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    Great Tree Magic

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    Leo Mazumoto



    Posts : 14
    Join date : 2016-01-13

    Great Tree Magic

    Post by Leo Mazumoto on Thu Jan 14, 2016 11:41 am

    Great Tree Arc
    B-rank
    Castor [Lost]
    Wood
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description



    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.Due to this the user is also immune to their own explosions


    Perks of Magic


    • Life Manipulation: The user has the ability to manipulate tree's for whatever use they can think off, this can be creating forestry areas, small sapplings, tree swings, using roots to help get to high places and so on. These small mundane things can be done at no cost nor cooldown due to the fact that this perk can not be used in a combat/battle situation at all.  
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed. If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots. [Moves at D-rank speeds]
    • Battle Ready: This perk is very similar to the life manipulation perk, in which the user can create constructs to aid themselves in a supplementary way in battle. This means the user can create tree's to hide themselves in, they can create annoying traps to trip up foes, vines and branches to climb up to high places or roots to lift themselves up, tree like platforms can be created. Essentially supplementary capabilities. This does NOT OFFER any BUFFS, can NOT BE USED TO DEFEND nor ATTACK. IT is for supplementary aid only, the tripping constructs are a minor annoyance and can be used as annoyance tactics. It causes no damage. This perk requires a 5 post cooldown REGARDLESS of what it is used for.



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Folium Sica:
    Name: Folium Sica

    Rank: D

    Type: Offensive

    Range: 25 meters.

    Appearance:


    Description: The user creates a flurry of leaves that follow one another in a similar manner like a snake, this "flurry" of leaves are sent towards an opponent and do slicing damage. Due to the tightly packed nature of the slicing leaves the flurry in its entirety does a D-rank amount of damage. The flurry is five meters long and has a diameter of two meters. Moves at D-rank speed

    Extra: 2 post cool down/Instant use
    Burst Claw:
    Name: Burst Claw

    Rank: D

    Type: Offensive

    Range: 8 meters

    Appearance:


    Description: The user creates a single root that is 16 inches thick and 8 meters long. This root acts somewhat like a whip though upon contact with a target creates a two meter explosion that does D-rank damage to a target and the surrounding area. The user can manipulate the root and its explosion thus allowing it to only explode upon contact with the opponent.  Moves at D-rank speed

    Extra: 3 post cooldown/2 post duration [This means the user can manipulate the root for two posts, when it explodes the spell ends and damage is dealt]
    Earth's Plum:

    Name: Earth's Plum

    Rank: D

    Type: Offensive

    Range: 12 meters

    Appearance: The user extends their hand and opens the palm. From this a single orange ball the size of a peach is released.

    Description: This ball of orange light flies for a distance of 12 meters. Upon reaching its destination, this small fruit like creation explodes creating a large 5 meter wide 4 meter high explosion that does D-rank damage to anything caught in its maw. Moves at D-rank speed

    Extra: 2 post cooldown/instant use

    Chain Burst:
    Name: Chain Burst

    Rank: C

    Type: Offensive/Supp

    Range: 60M

    Appearance:


    Description: The user of this spell creates up to five large roots that ensnare the limbs of a target, the fifth root either ensnaring a tail like member or the waist of the opponent while the other four halt the arms and legs. Being capable of holding said target for a total of one full post before being made useless, the roots have a secondary effect, the capability of each exploding to do a combined amount of damage. The combined explosion does D-rank level damage and is a controlled explosion thus only effects those either caught in OR touching the roots at that time. Travels at C-rank speed

    Extra: 5 post cooldown/3 post duration [This means until exploded the roots remain, if exploded they vanish and the duration of the spell ends]

    Palm Fruit:
    Name: Palm Fruit

    Rank: C

    Type: Offensive

    Range: 60M

    Appearance: The user raises their hand and releases a conical explosion.

    Description: The user raises their hand, from the hand magical power is condensed in to the fruits of the earth and released instantly. This explosion expands from the palm in to a conical shape that eventually spans a width of 15M meters and a range of 60M. It is capable of doing the full C-rank damage. Travels at C-rank speed

    Extra: 3 post cooldown/Instant use


    Fury Clamare:
    Name: Fury Clamare

    Rank: B

    Type: Offensive/Supp

    Range: 80+30m

    Appearance:


