Heavenly Red
SS | Heavenly Body | Non-elemental |
Main | Soucalibur | Restricted Magic |
Offense/Defense
Magic Description
It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.Drake takes a sort of personal spin on Heavenly Body magic having his own remixed version of this magic that he simply calls "Heavenly Red" as he mainly draws upon the power of an uncanny star called "Teoldar X" a star very, very far away from Fiore or even the plant or galaxy itself. Teoldar X is a massive red star which is basically only comprised of molten core, it trumps the size of the the planet by at least one hundred times over. This causes most of Drakes spells and magic to take a red aura as well as being able to utilize the molten properties of Teoldar X within his spells.
Perks of Magic
Meteor: Bathing himself in his own magical aura, Drake can access what is known as Meteor. This allows him to gain the ability to fly and increses his movement speed by 40% at SS rank and 50% at X rank.
Shooting star: Bathing himself in his own magical aura, Drake can access what is known as Shooting star. This ability goes in tandem with Meteor, increasing his strength by 40% at SS rank and 50% at X rank.
Comet: Bathing himself in his own magical aura, Drake can access what is known as Shooting star. This ability goes in tandem with Meteor, increasing his endurance by 40% at SS rank and 50% at X rank.
Meteor and all of it's other component are used in unison, being activated along with the activation of Meteor, all of which share the same duration and cooldown of 7 posts of duration and 8 posts of cooldown at SS rank, going up to 8D/9CD at X rank.
Weaknesses
What are the Weaknesses of the Magic?Strengths
Due to this magic's unique ability to draw upon the power of Heavenly bodies this magic has an extreme amount of versatility and power. The user is able to summon astral bodies, project light similar to stars, create nebula's and black holes, Galaxies, solar flares, supernovas, wormholes, white holes, utilize constallations, event horizons, spacial gases, Gamma ray bursts, magnetic clouds, spacial matter, dark matter, elements of gravity and many more stellar phenomenon. Due to the amount of things involved with Heavenly bodies this magic has so many things at its disposal making it lethal. Heavenly Body magic is also capable of filling its user with stellar power, allowing them to buff their physical capabilities beyond their normal limit. Spells
Place your Spells you know here{D-rank Spells here}
{C-rank Spells here}
- Heavenly Body magic:
- Name: Heavenly Body magic: White hole
Rank: C
Type: Offense
Range: 1,000 Feet.
Appearance:
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- Heavenly Body magic:
- Name: Heavenly Body magic: Terra Firma
Rank: B
Type: Offense/Defense/Supplementary/AOE
Range: 2,950 Feet.
Appearance: Drake creates a miniature planet in the sky that greatly resembles Earthland itself, roughly one hundred feet in diameter.
Description: Drake creates a planet five hundred feet in the air above the area which looks much like earthland, he creates this planet in order to utilize the gravity of the miniature planet he has just created. Within the range of the spell, Drake is able to manipulate the gravity that the planet is giving off, able to increase the gravity or degree the gravity to whichever degree he chooses. As the caster of this spell, Drake is immune to the effects of the gravity and the gravity created by the miniature planet cannot be impeded by the gravity of earthland either as the miniature planet takes over gravity within the vicinity of the spell.
Spell duration: 5 posts.
Spell Cool down: 6 posts.
Extra: Nope.
- Heavenly Red:
- Name: Heavenly Red: Red Death
Rank: B
Type: Offense
Range: 2,500 Feet.
Appearance: Drake's hands glow with red magical energy, as he slams them together it shoots out a beam of red molten core from the star Teoldar X in a beam fashion roughly five feet in diameter.
Description: Drake's hands will begin to glow with his red magical aura, as he slams both of his hands together while aiming at a target location. Upon slamming his hands together a beam of molten iron from Teoldar X is shot out at the target location. This molten iron can cause B rank blunt force damage as well as B rank burning damage.
Spell duration: Instant.
Spell Cool down: 4 posts.
Extra: Nope.
- Heavenly Body magic:
- Name: Heavenly Body magic: Stellar Projection
Rank: A
Type: Defense/Supplementary
Range: 3,200 Feet.
Appearance: Drake is able to replicate a 'mirage' of himself utilizing light much like a star or sun can, projecting it's light across many Trillions of miles.
Description: Much like a star or the sun can project its light across many trillions of of miles, Drake can cause himself to become a source of light that he can manipulate. Through the manipulation of light he can project his image up to roughly 3,200 feet away from his actual location, giving off the appearance that he is somewhere that he is actually not. Because he is using magic to project this image of himself, even his magical aura is imbued into this projection of himself making it extremely hard to detect that it is merely a projection. Because this is a simple projection of light, this image of him is intangible, making it the only way one would be able to find out that it is not actually him via touch or by attacking it. Because of the ability of this spell to manipulate the light his body is generating, Drake is also capable of not only creating this projection of him but reflecting light away from his body at the same time, masking his presence visually for combat purposes.
Spell duration: 6 posts.
