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    Absolution of the Mad (Complete)

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    Cecilia Crescent



    Posts : 10
    Join date : 2016-02-14

    Absolution of the Mad (Complete)

    Post by Cecilia Crescent on Thu Feb 18, 2016 12:15 am

    Absolution Magic
    D
    Custom
    N/A
    Main
    N/A
    Yes
    Both


    Magic Description
    Cecilia's "Absolution Magic" is exactly what it sounds like. Through manipulation of energies between the living and the dead, Cecil has been granted the innate control over such concepts such as entropy and destruction. This form of magic also enables her to severe a soul, being, or object from its physical bonds, and ensure that even those under the concepts of immortality, die. That said, this allows her to also attack spirits and other such ethereal, or otherworldly beings.

    Unlike most magics, this form of magic simply requires the user to exist within any plane of existence. Since these magics quite literally draw from the planes of life and death, its true source resides between these two spaces. Thus, it has no inherent weakness to any known major magics. While normally invisible to the physical eye, those who can see on a higher plane of existence can view it's raw power. However, Cecilia implements it with her "darkness" attacks to give it form, and visibility.


    Perks of Magic
    Planeswalker- Cecilia walks between the very planes and concepts of the living, dead, and in-between. She is not affected by the laws of either planes and can resist their effects entirely. This means that she isn't held down by laws of space and time.

    Leakage- Just by being within Cecilia's presence, one continuously feels their soul being pulled from its mortal coil. Thus, those within a specific area of the woman (10 meters at D-Rank, 100 meters at S-Rank), take a constant amount of damage (1% at D-Rank, 6% at S-Rank) every turn.

    Soul Strike- Cecilia has the ability to coat her arms, legs, and/or weapons in Absolution magic. This enables her to directly transfer the magic/energy from her attacks and strike the very essences of her opponents. This damage is calculated as her strength vs. the opponent(s) defenses, but bypasses any defense bonuses granted from armors, and any other buffs.


    Weaknesses
    The Absolution magic doesn't discriminate and will take essence and life from even allies.

    Concentration is required to maintain a majority of her spells, while they're being cast.

    Due to constant manipulation of such a great force, there is a persistent strain on Cecilia's body, mind, and spirit. Thus, she mustn't overuse her powers.


    Strengths
    This form of magic has no immediate counter to it, thus making it strong against all forms of magic.

    Cecilia has extreme flexibility with this type of magic and can seemingly create things at will.

    Some spells have the ability to appear as invisible forces and thus, cannot be seen unless careful observation of the battlefield/world is done, or through the ability to see such forces at work.


    Spells
    Place your Spells you know here
    Webs of Submission:

    Name: Webs of Submission

    Rank: D

    Type: Supplementary

    Range: 25 meters

    Appearance: Cecilia manipulates the essence of life and death that permeates the very field and weaves it into a series of magical thread, that wraps itself around the body of the opponent. These threads glisten with a pale red light and are shot out from either Cecil's mouth, or manipulated through the use of her hands.

    Description: Cecilia uses this ability to bind the very soul/essence of an opponent to the physical realm. This immobilizes the opponent completely for two turns and slips pass their physical obstacles (clothes, armor, etc.). The spell has a three post cooldown.

    Extension:

    Name: Extension

    Rank: D

    Type: Offensive

    Range: 25 meters

    Appearance: Cecilia channels Absolution energy into her arms and slams them into the ground. Erupting from the surface around her or near an opponent, two magical arms equal to however many she slammed on the ground during the cast of this spell, sprout from the ground and are around 13 feet in height. They're a dark green in color.

    Description: Depending on how many arms Cecilia has out at the time, she can slam anywhere between 1 to 8 arms down onto the ground. Channeled with Absolution energy, these limbs are then recreated in the form of magical extensions of the aforementioned arms. Within a 25 meter diameter, they can sprout from anywhere inside that influence. These arms work like extended versions of her own limbs, so all of her other spells, perks, etc. can be used as a catalyst to use them. The arms last for a total of three posts and has a default of a 3 post cool down, but this can rise up to 8 posts, should additional arms be used.

    Decadence:

    Name: Decadence

    Rank: D

    Type: Offensive

    Range: 25 feet max

    Appearance: Cecilia grabs hold of her opponent with a strong grip and leeches health from them, to replenish her own reserves. Her body glows a dark, wispy green.

    Description: Cecil takes hold of an opponent and actively drains 1% of their health, to replenish 1% of her own. She can use her extra limbs to hold an opponent down and based on how many there are, she drains a separate 1% from them (meaning each limb will only ever take 1% at a time). This spell can be utilized through Extension, though she doesn't gain the health recovery from doing so. Cecilia can stay on a person for however long she is able to, but once she is knocked off, or stopped, this ability goes onto a 5 post cooldown.

    {C-rank Spells here}

    {B-Rank Spells here}

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}



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    Genesis



    Posts : 323
    Join date : 2015-12-06
    Age : 16

    Re: Absolution of the Mad (Complete)

    Post by Genesis on Mon Feb 22, 2016 11:01 pm

    Hi you know who I am already so let's get to the point. Edits are in this color. Before we begin I'd like you to make one quick edit. Please change the section where it asks what guild your character is in to wanderer rather than N/A
    Crescent wrote:
    Absolution Magic
    D
    Custom
    N/A
    Main
    N/A
    Yes
    Both


    Magic Description
    Cecilia's "Absolution Magic" is exactly what it sounds like. Through manipulation of energies between the living and the dead, Cecil has been granted the innate control over such concepts such as entropy and destruction. This form of magic also enables her to severe a soul, being, or object from its physical bonds, and ensure that even those under the concepts of immortality, die. That said, this allows her to also attack spirits and other such ethereal, or otherworldly beings.

