Aspect Magic
D-rank | Buff/Take Over | N/A |
Main | Rusty Hearts | Yes |
Both
Magic Description
Aspect magic is a variant of take over magic that allows the user to take on physical aspects of creatures. This type of magic only works on the caster and doesn’t cause any physical change to the person’s body, but allows free use of up to three different aspects at any one time. The way that an aspect user gets new spells is to study a creature whether it be actually finding the creature and observing it or reading all the available information on them in books. Due to the rate at which the spells are used it becomes a huge strain on the body as some aspects cause pain to the body after its effect(s) wear off, but if someone takes this magic they aren't scared of running out of magic because to attain this magic you must be accepted by the creatures of the world. The original name of this magic was known as "The Gift of Nature", but over the centuries the name has changed to what it is now. The original people studied both buff and take-over magics in order to try to create this magic even though there have been cases of some users letting the power go to their head. Once created it opened a door that was sealed between man and beast it gave all who used it to speak with all forms of creatures which allowed them to gain so many different aspects because of them communicating with nature.Perks of Magic
Able to speak with all forms of creatures with a form of verbal language aside from humanoid creatures.Weaknesses
-Uses up spells quickly in combat making so there will be times that Aeon has to fight without any boosts from spells-Max of three different aspects can be used at any one time
-Has to of either read about or observed a creature in order to gain the aspect
Strengths
-Doesn’t cause any physical change on the user, so it can deceive enemies-Versatile as it allows Aeon to adapt to different situations much easier than most other people
-Can mix different aspects together for devastating combos. An example being strength and speed boosts to make a powerful fast punch.
Spells
- Aspect of the Gorilla:
- Name: Aspect of the Gorilla: Strength
Rank: D
Type: Offensive/Supportive
Range:
Weight Chart: 1x or lower- 165 lb or lower, max of 200 ft +/- momentum based on the shape of object
2x- 330 lb, max of 150 feet +/- momentum based on the shape of object
3x- 495 lb, max of 100 feet +/- momentum based on the shape of object
4x- 660 lb, max of 50 feet +/- momentum based on the shape of object
5x- 825lb, max of 30 feet +/- momentum based on the shape of object
Appearance: None
Description: The caster gains strength of a gorilla allowing them to lift heavy objects or to deal devastating attacks by raising Aeon's strength by one rank. The damage increase can surprise enemies with the sudden boost in power. This spell doesn't slow the caster down one little bit. While active Aeon can lift up to five times his weight(current weight 165 lb) off the ground to chest level with an object three times or lower he can lift it overhead. Handling small and delicate things is difficult while active as controlling that strength poses as much a threat to an ally as to an enemy.
Extra:
Duration/Cooldown: Duration: 3 posts/Cooldown: 4 posts
- Aspect of the Cheetah:
- Name: Aspect of the Cheetah: Speed
Rank: D
Type: Supportive
Range: None
Appearance: None
Description: This spell allows the user to move at the same speed as a cheetah for a small amount of time and increasing agility by one rank. The user has an increase to their movement and attack speed allowing for quick attacks or getaways. While moving at this speed it is difficult to turn which could mean running into or off of something along with suddenly stopping. Just like the cheetah while in effect Aeon can run at a top speed of 75 MPH. Overuse causes a lot of pain on the leg joints resulting in 10% health damage after at least 3 times in one thread before taking damage from the pain the first time, afterwards its 5% health damage after each use.
Extra:
Duration/Cooldown: Duration: 3 posts/Cooldown: 4 posts
- Aspect of the Rhino:
- Name: Aspect of the Rhino: Hide
Rank: D
Type: Defensive/Supportive
Range: None
Appearance: None
Description: The caster’s skin becomes as durable as a rhinoceros’ hide. Thanks to the durability this spell gives the user’s skin can’t be cut/pierced by same rank or lower attacks while active and raises his physical endurance to that of one rank higher. Contact poison of the same rank doesn't work because of how thick their skin becomes. While active Aeon's skin can still be burned, electrocuted, or frozen along with still suffering from knock-back effects. Physical attacks are reduced by a D-rank worth of damage, but higher rank slashing and/or piercing attacks still bypass the toughened skin. An example is if Aeon is hit by a physical C-rank attack while active it is reduced to a D-rank worth of damage, but this has no effect on non-physical attacks.
Extra:
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
{B-Rank Spells here}
{A-Rank Spells here}
{S-Rank Spells here}
{SS-Rank Spells here}
Last edited by Gambit on Sun Nov 08, 2015 1:08 pm; edited 3 times in total