    Description: The user first halts the movement of the target THIS CAN EITHER BE USED IN CONJUNCTION WITH ANY SPELL THAT USES IMMOBILIZING ROOTS OR PARALYSIS SPELLS to allow the explosion of the Fury Clamare to do its full B-rank damage, or roots can be created for the purpose of this technique, if this is the case the roots can immobilize a target for three posts by holding on to their limbs and waist/tail. Upon being caught the user can then release mass amount of the earths power to create a massive explosion that covers a 10 meter diameter, this explosion does C-rank amount of damage and covers a mere 10m in diameter if roots are created via the use of this technique, if immobilized and roots are not needed to be created via this technique the explosion spans a 25 meter radius and does B-rank damage. Moves at B-rank speed

    Extra: 6 post cooldown/3 post duration [This means until exploded the roots remain, if exploded they vanish and the duration of the spell ends]

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}





    Last edited by Leo Mazumoto on Fri Jan 22, 2016 4:29 pm; edited 2 times in total
    avatar
    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Great Tree Magic

    Post by Genesis on Mon Jan 18, 2016 9:26 am

    Hi my name is Genesis and I will be grading your magic. Corrections qre in this color. Before we get started, GTA (Great Tree Arc) element is wood. Also for character specific just place yes.
    @Leo Mazumoto wrote:
    Great Tree Arc
    B-rank
    Castor [Lost]
    Plant and Earth Magic
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description



    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.


    Perks of Magic


    • This magic allows the wielder to manipulate all tree's and all properties within the earth, this essentially means the user has natural dominance over those whom wield plant or earth based magic. The user of this lost magic can take control of spells. The rules of this are simple, the user can only use the explosive capabilities of this magic in terms of manipulation, and may only explode plant or earth spells that are 1 rank lower than the users character rank. It also requires a cooldown of 2 posts per rank. [D-rank 2 posts/C-rank four posts and so forth] This allows the user of such a magic to also create explosions with the natural tree's and earth within a forty meter vicinity though this can be up to the characters rank. The cooldown remains the same. Explosions are 4 meters in size and increase in size by 4 meters per rank. This seems more of a weakness to me. Perks are similar to spells in away except they cannot cause damage
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed.(B rank speed) If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots.
    • Explosion Proof: The user of this magic is immune to their own explosions caused by the earthen properties due to the fact their own bodies are shaped by the Great Tree Magic. This is more of a description of the magic



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Folium Sica:
    Name: Folium Sica

    Rank: D

    Type: Offensive

    Range: 10 meters You can increase to 25 meters if you wish

    Appearance:


    Description: The user creates a flurry of leaves that follow one another in a similar manner like a snake, this "flurry" of leaves are sent towards an opponent and do slicing damage. Due to the tightly packed nature of the slicing leaves the flurry in its entirety does a D-rank amount of damage. The flurry is five meters long and has a diameter of two meters. State it travels at D rank speed

    Extra: 1 post cool down/Instant use Minimum cooldown is 2 posts
    Burst Claw:
    Name: Burst Claw

    Rank: D

    Type: Offensive

    Range: 8 meters If you wish you can raise to 25 meters or 10 meters if AoE

    Appearance:



    Description: The user creates a single root that is 16 inches thick and 8 meters long. This root acts somewhat like a whip though upon contact with a target creates a two meter explosion that does D-rank damage to a target and the surrounding area. Its user can manipulate the root and its explosion thus allowing it to only explode upon contact with the opponent. State it travels at D rank speed

    Extra: 3 post cooldown/2 post duration
    Earth's Plum:

    Name: Earth's Plum

    Rank: D

    Type: Offensive

    Range: 12 meters You can raise to 25 meters if you wish

    Appearance: The user extends their hand and opens the palm. From this a single orange ball the size of a peach is released.

    Description: This ball of orange light flies for a distance of 12 meters, the user has the capability of exploding this fruit prematurely. Either upon reaching its destination OR upon the target choosing to, this small fruit like creation explodes creating a large 5 meter wide 4 meter high explosion that does D-rank damage to anything caught in its maw. You cannot have a spell that is AoE whenever you would find it convenient, that would require another spell. Also state it travels at D rank speed

    Extra: 2 post cooldown/instant use


    Chain Burst:
    Name: Chain Burst

    Rank: C

    Type: Offensive/Supp

    Range: 75M 60 meters max

    Appearance:




    Description: The user of this spell creates up to five large roots that ensnare the limbs of a target, the fifth root either ensnaring a tail like member or the waist of the opponent while the other four halt the arms and legs. Being capable of holding said target for a total of one full post before being made useless, the roots have a secondary effect, the capability of each exploding to do a combined amount of damage. The combined explosion does D-rank level damage and is a controlled explosion thus only effects those either caught in OR touching the roots at that time. State it travels at C rank speed

    Extra: 3 post cooldown/1 post duration A one post duration is instant

    Palm Fruit:
    [/color]Name: Palm Fruit

    Rank: C

    Type: Offensive

    Range: 100M Max range for C rank is 60 meters or 25 meters radius

    Appearance: The user raises their hand and releases a conical explosion.