Spell Cool down: 7 posts.
Extra: Nope.
- Heavenly Body magic:
- Name: Heavenly Body magic: Lightspeed
Rank: A
Type: Defense/Supplementary
Range: 1,000 Feet.
Appearance: During the use of the spell, Drake's body seems to de-materialize itself into what seems to be pure light for a brief moment before vanishing and reappearing at his target location.
Description: Utilizing the power of the stars, Drake mimics the light projected from stars in a similar manner to how stars can be seen in the nights sky of earthland despite being thousands of miles away, this is accomplished by traveling at the speed of light itself. Upon the activation of this spell, Drake turns himself into pure light for a moment, allowing himself to move at this legendary speed known as Light speed, becoming intangible and moving so fast that it would be considered teleporting to a target location as light and then ultimately reforming himself instantaneously after reaching said point.
Spell duration: Instant.
Spell Cool down: 3 posts.
Extra: Nope.
- Heavenly Body Magic:
- Name: Heavenly Body Magic: Black Hole
Rank: S
Type: Offensive/Defensive
Range: 3,200 Feet.
Appearance: Charging the tip of his finger with Heavenly Body magic, the tip of his finger begins to spark with purple and black energy for a moment. Inches in front of his finger the beginning of a black hole is created, expanding to its full size of 520 feet in diameter. The black hole appears as a big...black...hole, warping everything around it, causing things to bend into it as it is so extremely dense that it can absorb light itself, this causes the area within the range of the spell to slowly darken as it is absorbing light itself as well.
Description: Black Hole creates a massive black hole inches from the tip of the extended finger Drake uses to create it. It causes a black hole which will begin to suck everything in the surrounding area in a cone, into it, warping everything it touches into it, even light. When things are sucked into the black hole they are sent into the core of the impossibly dense object that is the core of said black hole, here things are pulverized at an atomic level, ripping apart anything inside of it. Upon it's creation a massive suction is created much like the vacuum of space but much more powerful. Anything within the range of the spell is easily sucked into its core with the exception of those that are of the same rank as it's caster or of higher rank. Same rank will feel the might of the pull at 80% effectiveness where as anyone above the rank of the spell will feel it's pull at 50% effectiveness. No matter what it will cause whatever is trying not to be sucked into it to struggle to hold their ground, requiring some sort of physical hold onto something in order to stay in place, for things with no hold on anything it will be nay impossible to escape as it will suck in air as well.
Spell duration: 7 posts.
Spell Cool down: 8 posts.
Extra: Don't get sucked into black holes, they warp and pulverize you down into atoms.
- Heavenly Red:
- Name: Heavenly Red: Red Dwarf Stars
Rank: S
Type: Offensive
Range: 3,600 Feet.
Appearance: Drake summons seventy five golf ball sized portions of the star Teoldar X which is comprised of simply a massive molten core. Essentially these golf ball sized orbs appear as tiny orbs of molten iron, glowing due to they're extreme amount of heat.
Description: Drake summons seventy five orbs of molten iron around him within a ten foot radius, these balls of molten iron are extremely hot, making it hard for anyone to approach him without touching any of these molten orbs. Drake often uses this spell in two manners, firing off each orb as a single shot, one after the other but more often he likes to fire them all off at a target direction like a shotgun of molten red star bits. These orbs of molten iron explode on contact with anything, sending molten iron all over the place. This spell causes both S rank blunt force damage as well as S rank burning damage.
Spell duration: Instant/Up to 4 posts.
Spell Cool down: 5 posts.
Extra: Appears extremely similar in manner to my signature.
- True Heavenly Body magic:
- Name: True Heavenly Red: Teoldar X
Rank: SS
Type: Offensive
Range: 4,000 Feet.
Appearance: Drake summons part of the mighty star Teoldar X to his location, Teoldar X is a massive star roughly 100x larger than earthland, it is a bright red star comprised solely of Molten core, glowing a bright crimson color.
Description: His magical aura builds up around him in a bright crimson color. The area in front of him within a three thousand foot radius began to seem slightly distorted as if caused by heat distortion of view, the earth began to shake a bit and the skies seemed to roar despite there not being a single cloud in the sky as what started as a red little dot forms roughly two thousand in the air, one thousand five hundred feet away from Drake. As soon as the red dot is visible it begins to rapidly expand to its fully possible summoned size of one thousand feet in diameter, a massive red glowing orb of sheer molten core. This molten star can then be manipulated in movement, moving it towards his opponent to crush them with sheer molten iron, he can also release his hold on the star, letting it fall to the earth, boring a massive crater the size of the summoned star into the earth, spreading molten core everywhere until it cools down, leaving nothing but solid iron over whatever it spills upon. As molten iron is a semi-solid it can cause both blunt force crushing damage as well as causing SS ranked burning damage to whatever it comes into contact with.
Spell duration: 8 posts.
Spell Cool down: 9 posts.
Extra: All hail the mighty TEOLDAR X!