    Unlike most magics, this form of magic simply requires the user to exist within any plane of existence. Since these magics quite literally draw from the planes of life and death, its true source resides between these two spaces. Thus, it has no inherent weakness to any known major magics. While normally invisible to the physical eye, those who can see on a higher plane of existence can view it's raw power. However, Cecilia implements it with her "darkness" attacks to give it form, and visibility.


    Perks of Magic
    Planeswalker- Cecilia walks between the very planes and concepts of the living, dead, and in-between. She is not affected by the laws of either planes and can resist their effects entirely. This means that she isn't held down by laws of space and time. I'm going to need an explanation for this perk? Does it give you resistant to certain attacks or possibly something else?

    Leakage- Just by being within Cecilia's presence, one continuously feels their soul being pulled from its mortal coil. Thus, those within a specific area of the woman (10 meters at D-Rank, 100 meters at S-Rank), take a constant amount of damage (1% at D-Rank, 6% at S-Rank) every turn. Perks cannot cause damage

    Soul Strike- Cecilia has the ability to coat her arms, legs, and/or weapons in Absolution magic. This enables her to directly transfer the magic/energy from her attacks and strike the very essences of her opponents. This damage is calculated as her strength vs. the opponent(s) defenses, but bypasses any defense bonuses granted from armors, and any other buffs. Once again I need a better explanation, what I'm getting from this is allowing each of your physical attacks cause spell damage, which is not allowed.


    Weaknesses
    The Absolution magic doesn't discriminate and will take essence and life from even allies.  

    Concentration is required to maintain a majority of her spells, while they're being cast. 

    Due to constant manipulation of such a great force, there is a persistent strain on Cecilia's body, mind, and spirit. Thus, she mustn't overuse her powers.


    Strengths
    This form of magic has no immediate counter to it, thus making it strong against all forms of magic. There isn't such a thing as a magic that has an elemental advantage against all magics, I request you change this strength 

    Cecilia has extreme flexibility with this type of magic and can seemingly create things at will. Can you explain this strength a bit clearer? What I got from this was that this seems a bit similar to Arc of Embodiment.

    Some spells have the ability to appear as invisible forces and thus, cannot be seen unless careful observation of the battlefield/world is done, or through the ability to see such forces at work. Invisible spells aren't allowed since you technically cannot see them. However if you can say something that makes up for it (example: easy to sense which allows the opponent a chance to properly dodge the attack) I don't see a problem with that. 


    Spells
    Place your Spells you know here
    Webs of Submission:

    Name: Webs of Submission

    Rank: D

    Type: Supplementary

    Range: 25 meters

    Appearance: Cecilia manipulates the essence of life and death that permeates the very field and weaves it into a series of magical thread, that wraps itself around the body of the opponent. These threads glisten with a pale red light and are shot out from either Cecil's mouth, or manipulated through the use of her hands. State the strings travel at D rank speed

    Description: Cecilia uses this ability to bind the very soul/essence of an opponent to the physical realm. This immobilizes the opponent completely for two turns and slips pass their physical obstacles (clothes, armor, etc.). The spell has a three post cooldown.

    Extension:

    Name: Extension

    Rank: D

    Type: Offensive

    Range: 25 meters

    Appearance: Cecilia channels Absolution energy into her arms and slams them into the ground. Erupting from the surface around her or near an opponent, two magical arms equal to however many she slammed on the ground during the cast of this spell, sprout from the ground and are around 13 feet in height. They're a dark green in color.

    Description: Depending on how many arms Cecilia has out at the time, she can slam anywhere between 1 to 8 arms down onto the ground. Channeled with Absolution energy, these limbs are then recreated in the form of magical extensions of the aforementioned arms. Within a 25 meter diameter, they can sprout from anywhere inside that influence. These arms work like extended versions of her own limbs, so all of her other spells, perks, etc. can be used as a catalyst to use them. The arms last for a total of three posts and has a default of a 3 post cool down, but this can rise up to 8 posts, should additional arms be used. The current AoE range for D rank are 10 meter radius (20 meters diameter) please fix the range. Also may I ask how is this an offensive spell when damage isn't exactly caused. The max duration for D rank is 2 posts and the cooldown must ALWAYS be higher than the duration itself.

    Decadence:

    Name: Decadence

    Rank: D

    Type: Offensive

    Range: 25 feet max

    Appearance: Cecilia grabs hold of her opponent with a strong grip and leeches health from them, to replenish her own reserves. Her body glows a dark, wispy green.

    Description: Cecil takes hold of an opponent and actively drains 1% of their health, to replenish 1% of her own. She can use her extra limbs to hold an opponent down and based on how many there are, she drains a separate 1% from them (meaning each limb will only ever take 1% at a time). This spell can be utilized through Extension, though she doesn't gain the health recovery from doing so. Cecilia can stay on a person for however long she is able to, but once she is knocked off, or stopped, this ability goes onto a 5 post cooldown. I'm afraid this spell is two spells in one. Your damage counts as a spell and the healing also counts as another one. I apologize for the inconvience

    {C-rank Spells here}

    {B-Rank Spells here}

    {A-Rank Spells here}

    {S-Rank Spells here}

    {SS-Rank Spells here}




    Please bump when edits are made~




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