    Description: The user raises their hand, from the hand magical power is condensed in to the fruits of the earth and released instantly. This explosion expands from the palm in to a conical shape that eventually spans a width of 45 meters and a range of 100. It is capable of doing the full C-rank damage. State it travels at C rank speed

    Extra: 3 post cooldown/Instant use

    [/color]

    Fury Clamare:
    Name: Fury Clamare

    Rank: B

    Type: Offensive/Supp

    Range: 80+25m You can increase this to 110 meters if you want

    Appearance:

    [/color]


    Description: The user first halts the movement of the target THIS CAN EITHER BE USED IN CONJUNCTION WITH ANY SPELL THAT USES IMMOBILIZING ROOTS OR PARALYSIS SPELLS to allow the explosion of the Fury Clamare to do its full B-rank damage, or roots can be created for the purpose of this technique, if this is the case the roots can immobilize a target for three posts by holding on to their limbs and waist/tail. Upon being caught the user can then release mass amount of the earths power to create a massive explosion that covers a 10 meter diameter, this explosion does C-rank amount of damage and covers a mere 10m in diameter if roots are created via the use of this technique, if immobilized and roots are not needed to be created via this technique the explosion spans a 25 meter radius and does B-rank damage. State it travels at B rank speed

    Extra: 6 post cooldown/3 post duration/

    [/color]

    {A-Rank Spells here}

    [/color]
    {S-Rank Spells here}

    [/color]
    {SS-Rank Spells here}



    [/color]
    avatar
    Leo Mazumoto



    Posts : 14
    Join date : 2016-01-13

    Re: Great Tree Magic

    Post by Leo Mazumoto on Wed Jan 20, 2016 10:50 am

    All edits made
    avatar
    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Great Tree Magic

    Post by Genesis on Thu Jan 21, 2016 7:07 pm

    @Leo Mazumoto wrote:
    Great Tree Arc
    B-rank
    Castor [Lost]
    Wood
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description



    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.Due to this the user is also immune to their own explosions


    Perks of Magic


    • Life Manipulation: The user has the ability to manipulate tree's for whatever use they can think off, this can be creating forestry areas, small sapplings, tree swings, using roots to help get to high places and so on. These small mundane things can be done at no cost nor cooldown due to the fact that this perk can not be used in a combat/battle situation at all.  
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed. If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots. State that you travel at B rank speed and a cooldown is required as well as a duration
    • Battle Ready: This perk is very similar to the life manipulation perk, in which the user can create constructs to aid themselves in a supplementary way in battle. This means the user can create tree's to hide themselves in, they can create annoying traps to trip up foes, vines and branches to climb up to high places or roots to lift themselves up, tree like platforms can be created. Essentially supplementary capabilities. This does NOT OFFER any BUFFS, can NOT BE USED TO DEFEND nor ATTACK. IT is for supplementary aid only, the tripping constructs are a minor annoyance and can be used as annoyance tactics. It causes no damage. This perk requires a 5 post cooldown REGARDLESS of what it is used for.



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Folium Sica:
    Name: Folium Sica

    Rank: D

    Type: Offensive

    Range: 25 meters.

    Appearance:


    Description: The user creates a flurry of leaves that follow one another in a similar manner like a snake, this "flurry" of leaves are sent towards an opponent and do slicing damage. Due to the tightly packed nature of the slicing leaves the flurry in its entirety does a D-rank amount of damage. The flurry is five meters long and has a diameter of two meters. Moves at D-rank speed

    Extra: 2 post cool down/Instant use
    Burst Claw:
    Name: Burst Claw

    Rank: D

    Type: Offensive

    Range: 8 meters

    Appearance:


    Description: The user creates a single root that is 16 inches thick and 8 meters long. This root acts somewhat like a whip though upon contact with a target creates a two meter explosion that does D-rank damage to a target and the surrounding area. The user can manipulate the root and its explosion thus allowing it to only explode upon contact with the opponent.  Moves at D-rank speed

    Extra: 3 post cooldown/2 post duration This seems more of a instant duration attack to me. Note you cannot cause D rank damage per post, that requires a separate spell.
    Earth's Plum:

    Name: Earth's Plum

    Rank: D

    Type: Offensive

    Range: 12 meters

    Appearance: The user extends their hand and opens the palm. From this a single orange ball the size of a peach is released.

