuko on Tue Feb 02, 2016 1:50 pm

    Removed for edits

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    Re: Arc of Embodiment

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