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    Requip: The Soul (WIP)


    Posts : 9
    Join date : 2016-01-19

    Requip: The Soul (WIP)

    Post by Javel on Fri Jan 22, 2016 2:17 pm

    Requip: The Soul

    Magic Description
    Requip: The Soul behaves like any other requip magic -  to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks themselves.

    Perks of Magic

    • Dimensional Pocket: This perk allows the user to store and place armor, weapons, and items, even clothes, of their choosing for later use. The dimensional pocket has limited space per rank, and once filled up, will have to be emptied to make more space. Dimensional pocket has both combat use and non combat use. This can not be used to store people, only inanimate objects.
    • Elemental Affinity: This Perk allows the Requip user to store an element inside of a weapon or piece of armor. The first three items the Requip user will have will be able to have one element, other elements will have to be achieved through missions or implanting lacrima into the weapons. The process of storing an element into a weapon is the process of slaying monsters via missions and using their hide, venom or what have you and forging it into a weapon which will store an element inside of the weapon. Each weapon can only have one elemental affinity but Requip user's can have unlimited elements to use if and only if they have the weapons with the element. With elemental affinity, Requip users can adapt their magical power to the given element of the current weapon they are using. This perk is only for Requips that have elemental aspects, and can be replaced with a different perk if the armors won't be elemental.
    • Quick Change: This perk allows the user to switch armor and weapons in the midst of battle, this perk must be unlocked as it is a difficult ability to master. The user needs to be of at least C-Rank to learn Quick Change. In addition, Quick Change requires a 1.5k WC to unlock and allows the user to switch out armor and weapons in the midst of battle. While Quick Change has no duration, meaning an armor may remain for as long as the wearer wants, it does have a cooldown, however.


    • None of Javel's equipment are unbreakable and he will be powerless if all of his equipment is destroyed or his magic cancelled.
    • Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
    • The elemental properties of some of his equipment make them susceptible to Slayer Magic.
    • Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.


    • Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
    • Defense Potential; Javel's unique requip offers him a great amount of defense given how his base Soul Armor takes the brunt of the damage with the Soul Cloaks providing additional resistance for even further protection.
    • Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.

    Place your Spells you know here
    Soul Armor:
    Name: Soul Armor
    Rank: D
    Type: Defense
    Range: N/A
    Soul Armor:
    Description: Spell summons the the Soul Armor that is automatically equipped onto the user. The armor itself has 100% HP at full durability. It will absorb ALL incoming damage to its HP, protecting the user from harm. Armor provides D-rank protection and incoming damage will be distributed accordingly, with higher ranks doing more damage based on the magic rules. Once the armor reaches 0 HP, it will break. Once destroyed, there will be a 10-post cooldown until it can be used again.
    Extra: Compatible with Soul Cloaks.

    Javel's Soul:
    Name: Javel's Soul
    Rank: D
    Type: Defense
    Range: N/A
    Javel's Soul:
    Description: Spell summons Javel's own Soul Cloak that is automatically equipped onto the user. When in use, it can change the overall aesthetic of the Soul Armor and provide unique abilities and resistances for the user. On its own, it' has 50% HP durability and provides D-rank protection. Cloak will take damage first if Soul Armor is equipped as well. Once the cloak reaches 0 HP, it will break. Once destroyed, there will be a 10-post cooldown until it can be used again.
    Extra: Can be disguised as an ordinary hoodie when not in use with the Soul Armor.

    Berserker's Hand:
    Name: Berserker's Hand
    Rank: D
    Type: Offense
    Range: 5 meters (wow that is utterly pathetic for a ranged weapon)
    Berserker's Hand:
    Description: A hybrid weapon that can use as either a blunt weapon or a rifle. Deals D-rank damage at optimum range. This weapon has D-rank durability of 100% HP and will only take physical damage from C-rank or higher. Spell damage will do its normal amount, regardless of rank however (only counts if being used to block direct attacks and cannot parry debuffs or AoE spells). Once the weapon reaches 0 HP, it will break. Once destroyed, there will be a 10-post cooldown until it can be used again.

    {C-rank Spells here}

    {B-Rank Spells here}

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}

      Current date/time is Sun Jul 15, 2018 2:11 pm