    Description: This ball of orange light flies for a distance of 12 meters. Upon reaching its destination, this small fruit like creation explodes creating a large 5 meter wide 4 meter high explosion that does D-rank damage to anything caught in its maw. Moves at D-rank speed

    Extra: 2 post cooldown/instant use

    Chain Burst:
    Name: Chain Burst

    Rank: C

    Type: Offensive/Supp

    Range: 60M

    Appearance:


    Description: The user of this spell creates up to five large roots that ensnare the limbs of a target, the fifth root either ensnaring a tail like member or the waist of the opponent while the other four halt the arms and legs. Being capable of holding said target for a total of one full post before being made useless, the roots have a secondary effect, the capability of each exploding to do a combined amount of damage. The combined explosion does D-rank level damage and is a controlled explosion thus only effects those either caught in OR touching the roots at that time. Travels at C-rank speed

    Extra: 5 post cooldown/3 post duration Again, you cannot cause D rank damage per post. That requires a separate spell. However if your bind holds for 3 post and you do not cause it to explode you may keep it. However please explain so

    Palm Fruit:
    Name: Palm Fruit

    Rank: C

    Type: Offensive

    Range: 60M

    Appearance: The user raises their hand and releases a conical explosion.

    Description: The user raises their hand, from the hand magical power is condensed in to the fruits of the earth and released instantly. This explosion expands from the palm in to a conical shape that eventually spans a width of 15M meters and a range of 60M. It is capable of doing the full C-rank damage. Travels at C-rank speed

    Extra: 3 post cooldown/Instant use


    Fury Clamare:
    Name: Fury Clamare

    Rank: B

    Type: Offensive/Supp

    Range: 80+30m

    Appearance:


    Description: The user first halts the movement of the target THIS CAN EITHER BE USED IN CONJUNCTION WITH ANY SPELL THAT USES IMMOBILIZING ROOTS OR PARALYSIS SPELLS to allow the explosion of the Fury Clamare to do its full B-rank damage, or roots can be created for the purpose of this technique, if this is the case the roots can immobilize a target for three posts by holding on to their limbs and waist/tail. Upon being caught the user can then release mass amount of the earths power to create a massive explosion that covers a 10 meter diameter, this explosion does C-rank amount of damage and covers a mere 10m in diameter if roots are created via the use of this technique, if immobilized and roots are not needed to be created via this technique the explosion spans a 25 meter radius and does B-rank damage. Moves at B-rank speed

    Extra: 6 post cooldown/3 post duration/Again, you cannot cause C rank damage per post. That requires a separate spell. However if your bind holds for 3 post and you do not cause it to explode you may keep it. However please explain so

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}







    Other Siggys and Avis:

    avatar
    Leo Mazumoto



    Posts : 14
    Join date : 2016-01-13

    Re: Great Tree Magic

    Post by Leo Mazumoto on Fri Jan 22, 2016 4:30 pm

    @Genesis wrote:
    @Leo Mazumoto wrote:
    Great Tree Arc
    B-rank
    Castor [Lost]
    Wood
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description



    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.Due to this the user is also immune to their own explosions


    Perks of Magic


    • Life Manipulation: The user has the ability to manipulate tree's for whatever use they can think off, this can be creating forestry areas, small sapplings, tree swings, using roots to help get to high places and so on. These small mundane things can be done at no cost nor cooldown due to the fact that this perk can not be used in a combat/battle situation at all.  
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed. If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots. State that you travel at B rank speed and a cooldown is required as well as a duration

      Honestly, I am against giving this a cooldown and duration, it has been given a vast nerfing to be created as a basic passive, It can not be used to harm people, is a hindrance in battle unless used stealthily as it requires a full post to merge, the user can still be damaged and killed within the tree and is slow to move and unmerge. A cooldown and Duration for such a basic and weak ability just seems un-needed

    • Battle Ready: This perk is very similar to the life manipulation perk, in which the user can create constructs to aid themselves in a supplementary way in battle. This means the user can create tree's to hide themselves in, they can create annoying traps to trip up foes, vines and branches to climb up to high places or roots to lift themselves up, tree like platforms can be created. Essentially supplementary capabilities. This does NOT OFFER any BUFFS, can NOT BE USED TO DEFEND nor ATTACK. IT is for supplementary aid only, the tripping constructs are a minor annoyance and can be used as annoyance tactics. It causes no damage. This perk requires a 5 post cooldown REGARDLESS of what it is used for.



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Folium Sica:
    Name: Folium Sica

    Rank: D

    Type: Offensive

    Range: 25 meters.

