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    Registering magic

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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Registering magic

    Post by RockLegendRyu on Tue Oct 06, 2015 7:16 am

    So i have seen the magic registration thread, and granted i understand what it is for, but what if you dont have a custom magic, what if you are just using magic from the show, what are you supposed to do, do you register it anyway? Will it be editable if you dont have any ideas for higher ranked magic and need that magic to actualy use combat, im all sorts of confused and no one seems to be able to help, nor do the seem to be available
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    Mizuko



    Posts : 300
    Join date : 2015-09-07

    Re: Registering magic

    Post by Mizuko on Tue Oct 06, 2015 9:03 am

    If you're using a magic from the show, such as Slayer, Requip, Summoning, and Takeovers, those have guidelines that are being made right now. As for things such as Make Magic, just fill out the application like you would a custom magic. It is a canon magic, so you do have the advantage of looking up information that Hiro Mashima created on the magic, but otherwise, the template is no different.
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    Zed The Workaholic



    Posts : 196
    Join date : 2015-09-07

    Re: Registering magic

    Post by Zed The Workaholic on Tue Oct 06, 2015 9:31 am

    Precisely this should be a given, as under the field that says "Type of Magic" on the template it explains the types you can put there, Custom is it's own type of magic so so long as you aren't making a custom magic you can put the type of magic it is so "Ice Make", "Celestial Key", "Card", ect.



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    Ean Sableheart



    Posts : 238
    Join date : 2015-03-17

    Re: Registering magic

    Post by Ean Sableheart on Wed Oct 07, 2015 10:35 am

    Only magics that should involve something abnormal are Slayers, Takeovers, Requips, and lost magics. If you aren't using one of these you can act as normal no matter what you have. Otherwise I apologize for the inconvenience they are being worked on as we speak.
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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Re: Registering magic

    Post by RockLegendRyu on Thu Oct 08, 2015 8:27 pm

    Ok now to add to this, is there any idea of what other spells a requip magic user could use other than the standard summoning spell?
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    Zed The Workaholic



    Posts : 196
    Join date : 2015-09-07

    Re: Registering magic

    Post by Zed The Workaholic on Thu Oct 08, 2015 9:11 pm

    As it stands you can only unlock sub magic or secondary magic slot after you are B rank and train first within a WC of 1,500 of which no matter what the sub or secondary magic is one rank lower than your main.  You do not get secondary magic right away.



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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Re: Registering magic

    Post by RockLegendRyu on Fri Oct 09, 2015 8:35 pm

    That literally did not answer the question at hand i wanted an idea for SPELLS not secondary magic. Such being that the Summoning ability is a SPELL that can be used to make my magical items appear in my possession. but other SPELLS would be something like Natsus different attacks.
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    Amaterasu



    Posts : 105
    Join date : 2015-09-16

    Re: Registering magic

    Post by Amaterasu on Sat Oct 10, 2015 1:49 pm

    as far as I know your spells would be summoning different variations of armor and weapons, that is it maybe an attack that will go with the weapon type and all that.






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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Re: Registering magic

    Post by RockLegendRyu on Sat Oct 10, 2015 8:50 pm

    Thats still under the summoning category, there is no "attack" spell for requips
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    Amaterasu



    Posts : 105
    Join date : 2015-09-16

    Re: Registering magic

    Post by Amaterasu on Sat Oct 10, 2015 8:57 pm

    because you make your own, we don't provide you with one






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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Re: Registering magic

    Post by RockLegendRyu on Mon Oct 12, 2015 8:35 pm

    the problems isnt that i cant come up with one, the problem is that a Requip mage really only HAS one spell in their arsenal which is to magically make items appear in their hands or around them and then use the magical abilities of those items to fight, defend, strategize, or whatever else it is they need the item for
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    Selenia



    Posts : 760
    Join date : 2015-10-11
    Age : 22

    Re: Registering magic

    Post by Selenia on Mon Oct 12, 2015 8:39 pm

    I believe equipment would count as a spell in the case of Requip (for example, Erza's Lightning Empress Armor is a spell in of itself with various capabilities)

    Just my thoughts, not saying this is what it is lol
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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Re: Registering magic

    Post by RockLegendRyu on Mon Oct 12, 2015 8:45 pm

    i like the idea and thoughts but when doing my research on the items and stuff, they have their own magic attached to them and unfortunately arent spells
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    Amaterasu



    Posts : 105
    Join date : 2015-09-16

    Re: Registering magic

    Post by Amaterasu on Mon Oct 12, 2015 8:47 pm

    The spells for requip magic is literally the numerous amounts of weapons and armors you can summon. They each have their own ability of themselves. Does that help?






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    RockLegendRyu



    Posts : 155
    Join date : 2015-09-09

    Re: Registering magic

    Post by RockLegendRyu on Mon Oct 12, 2015 8:49 pm

    ....again i have already divulged this, and made the spell Summon, i wanted to know if anyone out there had any OTHER ideas, because if not, my magic is quite literally complete already.

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