    Appearance:


    Description: The user creates a flurry of leaves that follow one another in a similar manner like a snake, this "flurry" of leaves are sent towards an opponent and do slicing damage. Due to the tightly packed nature of the slicing leaves the flurry in its entirety does a D-rank amount of damage. The flurry is five meters long and has a diameter of two meters. Moves at D-rank speed

    Extra: 2 post cool down/Instant use
    Burst Claw:
    Name: Burst Claw

    Rank: D

    Type: Offensive

    Range: 8 meters

    Appearance:


    Description: The user creates a single root that is 16 inches thick and 8 meters long. This root acts somewhat like a whip though upon contact with a target creates a two meter explosion that does D-rank damage to a target and the surrounding area. The user can manipulate the root and its explosion thus allowing it to only explode upon contact with the opponent.  Moves at D-rank speed

    Extra: 3 post cooldown/2 post duration This seems more of a instant duration attack to me. Note you cannot cause D rank damage per post, that requires a separate spell.
    Earth's Plum:

    Name: Earth's Plum

    Rank: D

    Type: Offensive

    Range: 12 meters

    Appearance: The user extends their hand and opens the palm. From this a single orange ball the size of a peach is released.

    Description: This ball of orange light flies for a distance of 12 meters. Upon reaching its destination, this small fruit like creation explodes creating a large 5 meter wide 4 meter high explosion that does D-rank damage to anything caught in its maw. Moves at D-rank speed

    Extra: 2 post cooldown/instant use

    Chain Burst:
    Name: Chain Burst

    Rank: C

    Type: Offensive/Supp

    Range: 60M

    Appearance:


    Description: The user of this spell creates up to five large roots that ensnare the limbs of a target, the fifth root either ensnaring a tail like member or the waist of the opponent while the other four halt the arms and legs. Being capable of holding said target for a total of one full post before being made useless, the roots have a secondary effect, the capability of each exploding to do a combined amount of damage. The combined explosion does D-rank level damage and is a controlled explosion thus only effects those either caught in OR touching the roots at that time. Travels at C-rank speed

    Extra: 5 post cooldown/3 post duration Again, you cannot cause D rank damage per post. That requires a separate spell. However if your bind holds for 3 post and you do not cause it to explode you may keep it. However please explain so

    Palm Fruit:
    Name: Palm Fruit

    Rank: C

    Type: Offensive

    Range: 60M

    Appearance: The user raises their hand and releases a conical explosion.

    Description: The user raises their hand, from the hand magical power is condensed in to the fruits of the earth and released instantly. This explosion expands from the palm in to a conical shape that eventually spans a width of 15M meters and a range of 60M. It is capable of doing the full C-rank damage. Travels at C-rank speed

    Extra: 3 post cooldown/Instant use


    Fury Clamare:
    Name: Fury Clamare

    Rank: B

    Type: Offensive/Supp

    Range: 80+30m

    Appearance:


    Description: The user first halts the movement of the target THIS CAN EITHER BE USED IN CONJUNCTION WITH ANY SPELL THAT USES IMMOBILIZING ROOTS OR PARALYSIS SPELLS to allow the explosion of the Fury Clamare to do its full B-rank damage, or roots can be created for the purpose of this technique, if this is the case the roots can immobilize a target for three posts by holding on to their limbs and waist/tail. Upon being caught the user can then release mass amount of the earths power to create a massive explosion that covers a 10 meter diameter, this explosion does C-rank amount of damage and covers a mere 10m in diameter if roots are created via the use of this technique, if immobilized and roots are not needed to be created via this technique the explosion spans a 25 meter radius and does B-rank damage. Moves at B-rank speed

    Extra: 6 post cooldown/3 post duration/Again, you cannot cause C rank damage per post. That requires a separate spell. However if your bind holds for 3 post and you do not cause it to explode you may keep it. However please explain so

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}




    Information about roots edited, though honestly, that should have been common sense to be rather frank
    avatar
    Leo Mazumoto



    Posts : 14
    Join date : 2016-01-13

    Re: Great Tree Magic

    Post by Leo Mazumoto on Mon Jan 25, 2016 3:22 pm

    Bump
    avatar
    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Great Tree Magic

    Post by Genesis on Fri Jan 29, 2016 1:54 pm

    I apologize for the late reply however after talking to the staff about your perk we will allow it. However you need to clarify that if the tree you are hiding in gets damage you will need to take damage equal to the rank of the spell or attack that damaged the tree. (Ex: A S rank spell hits the tree you take S rank damage) Remember this is not a shielding perk, if you wish it to be one that would require a spell.




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    Re: Great Tree Magic

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